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Side by Side Diff: net/udp/udp_socket.h

Issue 188873004: Compile src/net for PNaCl (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_UDP_UDP_SOCKET_H_ 5 #ifndef NET_UDP_UDP_SOCKET_H_
6 #define NET_UDP_UDP_SOCKET_H_ 6 #define NET_UDP_UDP_SOCKET_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_NACL)
11 #include "net/udp/udp_socket_nacl.h"
12 #elif defined(OS_WIN)
11 #include "net/udp/udp_socket_win.h" 13 #include "net/udp/udp_socket_win.h"
12 #elif defined(OS_POSIX) 14 #elif defined(OS_POSIX)
13 #include "net/udp/udp_socket_libevent.h" 15 #include "net/udp/udp_socket_libevent.h"
14 #endif 16 #endif
15 17
16 namespace net { 18 namespace net {
17 19
18 // UDPSocket 20 // UDPSocket
19 // Accessor API for a UDP socket in either client or server form. 21 // Accessor API for a UDP socket in either client or server form.
20 // 22 //
21 // Client form: 23 // Client form:
22 // In this case, we're connecting to a specific server, so the client will 24 // In this case, we're connecting to a specific server, so the client will
23 // usually use: 25 // usually use:
24 // Connect(address) // Connect to a UDP server 26 // Connect(address) // Connect to a UDP server
25 // Read/Write // Reads/Writes all go to a single destination 27 // Read/Write // Reads/Writes all go to a single destination
26 // 28 //
27 // Server form: 29 // Server form:
28 // In this case, we want to read/write to many clients which are connecting 30 // In this case, we want to read/write to many clients which are connecting
29 // to this server. First the server 'binds' to an addres, then we read from 31 // to this server. First the server 'binds' to an addres, then we read from
30 // clients and write responses to them. 32 // clients and write responses to them.
31 // Example: 33 // Example:
32 // Bind(address/port) // Binds to port for reading from clients 34 // Bind(address/port) // Binds to port for reading from clients
33 // RecvFrom/SendTo // Each read can come from a different client 35 // RecvFrom/SendTo // Each read can come from a different client
34 // // Writes need to be directed to a specific 36 // // Writes need to be directed to a specific
35 // // address. 37 // // address.
36 #if defined(OS_WIN) 38 #if defined(OS_NACL)
39 typedef UDPSocketNacl UDPSocket;
40 #elif defined(OS_WIN)
37 typedef UDPSocketWin UDPSocket; 41 typedef UDPSocketWin UDPSocket;
38 #elif defined(OS_POSIX) 42 #elif defined(OS_POSIX)
39 typedef UDPSocketLibevent UDPSocket; 43 typedef UDPSocketLibevent UDPSocket;
40 #endif 44 #endif
41 45
42 } // namespace net 46 } // namespace net
43 47
44 #endif // NET_UDP_UDP_SOCKET_H_ 48 #endif // NET_UDP_UDP_SOCKET_H_
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