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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow.h" | 5 #include "ui/wm/core/shadow.h" |
6 | 6 |
7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
8 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
9 #include "ui/compositor/layer.h" | 9 #include "ui/compositor/layer.h" |
10 #include "ui/compositor/scoped_layer_animation_settings.h" | 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
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175 gfx::Rect layer_bounds = content_bounds_; | 175 gfx::Rect layer_bounds = content_bounds_; |
176 layer_bounds.Inset(-interior_inset_, -interior_inset_); | 176 layer_bounds.Inset(-interior_inset_, -interior_inset_); |
177 layer()->SetBounds(layer_bounds); | 177 layer()->SetBounds(layer_bounds); |
178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); | 178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); |
179 | 179 |
180 // Update the shadow aperture and border for style. Note that border is in | 180 // Update the shadow aperture and border for style. Note that border is in |
181 // layer space and it cannot exceed the bounds of the layer. | 181 // layer space and it cannot exceed the bounds of the layer. |
182 int aperture = GetShadowApertureForStyle(style_); | 182 int aperture = GetShadowApertureForStyle(style_); |
183 int aperture_x = std::min(aperture, layer_bounds.width() / 2); | 183 int aperture_x = std::min(aperture, layer_bounds.width() / 2); |
184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); | 184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
| 185 |
185 shadow_layer_->UpdateNinePatchLayerAperture( | 186 shadow_layer_->UpdateNinePatchLayerAperture( |
186 gfx::Rect(aperture_x, aperture_y, | 187 gfx::Rect(aperture_x, aperture_y, |
187 image_size_.width() - aperture_x * 2, | 188 image_size_.width() - aperture_x * 2, |
188 image_size_.height() - aperture_y * 2)); | 189 image_size_.height() - aperture_y * 2)); |
189 shadow_layer_->UpdateNinePatchLayerBorder( | 190 shadow_layer_->UpdateNinePatchOcclusion( |
190 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); | 191 content_bounds_ + gfx::Vector2d(interior_inset_, interior_inset_)); |
191 } | 192 } |
192 | 193 |
193 } // namespace wm | 194 } // namespace wm |
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