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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
| 9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| (...skipping 357 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 368 proc(state->fXfer, dst.writable_addr32(x, y), src, count, nullptr); | 368 proc(state->fXfer, dst.writable_addr32(x, y), src, count, nullptr); |
| 369 } | 369 } |
| 370 | 370 |
| 371 static void D32_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, | 371 static void D32_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 372 int count, const SkAlpha aa[]) { | 372 int count, const SkAlpha aa[]) { |
| 373 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0]; | 373 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0]; |
| 374 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; | 374 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 375 proc(state->fXfer, dst.writable_addr32(x, y), src, count, aa); | 375 proc(state->fXfer, dst.writable_addr32(x, y), src, count, aa); |
| 376 } | 376 } |
| 377 | 377 |
| 378 static void D64_BlitBW(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, | 378 static void F16_BlitBW(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 379 int count) { | 379 int count) { |
| 380 SkXfermode::D64Proc proc = (SkXfermode::D64Proc)state->fStorage[0]; | 380 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0]; |
| 381 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; | 381 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 382 proc(state->fXfer, dst.writable_addr64(x, y), src, count, nullptr); | 382 proc(state->fXfer, dst.writable_addr64(x, y), src, count, nullptr); |
| 383 } | 383 } |
| 384 | 384 |
| 385 static void D64_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, | 385 static void F16_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 386 int count, const SkAlpha aa[]) { | 386 int count, const SkAlpha aa[]) { |
| 387 SkXfermode::D64Proc proc = (SkXfermode::D64Proc)state->fStorage[0]; | 387 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0]; |
| 388 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; | 388 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 389 proc(state->fXfer, dst.writable_addr64(x, y), src, count, aa); | 389 proc(state->fXfer, dst.writable_addr64(x, y), src, count, aa); |
| 390 } | 390 } |
| 391 | 391 |
| 392 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, | 392 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, |
| 393 BlitState* state) { | 393 BlitState* state) { |
| 394 uint32_t flags = SkXfermode::kSrcIsSingle_D32Flag; | 394 uint32_t flags = SkXfermode::kSrcIsSingle_D32Flag; |
| 395 if (fPM4f.a() == 1) { | 395 if (fPM4f.a() == 1) { |
| 396 flags |= SkXfermode::kSrcIsOpaque_D32Flag; | 396 flags |= SkXfermode::kSrcIsOpaque_D32Flag; |
| 397 } | 397 } |
| 398 switch (info.colorType()) { | 398 switch (info.colorType()) { |
| 399 case kN32_SkColorType: | 399 case kN32_SkColorType: |
| 400 if (info.isSRGB()) { | 400 if (info.isSRGB()) { |
| 401 flags |= SkXfermode::kDstIsSRGB_D32Flag; | 401 flags |= SkXfermode::kDstIsSRGB_D32Flag; |
| 402 } | 402 } |
| 403 state->fStorage[0] = (void*)SkXfermode::GetD32Proc(state->fXfer, fla
gs); | 403 state->fStorage[0] = (void*)SkXfermode::GetD32Proc(state->fXfer, fla
gs); |
| 404 state->fStorage[1] = &fPM4f; | 404 state->fStorage[1] = &fPM4f; |
| 405 state->fBlitBW = D32_BlitBW; | 405 state->fBlitBW = D32_BlitBW; |
| 406 state->fBlitAA = D32_BlitAA; | 406 state->fBlitAA = D32_BlitAA; |
| 407 return true; | 407 return true; |
| 408 case kRGBA_F16_SkColorType: | 408 case kRGBA_F16_SkColorType: |
| 409 flags |= SkXfermode::kDstIsFloat16_D64Flag; | 409 state->fStorage[0] = (void*)SkXfermode::GetF16Proc(state->fXfer, fla
gs); |
| 410 state->fStorage[0] = (void*)SkXfermode::GetD64Proc(state->fXfer, fla
gs); | |
| 411 state->fStorage[1] = &fPM4f; | 410 state->fStorage[1] = &fPM4f; |
| 412 state->fBlitBW = D64_BlitBW; | 411 state->fBlitBW = F16_BlitBW; |
| 413 state->fBlitAA = D64_BlitAA; | 412 state->fBlitAA = F16_BlitAA; |
| 414 return true; | 413 return true; |
| 415 default: | 414 default: |
| 416 return false; | 415 return false; |
| 417 } | 416 } |
| 418 } | 417 } |
| 419 | 418 |
| 420 /////////////////////////////////////////////////////////////////////////////// | 419 /////////////////////////////////////////////////////////////////////////////// |
| 421 | 420 |
| 422 sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) { | 421 sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) { |
| 423 return SkShader::MakeEmptyShader(); | 422 return SkShader::MakeEmptyShader(); |
| (...skipping 30 matching lines...) Expand all Loading... |
| 454 } | 453 } |
| 455 #endif | 454 #endif |
| 456 | 455 |
| 457 #ifdef SK_SUPPORT_LEGACY_XFERMODE_PTR | 456 #ifdef SK_SUPPORT_LEGACY_XFERMODE_PTR |
| 458 #include "SkXfermode.h" | 457 #include "SkXfermode.h" |
| 459 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, | 458 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, |
| 460 SkXfermode* xfer) { | 459 SkXfermode* xfer) { |
| 461 return MakeComposeShader(std::move(dst), std::move(src), sk_ref_sp(xfer)); | 460 return MakeComposeShader(std::move(dst), std::move(src), sk_ref_sp(xfer)); |
| 462 } | 461 } |
| 463 #endif | 462 #endif |
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