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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/texture_image_transport_surface.h" | 5 #include "content/common/gpu/texture_image_transport_surface.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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390 mailbox_manager_->ProduceTexture(GL_TEXTURE_2D, back_mailbox_, texture); | 390 mailbox_manager_->ProduceTexture(GL_TEXTURE_2D, back_mailbox_, texture); |
391 } | 391 } |
392 | 392 |
393 { | 393 { |
394 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, | 394 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
395 backbuffer_->service_id()); | 395 backbuffer_->service_id()); |
396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, | 396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, |
397 current_size_.width(), current_size_.height(), 0, | 397 current_size_.width(), current_size_.height(), 0, |
398 GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 398 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
399 gpu::gles2::ErrorState* error_state = decoder->GetErrorState(); | 399 gpu::gles2::ErrorState* error_state = decoder->GetErrorState(); |
400 texture_manager->SetParameter("Backbuffer", | 400 texture_manager->SetParameteri("Backbuffer", |
401 error_state, | 401 error_state, |
402 backbuffer_.get(), | 402 backbuffer_.get(), |
403 GL_TEXTURE_MIN_FILTER, | 403 GL_TEXTURE_MIN_FILTER, |
404 GL_LINEAR); | 404 GL_LINEAR); |
405 texture_manager->SetParameter("Backbuffer", | 405 texture_manager->SetParameteri("Backbuffer", |
406 error_state, | 406 error_state, |
407 backbuffer_.get(), | 407 backbuffer_.get(), |
408 GL_TEXTURE_MAG_FILTER, | 408 GL_TEXTURE_MAG_FILTER, |
409 GL_LINEAR); | 409 GL_LINEAR); |
410 texture_manager->SetParameter("Backbuffer", | 410 texture_manager->SetParameteri("Backbuffer", |
411 error_state, | 411 error_state, |
412 backbuffer_.get(), | 412 backbuffer_.get(), |
413 GL_TEXTURE_WRAP_S, | 413 GL_TEXTURE_WRAP_S, |
414 GL_CLAMP_TO_EDGE); | 414 GL_CLAMP_TO_EDGE); |
415 texture_manager->SetParameter("Backbuffer", | 415 texture_manager->SetParameteri("Backbuffer", |
416 error_state, | 416 error_state, |
417 backbuffer_.get(), | 417 backbuffer_.get(), |
418 GL_TEXTURE_WRAP_T, | 418 GL_TEXTURE_WRAP_T, |
419 GL_CLAMP_TO_EDGE); | 419 GL_CLAMP_TO_EDGE); |
420 texture_manager->SetLevelInfo(backbuffer_.get(), | 420 texture_manager->SetLevelInfo(backbuffer_.get(), |
421 GL_TEXTURE_2D, | 421 GL_TEXTURE_2D, |
422 0, | 422 0, |
423 GL_RGBA, | 423 GL_RGBA, |
424 current_size_.width(), | 424 current_size_.width(), |
425 current_size_.height(), | 425 current_size_.height(), |
426 1, | 426 1, |
427 0, | 427 0, |
428 GL_RGBA, | 428 GL_RGBA, |
429 GL_UNSIGNED_BYTE, | 429 GL_UNSIGNED_BYTE, |
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448 | 448 |
449 #ifndef NDEBUG | 449 #ifndef NDEBUG |
450 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 450 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
451 if (status != GL_FRAMEBUFFER_COMPLETE) { | 451 if (status != GL_FRAMEBUFFER_COMPLETE) { |
452 DLOG(FATAL) << "Framebuffer incomplete: " << status; | 452 DLOG(FATAL) << "Framebuffer incomplete: " << status; |
453 } | 453 } |
454 #endif | 454 #endif |
455 } | 455 } |
456 | 456 |
457 } // namespace content | 457 } // namespace content |
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