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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
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178 SkBlitRow::Proc32 fProc32; | 178 SkBlitRow::Proc32 fProc32; |
179 SkBlitRow::Proc32 fProc32Blend; | 179 SkBlitRow::Proc32 fProc32Blend; |
180 bool fShadeDirectlyIntoDevice; | 180 bool fShadeDirectlyIntoDevice; |
181 | 181 |
182 // illegal | 182 // illegal |
183 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); | 183 SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); |
184 | 184 |
185 typedef SkShaderBlitter INHERITED; | 185 typedef SkShaderBlitter INHERITED; |
186 }; | 186 }; |
187 | 187 |
188 SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint& paint, | 188 SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint&, SkSha
der::Context*, |
189 SkShader::Context* shaderContext, | 189 SkTBlitterAllocator*); |
190 SkTBlitterAllocator* allocator); | |
191 | 190 |
192 SkBlitter* SkBlitter_ARGB64_Create(const SkPixmap& device, const SkPaint& paint, | 191 SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint&, SkShader
::Context*, |
193 SkShader::Context* shaderContext, | 192 SkTBlitterAllocator*); |
194 SkTBlitterAllocator* allocator); | |
195 | 193 |
196 /////////////////////////////////////////////////////////////////////////////// | 194 /////////////////////////////////////////////////////////////////////////////// |
197 | 195 |
198 /* These return the correct subclass of blitter for their device config. | 196 /* These return the correct subclass of blitter for their device config. |
199 | 197 |
200 Currently, they make the following assumptions about the state of the | 198 Currently, they make the following assumptions about the state of the |
201 paint: | 199 paint: |
202 | 200 |
203 1. If there is an xfermode, there will also be a shader | 201 1. If there is an xfermode, there will also be a shader |
204 2. If there is a colorfilter, there will be a shader that itself handles | 202 2. If there is a colorfilter, there will be a shader that itself handles |
205 calling the filter, so the blitter can always ignore the colorfilter obj | 203 calling the filter, so the blitter can always ignore the colorfilter obj |
206 | 204 |
207 These pre-conditions must be handled by the caller, in our case | 205 These pre-conditions must be handled by the caller, in our case |
208 SkBlitter::Choose(...) | 206 SkBlitter::Choose(...) |
209 */ | 207 */ |
210 | 208 |
211 SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint, | 209 SkBlitter* SkBlitter_ChooseD565(const SkPixmap& device, const SkPaint& paint, |
212 SkShader::Context* shaderContext, | 210 SkShader::Context* shaderContext, |
213 SkTBlitterAllocator* allocator); | 211 SkTBlitterAllocator* allocator); |
214 | 212 |
215 #endif | 213 #endif |
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