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Side by Side Diff: ash/wm/window_state.h

Issue 1890713002: Adds WmWindow and converts WindowState to use it (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: merge again Created 4 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_STATE_H_ 5 #ifndef ASH_WM_WINDOW_STATE_H_
6 #define ASH_WM_WINDOW_STATE_H_ 6 #define ASH_WM_WINDOW_STATE_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "ash/wm/aura/wm_window_aura.h"
11 #include "ash/wm/drag_details.h" 12 #include "ash/wm/drag_details.h"
12 #include "ash/wm/wm_types.h" 13 #include "ash/wm/wm_types.h"
13 #include "base/gtest_prod_util.h" 14 #include "base/gtest_prod_util.h"
14 #include "base/macros.h" 15 #include "base/macros.h"
15 #include "base/observer_list.h" 16 #include "base/observer_list.h"
16 #include "ui/aura/window_observer.h"
17 #include "ui/base/ui_base_types.h" 17 #include "ui/base/ui_base_types.h"
18 18
19 namespace aura { 19 namespace aura {
20 class Window; 20 class Window;
21 } 21 }
22 22
23 namespace gfx { 23 namespace gfx {
24 class Rect; 24 class Rect;
25 } 25 }
26 26
27 namespace ash { 27 namespace ash {
28 class WorkspaceLayoutManager;
29 class LockWindowState; 28 class LockWindowState;
30 class MaximizeModeWindowState; 29 class MaximizeModeWindowState;
31 30
32 namespace wm { 31 namespace wm {
33 class WindowStateDelegate; 32 class WindowStateDelegate;
34 class WindowStateObserver; 33 class WindowStateObserver;
35 class WMEvent; 34 class WMEvent;
35 class WmWindow;
36 36
37 // WindowState manages and defines ash specific window state and 37 // WindowState manages and defines ash specific window state and
38 // behavior. Ash specific per-window state (such as ones that controls 38 // behavior. Ash specific per-window state (such as ones that controls
39 // window manager behavior) and ash specific window behavior (such as 39 // window manager behavior) and ash specific window behavior (such as
40 // maximize, minimize, snap sizing etc) should be added here instead 40 // maximize, minimize, snap sizing etc) should be added here instead
41 // of defining separate functions (like |MaximizeWindow(aura::Window* 41 // of defining separate functions (like |MaximizeWindow(aura::Window*
42 // window)|) or using aura Window property. 42 // window)|) or using aura Window property.
43 // The WindowState gets created when first accessed by 43 // The WindowState gets created when first accessed by
44 // |wm::GetWindowState|, and deleted when the window is deleted. 44 // |wm::GetWindowState|, and deleted when the window is deleted.
45 // Prefer using this class instead of passing aura::Window* around in 45 // Prefer using this class instead of passing aura::Window* around in
46 // ash code as this is often what you need to interact with, and 46 // ash code as this is often what you need to interact with, and
47 // accessing the window using |window()| is cheap. 47 // accessing the window using |window()| is cheap.
48 class ASH_EXPORT WindowState : public aura::WindowObserver { 48 class ASH_EXPORT WindowState {
49 public: 49 public:
50 50
51 // A subclass of State class represents one of the window's states 51 // A subclass of State class represents one of the window's states
52 // that corresponds to WindowStateType in Ash environment, e.g. 52 // that corresponds to WindowStateType in Ash environment, e.g.
53 // maximized, minimized or side snapped, as subclass. 53 // maximized, minimized or side snapped, as subclass.
54 // Each subclass defines its own behavior and transition for each WMEvent. 54 // Each subclass defines its own behavior and transition for each WMEvent.
55 class State { 55 class State {
56 public: 56 public:
57 State() {} 57 State() {}
58 virtual ~State() {} 58 virtual ~State() {}
(...skipping 14 matching lines...) Expand all
73 // Gets called before the state objects gets deactivated / detached from the 73 // Gets called before the state objects gets deactivated / detached from the
74 // window, so that it can save the various states it is interested in. 74 // window, so that it can save the various states it is interested in.
75 // Note: This only gets called when the state object gets changed. 75 // Note: This only gets called when the state object gets changed.
76 virtual void DetachState(WindowState* window_state) = 0; 76 virtual void DetachState(WindowState* window_state) = 0;
77 77
78 private: 78 private:
79 DISALLOW_COPY_AND_ASSIGN(State); 79 DISALLOW_COPY_AND_ASSIGN(State);
80 }; 80 };
81 81
82 // Call GetWindowState() to instantiate this class. 82 // Call GetWindowState() to instantiate this class.
83 ~WindowState() override; 83 ~WindowState();
84 84
85 aura::Window* window() { return window_; } 85 // TODO(sky): remove these. They are temporary until converted to common
86 const aura::Window* window() const { return window_; } 86 // types.
87 aura::Window* aura_window() { return WmWindowAura::GetAuraWindow(window_); }
88 const aura::Window* aura_window() const {
89 return WmWindowAura::GetAuraWindow(window_);
90 }
91
92 WmWindow* window() { return window_; }
93 const WmWindow* window() const { return window_; }
87 94
88 bool HasDelegate() const; 95 bool HasDelegate() const;
89 void SetDelegate(std::unique_ptr<WindowStateDelegate> delegate); 96 void SetDelegate(std::unique_ptr<WindowStateDelegate> delegate);
90 97
91 // Returns the window's current ash state type. 98 // Returns the window's current ash state type.
92 // Refer to WindowStateType definition in wm_types.h as for why Ash 99 // Refer to WindowStateType definition in wm_types.h as for why Ash
93 // has its own state type. 100 // has its own state type.
94 WindowStateType GetStateType() const; 101 WindowStateType GetStateType() const;
95 102
96 // Predicates to check window state. 103 // Predicates to check window state.
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131 138
132 void Activate(); 139 void Activate();
133 void Deactivate(); 140 void Deactivate();
134 141
135 // Set the window state to normal. 142 // Set the window state to normal.
136 // TODO(oshima): Change to use RESTORE event. 143 // TODO(oshima): Change to use RESTORE event.
137 void Restore(); 144 void Restore();
138 145
139 // Caches, then disables always on top state and then stacks |window_| below 146 // Caches, then disables always on top state and then stacks |window_| below
140 // |window_on_top| if a |window_| is currently in always on top state. 147 // |window_on_top| if a |window_| is currently in always on top state.
141 void DisableAlwaysOnTop(aura::Window* window_on_top); 148 void DisableAlwaysOnTop(WmWindow* window_on_top);
142 149
143 // Restores always on top state that a window might have cached. 150 // Restores always on top state that a window might have cached.
144 void RestoreAlwaysOnTop(); 151 void RestoreAlwaysOnTop();
145 152
146 // Invoked when a WMevent occurs, which drives the internal 153 // Invoked when a WMevent occurs, which drives the internal
147 // state machine. 154 // state machine.
148 void OnWMEvent(const WMEvent* event); 155 void OnWMEvent(const WMEvent* event);
149 156
150 // TODO(oshima): Try hiding these methods and making them accessible only to 157 // TODO(oshima): Try hiding these methods and making them accessible only to
151 // state impl. State changes should happen through events (as much 158 // state impl. State changes should happen through events (as much
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283 // also allow the shelf to be shown in some situations. 290 // also allow the shelf to be shown in some situations.
284 bool in_immersive_fullscreen() const { 291 bool in_immersive_fullscreen() const {
285 return in_immersive_fullscreen_; 292 return in_immersive_fullscreen_;
286 } 293 }
287 void set_in_immersive_fullscreen(bool enable) { 294 void set_in_immersive_fullscreen(bool enable) {
288 in_immersive_fullscreen_ = enable; 295 in_immersive_fullscreen_ = enable;
289 } 296 }
290 297
291 // Creates and takes ownership of a pointer to DragDetails when resizing is 298 // Creates and takes ownership of a pointer to DragDetails when resizing is
292 // active. This should be done before a resizer gets created. 299 // active. This should be done before a resizer gets created.
293 void CreateDragDetails(aura::Window* window, 300 void CreateDragDetails(const gfx::Point& point_in_parent,
294 const gfx::Point& point_in_parent,
295 int window_component, 301 int window_component,
296 aura::client::WindowMoveSource source); 302 aura::client::WindowMoveSource source);
297 303
298 // Deletes and clears a pointer to DragDetails. This should be done when the 304 // Deletes and clears a pointer to DragDetails. This should be done when the
299 // resizer gets destroyed. 305 // resizer gets destroyed.
300 void DeleteDragDetails(); 306 void DeleteDragDetails();
301 307
302 // Sets the currently stored restore bounds and clears the restore bounds. 308 // Sets the currently stored restore bounds and clears the restore bounds.
303 void SetAndClearRestoreBounds(); 309 void SetAndClearRestoreBounds();
304 310
305 // Returns a pointer to DragDetails during drag operations. 311 // Returns a pointer to DragDetails during drag operations.
306 const DragDetails* drag_details() const { return drag_details_.get(); } 312 const DragDetails* drag_details() const { return drag_details_.get(); }
307 DragDetails* drag_details() { return drag_details_.get(); } 313 DragDetails* drag_details() { return drag_details_.get(); }
308 314
309 // aura::WindowObserver overrides: 315 // Called from the associated WmWindow once the show state changes.
310 void OnWindowPropertyChanged(aura::Window* window, 316 void OnWindowShowStateChanged();
311 const void* key,
312 intptr_t old) override;
313 317
314 private: 318 private:
315 friend class DefaultState; 319 friend class DefaultState;
316 friend class ash::LockWindowState; 320 friend class ash::LockWindowState;
317 friend class ash::MaximizeModeWindowState; 321 friend class ash::MaximizeModeWindowState;
318 friend ASH_EXPORT WindowState* GetWindowState(aura::Window*); 322 friend ASH_EXPORT WindowState* GetWindowState(aura::Window*);
319 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds); 323 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds);
320 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, 324 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest,
321 CrossFadeToBoundsFromTransform); 325 CrossFadeToBoundsFromTransform);
322 326
323 explicit WindowState(aura::Window* window); 327 explicit WindowState(WmWindow* window);
324 328
325 WindowStateDelegate* delegate() { return delegate_.get(); } 329 WindowStateDelegate* delegate() { return delegate_.get(); }
326 330
327 // Returns the window's current always_on_top state. 331 // Returns the window's current always_on_top state.
328 bool GetAlwaysOnTop() const; 332 bool GetAlwaysOnTop() const;
329 333
330 // Returns the window's current show state. 334 // Returns the window's current show state.
331 ui::WindowShowState GetShowState() const; 335 ui::WindowShowState GetShowState() const;
332 336
333 // Sets the window's bounds in screen coordinates. 337 // Sets the window's bounds in screen coordinates.
(...skipping 19 matching lines...) Expand all
353 357
354 // Sets the wndow's |bounds| and transitions to the new bounds with 358 // Sets the wndow's |bounds| and transitions to the new bounds with
355 // a scale animation. 359 // a scale animation.
356 void SetBoundsDirectAnimated(const gfx::Rect& bounds); 360 void SetBoundsDirectAnimated(const gfx::Rect& bounds);
357 361
358 // Sets the window's |bounds| and transition to the new bounds with 362 // Sets the window's |bounds| and transition to the new bounds with
359 // a cross fade animation. 363 // a cross fade animation.
360 void SetBoundsDirectCrossFade(const gfx::Rect& bounds); 364 void SetBoundsDirectCrossFade(const gfx::Rect& bounds);
361 365
362 // The owner of this window settings. 366 // The owner of this window settings.
363 aura::Window* window_; 367 WmWindow* window_;
364 std::unique_ptr<WindowStateDelegate> delegate_; 368 std::unique_ptr<WindowStateDelegate> delegate_;
365 369
366 bool window_position_managed_; 370 bool window_position_managed_;
367 bool bounds_changed_by_user_; 371 bool bounds_changed_by_user_;
368 bool panel_attached_; 372 bool panel_attached_;
369 bool ignored_by_shelf_; 373 bool ignored_by_shelf_;
370 bool can_consume_system_keys_; 374 bool can_consume_system_keys_;
371 bool top_row_keys_are_function_keys_; 375 bool top_row_keys_are_function_keys_;
372 std::unique_ptr<DragDetails> drag_details_; 376 std::unique_ptr<DragDetails> drag_details_;
373 377
(...skipping 13 matching lines...) Expand all
387 391
388 // True to ignore a property change event to avoid reentrance in 392 // True to ignore a property change event to avoid reentrance in
389 // UpdateWindowStateType() 393 // UpdateWindowStateType()
390 bool ignore_property_change_; 394 bool ignore_property_change_;
391 395
392 std::unique_ptr<State> current_state_; 396 std::unique_ptr<State> current_state_;
393 397
394 DISALLOW_COPY_AND_ASSIGN(WindowState); 398 DISALLOW_COPY_AND_ASSIGN(WindowState);
395 }; 399 };
396 400
397 // Returns the WindowState for active window. Returns |NULL|
398 // if there is no active window.
399 ASH_EXPORT WindowState* GetActiveWindowState();
400
401 // Returns the WindowState for |window|. Creates WindowState
402 // if it didn't exist. The settings object is owned by |window|.
403 ASH_EXPORT WindowState* GetWindowState(aura::Window* window);
404
405 // const version of GetWindowState.
406 ASH_EXPORT const WindowState*
407 GetWindowState(const aura::Window* window);
408
409 } // namespace wm 401 } // namespace wm
410 } // namespace ash 402 } // namespace ash
411 403
412 #endif // ASH_WM_WINDOW_STATE_H_ 404 #endif // ASH_WM_WINDOW_STATE_H_
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