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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits.h> | 5 #include <limits.h> |
6 #include <stddef.h> | 6 #include <stddef.h> |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include "include/v8.h" | 9 #include "include/v8.h" |
10 #include "test/fuzzer/fuzzer-support.h" | 10 #include "test/fuzzer/fuzzer-support.h" |
11 | 11 |
12 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { | 12 extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { |
13 v8_fuzzer::FuzzerSupport* support = v8_fuzzer::FuzzerSupport::Get(); | 13 v8_fuzzer::FuzzerSupport* support = v8_fuzzer::FuzzerSupport::Get(); |
14 v8::Isolate* isolate = support->GetIsolate(); | 14 v8::Isolate* isolate = support->GetIsolate(); |
15 | 15 |
16 v8::Isolate::Scope isolate_scope(isolate); | 16 v8::Isolate::Scope isolate_scope(isolate); |
17 v8::HandleScope handle_scope(isolate); | 17 v8::HandleScope handle_scope(isolate); |
18 v8::Context::Scope context_scope(support->GetContext()); | 18 v8::Context::Scope context_scope(support->GetContext()); |
19 v8::TryCatch try_catch(isolate); | 19 v8::TryCatch try_catch(isolate); |
20 | 20 |
21 if (size > INT_MAX) return 0; | 21 if (size > INT_MAX) return 0; |
22 v8::Local<v8::String> source; | 22 v8::Local<v8::String> source; |
23 if (!v8::String::NewFromOneByte(isolate, data, v8::NewStringType::kNormal, | 23 if (!v8::String::NewFromOneByte(isolate, data, v8::NewStringType::kNormal, |
24 static_cast<int>(size)) | 24 static_cast<int>(size)) |
25 .ToLocal(&source)) { | 25 .ToLocal(&source)) { |
26 return 0; | 26 return 0; |
27 } | 27 } |
28 | 28 |
29 v8::JSON::Parse(isolate, source).IsEmpty(); | 29 v8::JSON::Parse(support->GetContext(), source).IsEmpty(); |
30 return 0; | 30 return 0; |
31 } | 31 } |
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