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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPM4fPriv_DEFINED | 8 #ifndef SkPM4fPriv_DEFINED |
| 9 #define SkPM4fPriv_DEFINED | 9 #define SkPM4fPriv_DEFINED |
| 10 | 10 |
| 11 #include "SkColorPriv.h" | 11 #include "SkColorPriv.h" |
| 12 #include "SkPM4f.h" | 12 #include "SkPM4f.h" |
| 13 | 13 |
| 14 extern bool gTreatSkColorAsSRGB; |
| 15 |
| 14 static inline float get_alpha(const Sk4f& f4) { | 16 static inline float get_alpha(const Sk4f& f4) { |
| 15 return f4[SkPM4f::A]; | 17 return f4[SkPM4f::A]; |
| 16 } | 18 } |
| 17 | 19 |
| 18 static inline Sk4f set_alpha(const Sk4f& f4, float alpha) { | 20 static inline Sk4f set_alpha(const Sk4f& f4, float alpha) { |
| 19 static_assert(3 == SkPM4f::A, ""); | 21 static_assert(3 == SkPM4f::A, ""); |
| 20 return Sk4f(f4[0], f4[1], f4[2], alpha); | 22 return Sk4f(f4[0], f4[1], f4[2], alpha); |
| 21 } | 23 } |
| 22 | 24 |
| 23 static inline uint32_t to_4b(const Sk4f& f4) { | 25 static inline uint32_t to_4b(const Sk4f& f4) { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 35 } | 37 } |
| 36 | 38 |
| 37 static inline Sk4f srgb_to_linear(const Sk4f& s4) { | 39 static inline Sk4f srgb_to_linear(const Sk4f& s4) { |
| 38 return set_alpha(s4 * s4, get_alpha(s4)); | 40 return set_alpha(s4 * s4, get_alpha(s4)); |
| 39 } | 41 } |
| 40 | 42 |
| 41 static inline Sk4f linear_to_srgb(const Sk4f& l4) { | 43 static inline Sk4f linear_to_srgb(const Sk4f& l4) { |
| 42 return set_alpha(l4.sqrt(), get_alpha(l4)); | 44 return set_alpha(l4.sqrt(), get_alpha(l4)); |
| 43 } | 45 } |
| 44 | 46 |
| 47 static inline float srgb_to_linear(float x) { |
| 48 return x * x; |
| 49 } |
| 50 |
| 51 static inline float linear_to_srgb(float x) { |
| 52 return sqrtf(x); |
| 53 } |
| 54 |
| 45 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 55 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 46 | 56 |
| 47 static inline Sk4f Sk4f_fromL32(uint32_t src) { | 57 static inline Sk4f Sk4f_fromL32(uint32_t src) { |
| 48 return to_4f(src) * Sk4f(1.0f/255); | 58 return to_4f(src) * Sk4f(1.0f/255); |
| 49 } | 59 } |
| 50 | 60 |
| 51 static inline Sk4f Sk4f_fromS32(uint32_t src) { | 61 static inline Sk4f Sk4f_fromS32(uint32_t src) { |
| 52 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); | 62 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); |
| 53 } | 63 } |
| 54 | 64 |
| 55 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { | 65 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { |
| 56 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); | 66 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); |
| 57 } | 67 } |
| 58 | 68 |
| 59 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { | 69 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { |
| 60 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); | 70 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); |
| 61 } | 71 } |
| 62 | 72 |
| 63 #endif | 73 #endif |
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