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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "Benchmark.h" | |
| 9 #include "Resources.h" | |
| 10 #include "SkBitmap.h" | |
| 11 #include "SkData.h" | |
| 12 #include "SkImageEncoder.h" | |
| 13 | |
| 14 class EncodeBench : public Benchmark { | |
| 15 public: | |
| 16 EncodeBench(const char* filename, SkImageEncoder::Type type, int quality) | |
| 17 : fFilename(filename) | |
| 18 , fType(type) | |
| 19 , fQuality(quality) | |
| 20 { | |
| 21 // Set the name of the bench | |
| 22 SkString name("Encode_"); | |
| 23 name.append(filename); | |
| 24 name.append("_"); | |
| 25 switch (type) { | |
| 26 case SkImageEncoder::kJPEG_Type: | |
| 27 name.append("JPEG"); | |
| 28 break; | |
| 29 case SkImageEncoder::kPNG_Type: | |
| 30 name.append("PNG"); | |
| 31 break; | |
| 32 case SkImageEncoder::kWEBP_Type: | |
| 33 name.append("WEBP"); | |
| 34 break; | |
| 35 default: | |
| 36 name.append("Unknown"); | |
| 37 break; | |
| 38 } | |
| 39 | |
| 40 fName = name; | |
| 41 } | |
| 42 | |
| 43 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi ng_Backend; } | |
| 44 | |
| 45 const char* onGetName() override { return fName.c_str(); } | |
| 46 | |
| 47 void onPreDraw(SkCanvas*) override { | |
| 48 #ifdef SK_DEBUG | |
| 49 bool result = | |
| 50 #endif | |
| 51 GetResourceAsBitmap(fFilename, &fBitmap); | |
| 52 SkASSERT(result); | |
| 53 } | |
| 54 | |
| 55 void onDraw(int loops, SkCanvas*) override { | |
| 56 for (int i = 0; i < loops; i++) { | |
| 57 SkAutoTUnref<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType, fQuality)); | |
| 58 SkASSERT(data); | |
| 59 } | |
| 60 } | |
| 61 | |
| 62 private: | |
| 63 const char* fFilename; | |
| 64 SkImageEncoder::Type fType; | |
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scroggo
2016/04/14 13:43:59
nit: Many of these variables could be const.
msarett
2016/04/18 17:25:06
Done.
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| 65 int fQuality; | |
| 66 SkString fName; | |
| 67 SkBitmap fBitmap; | |
| 68 }; | |
| 69 | |
| 70 | |
| 71 // The Android Photos app uses a quality of 90 on JPEG encodes | |
| 72 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type, 90)); | |
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scroggo
2016/04/14 13:43:59
Would it be interesting to use more than one image
msarett
2016/04/18 17:25:06
I think so. I don't quite understand it well enou
scroggo
2016/04/18 17:53:49
I'm not sure. I definitely think this is a good st
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| 73 // PNG encodes are lossless so quality should be ignored | |
| 74 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type, 90)); | |
| 75 DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type, 90)); | |
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scroggo
2016/04/14 13:43:59
Do they also use 90 for quality on WEBP encodes? D
msarett
2016/04/18 17:25:06
The jpeg info is from judds' comment on the bug:
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