Index: ui/display/win/dpi.h |
diff --git a/ui/gfx/win/dpi.h b/ui/display/win/dpi.h |
similarity index 66% |
rename from ui/gfx/win/dpi.h |
rename to ui/display/win/dpi.h |
index f6deab13bb1f617928e06406fa5abc361b1181df..fa513ec1bfc7918c828442e3531cbb3645990af8 100644 |
--- a/ui/gfx/win/dpi.h |
+++ b/ui/display/win/dpi.h |
@@ -1,36 +1,35 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_DPI_WIN_H_ |
-#define UI_GFX_DPI_WIN_H_ |
+#ifndef UI_DISPLAY_WIN_DPI_H_ |
+#define UI_DISPLAY_WIN_DPI_H_ |
+#include "ui/display/display_export.h" |
#include "ui/gfx/geometry/size.h" |
-#include "ui/gfx/gfx_export.h" |
-namespace gfx { |
+namespace display { |
+namespace win { |
// Sets the device scale factor that will be used unless overridden on the |
// command line by --force-device-scale-factor. If this is not called, and that |
// flag is not used, the scale factor used by the DIP conversion functions below |
// will be that returned by GetDPIScale(). |
-GFX_EXPORT void SetDefaultDeviceScaleFactor(float scale); |
+DISPLAY_EXPORT void SetDefaultDeviceScaleFactor(float scale); |
-GFX_EXPORT Size GetDPI(); |
+DISPLAY_EXPORT gfx::Size GetDPI(); |
// Gets the scale factor of the display. For example, if the display DPI is |
// 96 then the scale factor is 1.0. This clamps scale factors <= 1.25 to 1.0 to |
// maintain previous (non-DPI-aware) behavior where only the font size was |
// boosted. |
-GFX_EXPORT float GetDPIScale(); |
- |
-namespace win { |
+DISPLAY_EXPORT float GetDPIScale(); |
// Win32's GetSystemMetrics uses pixel measures. This function calls |
// GetSystemMetrics for the given |metric|, then converts the result to DIP. |
-GFX_EXPORT int GetSystemMetricsInDIP(int metric); |
+DISPLAY_EXPORT int GetSystemMetricsInDIP(int metric); |
} // namespace win |
-} // namespace gfx |
+} // namespace display |
-#endif // UI_GFX_DPI_WIN_H_ |
+#endif // UI_DISPLAY_WIN_DPI_H_ |