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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrPaint_DEFINED | 10 #ifndef GrPaint_DEFINED |
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64 bool getDisableOutputConversionToSRGB() const { return fDisableOutputConvers
ionToSRGB; } | 64 bool getDisableOutputConversionToSRGB() const { return fDisableOutputConvers
ionToSRGB; } |
65 | 65 |
66 /** | 66 /** |
67 * Should sRGB inputs be allowed to perform sRGB to linear conversion. With
this flag | 67 * Should sRGB inputs be allowed to perform sRGB to linear conversion. With
this flag |
68 * set to false, sRGB textures will be treated as linear (including filterin
g). | 68 * set to false, sRGB textures will be treated as linear (including filterin
g). |
69 */ | 69 */ |
70 void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGB
Inputs; } | 70 void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGB
Inputs; } |
71 bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } | 71 bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } |
72 | 72 |
73 /** | 73 /** |
74 * Should rendering be gamma-correct. Causes sRGB inputs to perform conversi
on to linear, | 74 * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets
to behave |
75 * and outputs to be converted from linear to sRGB (if the destination is sR
GB). | 75 * as such (with linear blending), and sRGB inputs to be filtered and decode
d correctly. |
76 */ | 76 */ |
77 void setGammaCorrect(bool gammaCorrect) { | 77 void setGammaCorrect(bool gammaCorrect) { |
78 setDisableOutputConversionToSRGB(!gammaCorrect); | 78 setDisableOutputConversionToSRGB(!gammaCorrect); |
79 setAllowSRGBInputs(gammaCorrect); | 79 setAllowSRGBInputs(gammaCorrect); |
80 } | 80 } |
81 | 81 |
82 const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { | 82 const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { |
83 fXPFactory.reset(SkSafeRef(xpFactory)); | 83 fXPFactory.reset(SkSafeRef(xpFactory)); |
84 return xpFactory; | 84 return xpFactory; |
85 } | 85 } |
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179 SkSTArray<2, const GrFragmentProcessor*, true> fCoverageFragmentProcessors; | 179 SkSTArray<2, const GrFragmentProcessor*, true> fCoverageFragmentProcessors; |
180 | 180 |
181 bool fAntiAlias; | 181 bool fAntiAlias; |
182 bool fDisableOutputConversionToSR
GB; | 182 bool fDisableOutputConversionToSR
GB; |
183 bool fAllowSRGBInputs; | 183 bool fAllowSRGBInputs; |
184 | 184 |
185 GrColor fColor; | 185 GrColor fColor; |
186 }; | 186 }; |
187 | 187 |
188 #endif | 188 #endif |
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