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Issue 1889153002: cc: nine patch: add occlusion support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix int/size_t compilation issue Created 4 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/nine_patch_layer_impl.h" 5 #include "cc/layers/nine_patch_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/quads/texture_draw_quad.h" 11 #include "cc/quads/texture_draw_quad.h"
11 #include "cc/trees/layer_tree_impl.h" 12 #include "cc/trees/layer_tree_impl.h"
12 #include "cc/trees/occlusion.h" 13 #include "cc/trees/occlusion.h"
13 #include "ui/gfx/geometry/rect_f.h" 14 #include "ui/gfx/geometry/rect_f.h"
14 15
15 namespace cc { 16 namespace cc {
16 17
18 // Maximum number of patches that can be produced for one NinePatchLayer.
19 static const int kMaxPatches = 12;
20
17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id) 21 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
18 : UIResourceLayerImpl(tree_impl, id), 22 : UIResourceLayerImpl(tree_impl, id),
19 fill_center_(false), 23 fill_center_(false),
20 nearest_neighbor_(false) {} 24 nearest_neighbor_(false) {}
21 25
22 NinePatchLayerImpl::~NinePatchLayerImpl() {} 26 NinePatchLayerImpl::~NinePatchLayerImpl() {}
23 27
24 scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl( 28 scoped_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
25 LayerTreeImpl* tree_impl) { 29 LayerTreeImpl* tree_impl) {
26 return NinePatchLayerImpl::Create(tree_impl, id()); 30 return NinePatchLayerImpl::Create(tree_impl, id());
27 } 31 }
28 32
29 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) { 33 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
30 UIResourceLayerImpl::PushPropertiesTo(layer); 34 UIResourceLayerImpl::PushPropertiesTo(layer);
31 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer); 35 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
32 36
33 layer_impl->SetLayout(image_aperture_, border_, fill_center_, 37 layer_impl->SetLayout(image_aperture_, border_, fill_center_,
34 nearest_neighbor_); 38 nearest_neighbor_, layer_occlusion_);
35 } 39 }
36 40
37 static gfx::RectF NormalizedRect(float x, 41 static gfx::Rect BoundsToRect(int x1, int y1, int x2, int y2) {
38 float y, 42 return gfx::Rect(x1, y1, x2 - x1, y2 - y1);
39 float width, 43 }
40 float height, 44
45 static gfx::RectF NormalizedRect(const gfx::Rect& rect,
41 float total_width, 46 float total_width,
42 float total_height) { 47 float total_height) {
43 return gfx::RectF(x / total_width, 48 return gfx::RectF(
44 y / total_height, 49 (float)rect.x() / total_width, (float)rect.y() / total_height,
Daniel Erat 2016/04/15 15:38:45 please don't use c-style casts. use static_cast in
llandwerlin-old 2016/04/18 15:08:20 Done.
45 width / total_width, 50 (float)rect.width() / total_width, (float)rect.height() / total_height);
46 height / total_height);
47 } 51 }
48 52
49 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture, 53 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
50 const gfx::Rect& border, 54 const gfx::Rect& border,
51 bool fill_center, 55 bool fill_center,
52 bool nearest_neighbor) { 56 bool nearest_neighbor,
57 const gfx::Rect& layer_occlusion) {
53 // This check imposes an ordering on the call sequence. An UIResource must 58 // This check imposes an ordering on the call sequence. An UIResource must
54 // exist before SetLayout can be called. 59 // exist before SetLayout can be called.
55 DCHECK(ui_resource_id_); 60 DCHECK(ui_resource_id_);
56 61
57 if (image_aperture_ == aperture && border_ == border && 62 if (image_aperture_ == aperture && border_ == border &&
58 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor) 63 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor &&
64 layer_occlusion_ == layer_occlusion)
59 return; 65 return;
60 66
61 image_aperture_ = aperture; 67 image_aperture_ = aperture;
62 border_ = border; 68 border_ = border;
63 fill_center_ = fill_center; 69 fill_center_ = fill_center;
64 nearest_neighbor_ = nearest_neighbor; 70 nearest_neighbor_ = nearest_neighbor;
71 layer_occlusion_ = layer_occlusion;
65 72
66 NoteLayerPropertyChanged(); 73 NoteLayerPropertyChanged();
67 } 74 }
68 75
69 void NinePatchLayerImpl::CheckGeometryLimitations() { 76 void NinePatchLayerImpl::CheckGeometryLimitations() {
70 // |border| is in layer space. It cannot exceed the bounds of the layer. 77 // |border| is in layer space. It cannot exceed the bounds of the layer.
71 DCHECK_GE(bounds().width(), border_.width()); 78 DCHECK_GE(bounds().width(), border_.width());
72 DCHECK_GE(bounds().height(), border_.height()); 79 DCHECK_GE(bounds().height(), border_.height());
73 80
74 // Sanity Check on |border| 81 // Sanity Check on |border|
75 DCHECK_LE(border_.x(), border_.width()); 82 DCHECK_LE(border_.x(), border_.width());
76 DCHECK_LE(border_.y(), border_.height()); 83 DCHECK_LE(border_.y(), border_.height());
77 DCHECK_GE(border_.x(), 0); 84 DCHECK_GE(border_.x(), 0);
78 DCHECK_GE(border_.y(), 0); 85 DCHECK_GE(border_.y(), 0);
79 86
80 // |aperture| is in image space. It cannot exceed the bounds of the bitmap. 87 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
81 DCHECK(!image_aperture_.size().IsEmpty()); 88 DCHECK(!image_aperture_.size().IsEmpty());
82 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_)) 89 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
83 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString() 90 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
84 << " image_aperture_ " << image_aperture_.ToString(); 91 << " image_aperture_ " << image_aperture_.ToString();
85 } 92 }
86 93
94 void NinePatchLayerImpl::AppendQuadsWithoutOcclusion(
95 RenderPass* render_pass,
96 ResourceId resource,
97 SharedQuadState* shared_quad_state,
98 std::vector<gfx::Rect>* image_rects,
99 std::vector<gfx::Rect>* layer_rects) {
100 // Utility values.
101 float image_width = image_bounds_.width();
102 float image_height = image_bounds_.height();
103 int layer_width = bounds().width();
104 int layer_height = bounds().height();
105 gfx::Rect layer_aperture(border_.x(), border_.y(),
106 layer_width - border_.width(),
107 layer_height - border_.height());
108
109 // Top-left.
110 image_rects->push_back(
111 BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()));
112 layer_rects->push_back(
113 BoundsToRect(0, 0, layer_aperture.x(), layer_aperture.y()));
114
115 // Top-right.
116 image_rects->push_back(BoundsToRect(image_aperture_.right(), 0, image_width,
117 image_aperture_.y()));
118 layer_rects->push_back(
119 BoundsToRect(layer_aperture.right(), 0, layer_width, layer_aperture.y()));
120
121 // Bottom-left.
122 image_rects->push_back(BoundsToRect(0, image_aperture_.bottom(),
123 image_aperture_.x(), image_height));
124 layer_rects->push_back(BoundsToRect(0, layer_aperture.bottom(),
125 layer_aperture.x(), layer_height));
126
127 // Bottom-right.
128 image_rects->push_back(BoundsToRect(image_aperture_.right(),
129 image_aperture_.bottom(), image_width,
130 image_height));
131 layer_rects->push_back(BoundsToRect(layer_aperture.right(),
132 layer_aperture.bottom(), layer_width,
133 layer_height));
134
135 // Top.
136 image_rects->push_back(BoundsToRect(
137 image_aperture_.x(), 0, image_aperture_.right(), image_aperture_.y()));
138 layer_rects->push_back(BoundsToRect(
139 layer_aperture.x(), 0, layer_aperture.right(), layer_aperture.y()));
140
141 // Left.
142 image_rects->push_back(BoundsToRect(
143 0, image_aperture_.y(), image_aperture_.x(), image_aperture_.bottom()));
144 layer_rects->push_back(BoundsToRect(0, layer_aperture.y(), layer_aperture.x(),
145 layer_aperture.bottom()));
146
147 // Right.
148 image_rects->push_back(BoundsToRect(image_aperture_.right(),
149 image_aperture_.y(), image_width,
150 image_aperture_.bottom()));
151 layer_rects->push_back(BoundsToRect(layer_aperture.right(),
152 layer_aperture.y(), layer_width,
153 layer_aperture.bottom()));
154
155 // Bottom.
156 image_rects->push_back(BoundsToRect(image_aperture_.x(),
157 image_aperture_.bottom(),
158 image_aperture_.right(), image_height));
159 layer_rects->push_back(BoundsToRect(layer_aperture.x(),
160 layer_aperture.bottom(),
161 layer_aperture.right(), layer_height));
162
163 // Center.
164 if (fill_center_) {
165 image_rects->push_back(
166 BoundsToRect(image_aperture_.x(), image_aperture_.y(),
167 image_aperture_.right(), image_aperture_.bottom()));
168 layer_rects->push_back(BoundsToRect(layer_aperture.x(), layer_aperture.y(),
169 layer_aperture.right(),
170 layer_aperture.bottom()));
171 }
172 }
173
174 void NinePatchLayerImpl::AppendQuadsWithOcclusion(
175 RenderPass* render_pass,
176 ResourceId resource,
177 SharedQuadState* shared_quad_state,
178 std::vector<gfx::Rect>* image_rects,
179 std::vector<gfx::Rect>* layer_rects) {
180 // Helper values.
181 float image_width = image_bounds_.width();
182 float image_height = image_bounds_.height();
183 int layer_width = bounds().width();
184 int layer_height = bounds().height();
185 gfx::Rect image_occlusion(
186 BoundsToRect(layer_occlusion_.x(), layer_occlusion_.y(),
187 image_width - (layer_width - layer_occlusion_.right()),
188 image_height - (layer_height - layer_occlusion_.bottom())));
189 gfx::Rect layer_aperture(
190 BoundsToRect(image_aperture_.x(), image_aperture_.y(),
191 layer_width - (image_width - image_aperture_.right()),
192 layer_height - (image_height - image_aperture_.bottom())));
193
194 // Top-left-left.
195 image_rects->push_back(
196 BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()));
197 layer_rects->push_back(
198 BoundsToRect(0, 0, layer_occlusion_.x(), layer_aperture.y()));
199
200 // Top-left-right.
201 image_rects->push_back(BoundsToRect(
202 image_occlusion.x(), 0, image_aperture_.x(), image_occlusion.y()));
203 layer_rects->push_back(BoundsToRect(
204 layer_occlusion_.x(), 0, layer_aperture.x(), layer_occlusion_.y()));
205
206 // Top-center.
207 image_rects->push_back(BoundsToRect(
208 image_aperture_.x(), 0, image_aperture_.right(), image_occlusion.y()));
209 layer_rects->push_back(BoundsToRect(
210 layer_aperture.x(), 0, layer_aperture.right(), layer_occlusion_.y()));
211
212 // Top-right-left.
213 image_rects->push_back(BoundsToRect(image_aperture_.right(), 0,
214 image_occlusion.right(),
215 image_occlusion.y()));
216 layer_rects->push_back(BoundsToRect(layer_aperture.right(), 0,
217 layer_occlusion_.right(),
218 layer_occlusion_.y()));
219
220 // Top-right-right.
221 image_rects->push_back(BoundsToRect(image_occlusion.right(), 0, image_width,
222 image_aperture_.y()));
223 layer_rects->push_back(BoundsToRect(layer_occlusion_.right(), 0, layer_width,
224 layer_aperture.y()));
225
226 // Right-center.
227 image_rects->push_back(BoundsToRect(
228 0, image_aperture_.y(), image_occlusion.x(), image_aperture_.bottom()));
229 layer_rects->push_back(BoundsToRect(
230 0, layer_aperture.y(), layer_occlusion_.x(), layer_aperture.bottom()));
231
232 // Left-center.
233 image_rects->push_back(BoundsToRect(image_occlusion.right(),
234 image_aperture_.y(), image_width,
235 image_aperture_.bottom()));
236 layer_rects->push_back(BoundsToRect(layer_occlusion_.right(),
237 layer_aperture.y(), layer_width,
238 layer_aperture.bottom()));
239
240 // Bottom-left-left.
241 image_rects->push_back(BoundsToRect(0, image_aperture_.bottom(),
242 image_occlusion.x(), image_height));
243 layer_rects->push_back(BoundsToRect(0, layer_aperture.bottom(),
244 layer_occlusion_.x(), layer_height));
245
246 // Bottom-left-right.
247 image_rects->push_back(BoundsToRect(image_occlusion.x(),
248 image_occlusion.bottom(),
249 image_aperture_.x(), image_height));
250 layer_rects->push_back(BoundsToRect(layer_occlusion_.x(),
251 layer_occlusion_.bottom(),
252 layer_aperture.x(), layer_height));
253
254 // Bottom-center.
255 image_rects->push_back(BoundsToRect(image_aperture_.x(),
256 image_occlusion.bottom(),
257 image_aperture_.right(), image_height));
258 layer_rects->push_back(BoundsToRect(layer_aperture.x(),
259 layer_occlusion_.bottom(),
260 layer_aperture.right(), layer_height));
261
262 // Bottom-right-left.
263 image_rects->push_back(BoundsToRect(image_aperture_.right(),
264 image_occlusion.bottom(),
265 image_occlusion.right(), image_height));
266 layer_rects->push_back(BoundsToRect(layer_aperture.right(),
267 layer_occlusion_.bottom(),
268 layer_occlusion_.right(), layer_height));
269
270 // Bottom-right-right.
271 image_rects->push_back(BoundsToRect(image_occlusion.right(),
272 image_aperture_.bottom(), image_width,
273 image_height));
274 layer_rects->push_back(BoundsToRect(layer_occlusion_.right(),
275 layer_aperture.bottom(), layer_width,
276 layer_height));
277 }
278
87 void NinePatchLayerImpl::AppendQuads( 279 void NinePatchLayerImpl::AppendQuads(
88 RenderPass* render_pass, 280 RenderPass* render_pass,
89 AppendQuadsData* append_quads_data) { 281 AppendQuadsData* append_quads_data) {
90 CheckGeometryLimitations(); 282 CheckGeometryLimitations();
91 SharedQuadState* shared_quad_state = 283 SharedQuadState* shared_quad_state =
92 render_pass->CreateAndAppendSharedQuadState(); 284 render_pass->CreateAndAppendSharedQuadState();
93 PopulateSharedQuadState(shared_quad_state); 285 PopulateSharedQuadState(shared_quad_state);
94 286
95 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state, 287 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state,
96 append_quads_data); 288 append_quads_data);
97 289
98 if (!ui_resource_id_) 290 if (!ui_resource_id_)
99 return; 291 return;
100 292
101 ResourceId resource = 293 ResourceId resource =
102 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); 294 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
103 295
104 if (!resource) 296 if (!resource)
105 return; 297 return;
106 298
107 static const bool flipped = false;
108 static const bool premultiplied_alpha = true;
109
110 DCHECK(!bounds().IsEmpty()); 299 DCHECK(!bounds().IsEmpty());
111 300
112 // NinePatch border widths in layer space. 301 // Patch positions in bitmap UV space (from zero to one).
113 int layer_left_width = border_.x(); 302 std::vector<gfx::Rect> image_rects;
114 int layer_top_height = border_.y(); 303 image_rects.reserve(kMaxPatches);
115 int layer_right_width = border_.width() - layer_left_width; 304 // Patch positions in layer space.
116 int layer_bottom_height = border_.height() - layer_top_height; 305 std::vector<gfx::Rect> layer_rects;
306 layer_rects.reserve(kMaxPatches);
117 307
118 int layer_middle_width = bounds().width() - border_.width(); 308 if (!layer_occlusion_.IsEmpty() && border_.IsEmpty() && !fill_center_)
119 int layer_middle_height = bounds().height() - border_.height(); 309 AppendQuadsWithOcclusion(render_pass, resource, shared_quad_state,
310 &image_rects, &layer_rects);
311 else
312 AppendQuadsWithoutOcclusion(render_pass, resource, shared_quad_state,
313 &image_rects, &layer_rects);
120 314
121 // Patch positions in layer space 315 DCHECK_EQ(image_rects.size(), layer_rects.size());
122 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height);
123 gfx::Rect layer_top_right(bounds().width() - layer_right_width,
124 0,
125 layer_right_width,
126 layer_top_height);
127 gfx::Rect layer_bottom_left(0,
128 bounds().height() - layer_bottom_height,
129 layer_left_width,
130 layer_bottom_height);
131 gfx::Rect layer_bottom_right(layer_top_right.x(),
132 layer_bottom_left.y(),
133 layer_right_width,
134 layer_bottom_height);
135 gfx::Rect layer_top(
136 layer_top_left.right(), 0, layer_middle_width, layer_top_height);
137 gfx::Rect layer_left(
138 0, layer_top_left.bottom(), layer_left_width, layer_middle_height);
139 gfx::Rect layer_right(layer_top_right.x(),
140 layer_top_right.bottom(),
141 layer_right_width,
142 layer_left.height());
143 gfx::Rect layer_bottom(layer_top.x(),
144 layer_bottom_left.y(),
145 layer_top.width(),
146 layer_bottom_height);
147 gfx::Rect layer_center(layer_left_width,
148 layer_top_height,
149 layer_middle_width,
150 layer_middle_height);
151
152 // Note the following values are in image (bitmap) space.
153 float image_width = image_bounds_.width();
154 float image_height = image_bounds_.height();
155
156 int image_aperture_left_width = image_aperture_.x();
157 int image_aperture_top_height = image_aperture_.y();
158 int image_aperture_right_width = image_width - image_aperture_.right();
159 int image_aperture_bottom_height = image_height - image_aperture_.bottom();
160 // Patch positions in bitmap UV space (from zero to one)
161 gfx::RectF uv_top_left = NormalizedRect(0,
162 0,
163 image_aperture_left_width,
164 image_aperture_top_height,
165 image_width,
166 image_height);
167 gfx::RectF uv_top_right =
168 NormalizedRect(image_width - image_aperture_right_width,
169 0,
170 image_aperture_right_width,
171 image_aperture_top_height,
172 image_width,
173 image_height);
174 gfx::RectF uv_bottom_left =
175 NormalizedRect(0,
176 image_height - image_aperture_bottom_height,
177 image_aperture_left_width,
178 image_aperture_bottom_height,
179 image_width,
180 image_height);
181 gfx::RectF uv_bottom_right =
182 NormalizedRect(image_width - image_aperture_right_width,
183 image_height - image_aperture_bottom_height,
184 image_aperture_right_width,
185 image_aperture_bottom_height,
186 image_width,
187 image_height);
188 gfx::RectF uv_top(
189 uv_top_left.right(),
190 0,
191 (image_width - image_aperture_left_width - image_aperture_right_width) /
192 image_width,
193 (image_aperture_top_height) / image_height);
194 gfx::RectF uv_left(0,
195 uv_top_left.bottom(),
196 image_aperture_left_width / image_width,
197 (image_height - image_aperture_top_height -
198 image_aperture_bottom_height) /
199 image_height);
200 gfx::RectF uv_right(uv_top_right.x(),
201 uv_top_right.bottom(),
202 image_aperture_right_width / image_width,
203 uv_left.height());
204 gfx::RectF uv_bottom(uv_top.x(),
205 uv_bottom_left.y(),
206 uv_top.width(),
207 image_aperture_bottom_height / image_height);
208 gfx::RectF uv_center(uv_top_left.right(),
209 uv_top_left.bottom(),
210 uv_top.width(),
211 uv_left.height());
212 316
213 gfx::Rect opaque_rect; 317 gfx::Rect opaque_rect;
214 gfx::Rect visible_rect; 318 gfx::Rect visible_rect;
215 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; 319 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
216 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_); 320 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
321 static const bool flipped = false;
322 static const bool premultiplied_alpha = true;
217 323
218 visible_rect = 324 for (size_t i = 0; i < image_rects.size(); i++) {
219 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( 325 const gfx::Rect& layer_rect(layer_rects[i]);
220 layer_top_left);
221 opaque_rect = opaque ? visible_rect : gfx::Rect();
222 if (!visible_rect.IsEmpty()) {
223 TextureDrawQuad* quad =
224 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
225 quad->SetNew(shared_quad_state, layer_top_left, opaque_rect, visible_rect,
226 resource, premultiplied_alpha, uv_top_left.origin(),
227 uv_top_left.bottom_right(), SK_ColorTRANSPARENT,
228 vertex_opacity, flipped, nearest_neighbor_);
229 ValidateQuadResources(quad);
230 }
231 326
232 visible_rect =
233 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
234 layer_top_right);
235 opaque_rect = opaque ? visible_rect : gfx::Rect();
236 if (!visible_rect.IsEmpty()) {
237 TextureDrawQuad* quad =
238 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
239 quad->SetNew(shared_quad_state, layer_top_right, opaque_rect, visible_rect,
240 resource, premultiplied_alpha, uv_top_right.origin(),
241 uv_top_right.bottom_right(), SK_ColorTRANSPARENT,
242 vertex_opacity, flipped, nearest_neighbor_);
243 ValidateQuadResources(quad);
244 }
245
246 visible_rect =
247 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
248 layer_bottom_left);
249 opaque_rect = opaque ? visible_rect : gfx::Rect();
250 if (!visible_rect.IsEmpty()) {
251 TextureDrawQuad* quad =
252 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
253 quad->SetNew(shared_quad_state, layer_bottom_left, opaque_rect,
254 visible_rect, resource, premultiplied_alpha,
255 uv_bottom_left.origin(), uv_bottom_left.bottom_right(),
256 SK_ColorTRANSPARENT, vertex_opacity, flipped,
257 nearest_neighbor_);
258 ValidateQuadResources(quad);
259 }
260
261 visible_rect =
262 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
263 layer_bottom_right);
264 opaque_rect = opaque ? visible_rect : gfx::Rect();
265 if (!visible_rect.IsEmpty()) {
266 TextureDrawQuad* quad =
267 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
268 quad->SetNew(shared_quad_state, layer_bottom_right, opaque_rect,
269 visible_rect, resource, premultiplied_alpha,
270 uv_bottom_right.origin(), uv_bottom_right.bottom_right(),
271 SK_ColorTRANSPARENT, vertex_opacity, flipped,
272 nearest_neighbor_);
273 ValidateQuadResources(quad);
274 }
275
276 visible_rect =
277 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
278 layer_top);
279 opaque_rect = opaque ? visible_rect : gfx::Rect();
280 if (!visible_rect.IsEmpty()) {
281 TextureDrawQuad* quad =
282 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
283 quad->SetNew(shared_quad_state, layer_top, opaque_rect, visible_rect,
284 resource, premultiplied_alpha, uv_top.origin(),
285 uv_top.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
286 flipped, nearest_neighbor_);
287 ValidateQuadResources(quad);
288 }
289
290 visible_rect =
291 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
292 layer_left);
293 opaque_rect = opaque ? visible_rect : gfx::Rect();
294 if (!visible_rect.IsEmpty()) {
295 TextureDrawQuad* quad =
296 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
297 quad->SetNew(shared_quad_state, layer_left, opaque_rect, visible_rect,
298 resource, premultiplied_alpha, uv_left.origin(),
299 uv_left.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
300 flipped, nearest_neighbor_);
301 ValidateQuadResources(quad);
302 }
303
304 visible_rect =
305 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
306 layer_right);
307 opaque_rect = opaque ? visible_rect : gfx::Rect();
308 if (!visible_rect.IsEmpty()) {
309 TextureDrawQuad* quad =
310 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
311 quad->SetNew(shared_quad_state, layer_right, opaque_rect, layer_right,
312 resource, premultiplied_alpha, uv_right.origin(),
313 uv_right.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
314 flipped, nearest_neighbor_);
315 ValidateQuadResources(quad);
316 }
317
318 visible_rect =
319 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
320 layer_bottom);
321 opaque_rect = opaque ? visible_rect : gfx::Rect();
322 if (!visible_rect.IsEmpty()) {
323 TextureDrawQuad* quad =
324 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
325 quad->SetNew(shared_quad_state, layer_bottom, opaque_rect, visible_rect,
326 resource, premultiplied_alpha, uv_bottom.origin(),
327 uv_bottom.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
328 flipped, nearest_neighbor_);
329 ValidateQuadResources(quad);
330 }
331
332 if (fill_center_) {
333 visible_rect = 327 visible_rect =
334 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( 328 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
335 layer_center); 329 layer_rect);
336 opaque_rect = opaque ? visible_rect : gfx::Rect(); 330 opaque_rect = opaque ? visible_rect : gfx::Rect();
337 if (!visible_rect.IsEmpty()) { 331 if (!visible_rect.IsEmpty()) {
332 gfx::RectF image_rect(NormalizedRect(
333 image_rects[i], image_bounds_.width(), image_bounds_.height()));
338 TextureDrawQuad* quad = 334 TextureDrawQuad* quad =
339 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 335 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
340 quad->SetNew(shared_quad_state, layer_center, opaque_rect, visible_rect, 336 quad->SetNew(shared_quad_state, layer_rect, opaque_rect, visible_rect,
341 resource, premultiplied_alpha, uv_center.origin(), 337 resource, premultiplied_alpha, image_rect.origin(),
342 uv_center.bottom_right(), SK_ColorTRANSPARENT, 338 image_rect.bottom_right(), SK_ColorTRANSPARENT,
343 vertex_opacity, flipped, nearest_neighbor_); 339 vertex_opacity, flipped, nearest_neighbor_);
344 ValidateQuadResources(quad); 340 ValidateQuadResources(quad);
345 } 341 }
346 } 342 }
347 } 343 }
348 344
349 const char* NinePatchLayerImpl::LayerTypeAsString() const { 345 const char* NinePatchLayerImpl::LayerTypeAsString() const {
350 return "cc::NinePatchLayerImpl"; 346 return "cc::NinePatchLayerImpl";
351 } 347 }
352 348
353 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const { 349 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
354 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson(); 350 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
355 351
356 base::ListValue* list = new base::ListValue; 352 base::ListValue* list = new base::ListValue;
357 list->AppendInteger(image_aperture_.origin().x()); 353 list->AppendInteger(image_aperture_.origin().x());
358 list->AppendInteger(image_aperture_.origin().y()); 354 list->AppendInteger(image_aperture_.origin().y());
359 list->AppendInteger(image_aperture_.size().width()); 355 list->AppendInteger(image_aperture_.size().width());
360 list->AppendInteger(image_aperture_.size().height()); 356 list->AppendInteger(image_aperture_.size().height());
361 result->Set("ImageAperture", list); 357 result->Set("ImageAperture", list);
362 358
363 list = new base::ListValue; 359 list = new base::ListValue;
364 list->AppendInteger(image_bounds_.width()); 360 list->AppendInteger(image_bounds_.width());
365 list->AppendInteger(image_bounds_.height()); 361 list->AppendInteger(image_bounds_.height());
366 result->Set("ImageBounds", list); 362 result->Set("ImageBounds", list);
367 363
368 result->Set("Border", MathUtil::AsValue(border_).release()); 364 result->Set("Border", MathUtil::AsValue(border_).release());
369 365
370 result->SetBoolean("FillCenter", fill_center_); 366 result->SetBoolean("FillCenter", fill_center_);
371 367
368 list = new base::ListValue;
369 list->AppendInteger(layer_occlusion_.x());
370 list->AppendInteger(layer_occlusion_.y());
371 list->AppendInteger(layer_occlusion_.width());
372 list->AppendInteger(layer_occlusion_.height());
373 result->Set("LayerOcclusion", list);
374
372 return result; 375 return result;
373 } 376 }
374 377
375 } // namespace cc 378 } // namespace cc
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