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| 1 /** |
| 2 * @fileoverview Keeps track of all the existing |
| 3 * PlayerProperty objects and is the entry-point for messages from the backend. |
| 4 */ |
| 5 var PlayerManager = (function () { |
| 6 "use strict"; |
| 7 |
| 8 function PlayerManager() { |
| 9 this.players = {}; |
| 10 this.renderman = new RenderManager(this); |
| 11 |
| 12 var removeCheckbox = document.querySelector("#removal-checkbox"); |
| 13 this.shouldRemovePlayer = function () { |
| 14 return removeCheckbox.checked; |
| 15 }; |
| 16 removeCheckbox.onclick = function () { |
| 17 if (removeCheckbox.checked) { |
| 18 goog.object.forEach(this.players, function (playerInfo, id) { |
| 19 if (playerInfo.toRemove) { |
| 20 this.removePlayer(id); |
| 21 } |
| 22 }, this); |
| 23 } |
| 24 }.bind(this); |
| 25 } |
| 26 |
| 27 |
| 28 /** |
| 29 * Adds a player to the list of players to manage. |
| 30 */ |
| 31 PlayerManager.prototype.addPlayer = function (id) { |
| 32 if (this.players[id]) { |
| 33 return; |
| 34 } |
| 35 // Make the PlayerProperty and add it to the mapping |
| 36 this.players[id] = new PlayerInfo(id); |
| 37 |
| 38 this.renderman.redrawList(); |
| 39 }; |
| 40 |
| 41 PlayerManager.prototype.removePlayer = function (id) { |
| 42 if (this.shouldRemovePlayer()) { |
| 43 delete this.players[id]; |
| 44 } else if (this.players[id]) { |
| 45 this.players[id].toRemove = true; |
| 46 } |
| 47 this.renderman.redrawList(); |
| 48 }; |
| 49 |
| 50 |
| 51 PlayerManager.prototype.selectPlayer = function (id) { |
| 52 if (!this.players[id]) { |
| 53 throw new Error("[selectPlayer] Id " + id + " does not exist."); |
| 54 } |
| 55 |
| 56 this.renderman.select(id); |
| 57 }; |
| 58 |
| 59 PlayerManager.prototype.updatePlayerInfoNoRecord = |
| 60 function (id, timestamp, key, value) { |
| 61 if (!this.players[id]) { |
| 62 console.error("[updatePlayerInfo] Id " + id + |
| 63 " does not exist"); |
| 64 return; |
| 65 } |
| 66 |
| 67 this.players[id].addPropertyNoRecord(timestamp, key, value); |
| 68 |
| 69 |
| 70 // If we can potentially rename the player, do so. |
| 71 if (key === 'name' || key === 'url') { |
| 72 this.renderman.redrawList(); |
| 73 } |
| 74 |
| 75 this.renderman.update(); |
| 76 }; |
| 77 |
| 78 PlayerManager.prototype.updatePlayerInfo = |
| 79 function (id, timestamp, key, value) { |
| 80 if (!this.players[id]) { |
| 81 console.error("[updatePlayerInfo] Id " + id + |
| 82 " does not exist"); |
| 83 return; |
| 84 } |
| 85 |
| 86 this.players[id].addProperty(timestamp, key, value); |
| 87 |
| 88 |
| 89 // If we can potentially rename the player, do so. |
| 90 if (key === 'name' || key === 'url') { |
| 91 this.renderman.redrawList(); |
| 92 } |
| 93 |
| 94 this.renderman.update(); |
| 95 }; |
| 96 |
| 97 return PlayerManager; |
| 98 }()); |
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