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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "content/common/gpu/media/avda_return_on_failure.h" | 10 #include "content/common/gpu/media/avda_return_on_failure.h" |
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49 state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); | 49 state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); |
50 state_provider_->GetGlDecoder()->RestoreActiveTexture(); | 50 state_provider_->GetGlDecoder()->RestoreActiveTexture(); |
51 | 51 |
52 surface_texture_ = gfx::SurfaceTexture::Create(surface_texture_id_); | 52 surface_texture_ = gfx::SurfaceTexture::Create(surface_texture_id_); |
53 | 53 |
54 return gfx::ScopedJavaSurface(surface_texture_.get()); | 54 return gfx::ScopedJavaSurface(surface_texture_.get()); |
55 } | 55 } |
56 | 56 |
57 void AndroidCopyingBackingStrategy::Cleanup( | 57 void AndroidCopyingBackingStrategy::Cleanup( |
58 bool have_context, | 58 bool have_context, |
59 const AndroidVideoDecodeAccelerator::OutputBufferMap&) { | 59 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
60 DCHECK(state_provider_->ThreadChecker().CalledOnValidThread()); | 60 DCHECK(state_provider_->ThreadChecker().CalledOnValidThread()); |
61 | 61 |
62 if (copier_) | 62 if (copier_) |
63 copier_->Destroy(); | 63 copier_->Destroy(); |
64 | 64 |
65 if (surface_texture_id_ && have_context) | 65 if (surface_texture_id_ && have_context) |
66 glDeleteTextures(1, &surface_texture_id_); | 66 glDeleteTextures(1, &surface_texture_id_); |
67 } | 67 } |
68 | 68 |
69 scoped_refptr<gfx::SurfaceTexture> | 69 scoped_refptr<gfx::SurfaceTexture> |
70 AndroidCopyingBackingStrategy::GetSurfaceTexture() const { | 70 AndroidCopyingBackingStrategy::GetSurfaceTexture() const { |
71 return surface_texture_; | 71 return surface_texture_; |
72 } | 72 } |
73 | 73 |
74 uint32_t AndroidCopyingBackingStrategy::GetTextureTarget() const { | 74 uint32_t AndroidCopyingBackingStrategy::GetTextureTarget() const { |
75 return GL_TEXTURE_2D; | 75 return GL_TEXTURE_2D; |
76 } | 76 } |
77 | 77 |
78 gfx::Size AndroidCopyingBackingStrategy::GetPictureBufferSize() const { | 78 gfx::Size AndroidCopyingBackingStrategy::GetPictureBufferSize() const { |
79 return state_provider_->GetSize(); | 79 return state_provider_->GetSize(); |
80 } | 80 } |
81 | 81 |
82 void AndroidCopyingBackingStrategy::UseCodecBufferForPictureBuffer( | 82 void AndroidCopyingBackingStrategy::UseCodecBufferForPictureBuffer( |
83 int32_t codec_buf_index, | 83 int32_t codec_buf_index, |
84 const media::PictureBuffer& picture_buffer) { | 84 const media::PictureBuffer& picture_buffer, |
| 85 const std::vector<int32_t>& pictures_out_for_display) { |
85 // Make sure that the decoder is available. | 86 // Make sure that the decoder is available. |
86 RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder().get(), | 87 RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder().get(), |
87 "Failed to get gles2 decoder instance.", ILLEGAL_STATE); | 88 "Failed to get gles2 decoder instance.", ILLEGAL_STATE); |
88 | 89 |
89 // Render the codec buffer into |surface_texture_|, and switch it to be | 90 // Render the codec buffer into |surface_texture_|, and switch it to be |
90 // the front buffer. | 91 // the front buffer. |
91 // This ignores the emitted ByteBuffer and instead relies on rendering to | 92 // This ignores the emitted ByteBuffer and instead relies on rendering to |
92 // the codec's SurfaceTexture and then copying from that texture to the | 93 // the codec's SurfaceTexture and then copying from that texture to the |
93 // client's PictureBuffer's texture. This means that each picture's data | 94 // client's PictureBuffer's texture. This means that each picture's data |
94 // is written three times: once to the ByteBuffer, once to the | 95 // is written three times: once to the ByteBuffer, once to the |
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182 RETURN_IF_NULL(texture_ref); | 183 RETURN_IF_NULL(texture_ref); |
183 gpu::gles2::TextureManager* texture_manager = | 184 gpu::gles2::TextureManager* texture_manager = |
184 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 185 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
185 RETURN_IF_NULL(texture_manager); | 186 RETURN_IF_NULL(texture_manager); |
186 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, | 187 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
187 new_size.width(), new_size.height(), 1, 0, | 188 new_size.width(), new_size.height(), 1, 0, |
188 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); | 189 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); |
189 } | 190 } |
190 | 191 |
191 } // namespace content | 192 } // namespace content |
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