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Side by Side Diff: net/udp/udp_socket_nacl.h

Issue 188873004: Compile src/net for PNaCl (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_ 5 #ifndef NET_UDP_UDP_SOCKET_NACL_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_ 6 #define NET_UDP_UDP_SOCKET_NACL_H_
7
8 #include <winsock2.h>
9 7
10 #include "base/memory/ref_counted.h" 8 #include "base/memory/ref_counted.h"
11 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
12 #include "base/threading/non_thread_safe.h" 11 #include "base/threading/non_thread_safe.h"
13 #include "base/win/object_watcher.h"
14 #include "net/base/completion_callback.h" 12 #include "net/base/completion_callback.h"
13 #include "net/base/io_buffer.h"
14 #include "net/base/ip_endpoint.h"
15 #include "net/base/net_export.h" 15 #include "net/base/net_export.h"
16 #include "net/base/net_log.h"
16 #include "net/base/rand_callback.h" 17 #include "net/base/rand_callback.h"
17 #include "net/base/ip_endpoint.h" 18 #include "net/socket/socket_descriptor.h"
18 #include "net/base/io_buffer.h"
19 #include "net/base/net_log.h"
20 #include "net/udp/datagram_socket.h" 19 #include "net/udp/datagram_socket.h"
21 20
22 namespace net { 21 namespace net {
23 22
24 class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) { 23 class NET_EXPORT UDPSocketNacl : public base::NonThreadSafe {
25 public: 24 public:
26 UDPSocketWin(DatagramSocket::BindType bind_type, 25 UDPSocketNacl(DatagramSocket::BindType bind_type,
27 const RandIntCallback& rand_int_cb, 26 const RandIntCallback& rand_int_cb,
28 net::NetLog* net_log, 27 net::NetLog* net_log,
29 const net::NetLog::Source& source); 28 const net::NetLog::Source& source);
30 virtual ~UDPSocketWin(); 29 virtual ~UDPSocketNacl();
31 30
32 // Connect the socket to connect with a certain |address|. 31 // Connect the socket to connect with a certain |address|.
33 // Returns a net error code. 32 // Returns a net error code.
34 int Connect(const IPEndPoint& address); 33 int Connect(const IPEndPoint& address);
35 34
36 // Bind the address/port for this socket to |address|. This is generally 35 // Bind the address/port for this socket to |address|. This is generally
37 // only used on a server. 36 // only used on a server.
38 // Returns a net error code. 37 // Returns a net error code.
39 int Bind(const IPEndPoint& address); 38 int Bind(const IPEndPoint& address);
40 39
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 const IPEndPoint& address, 93 const IPEndPoint& address,
95 const CompletionCallback& callback); 94 const CompletionCallback& callback);
96 95
97 // Set the receive buffer size (in bytes) for the socket. 96 // Set the receive buffer size (in bytes) for the socket.
98 bool SetReceiveBufferSize(int32 size); 97 bool SetReceiveBufferSize(int32 size);
99 98
100 // Set the send buffer size (in bytes) for the socket. 99 // Set the send buffer size (in bytes) for the socket.
101 bool SetSendBufferSize(int32 size); 100 bool SetSendBufferSize(int32 size);
102 101
103 // Returns true if the socket is already connected or bound. 102 // Returns true if the socket is already connected or bound.
104 bool is_connected() const { return socket_ != INVALID_SOCKET; } 103 bool is_connected() const { return false; }
105 104
106 const BoundNetLog& NetLog() const { return net_log_; } 105 const BoundNetLog& NetLog() const { return net_log_; }
107 106
108 // Sets corresponding flags in |socket_options_| to allow the socket 107 // Sets corresponding flags in |socket_options_| to allow the socket
109 // to share the local address to which the socket will be bound with 108 // to share the local address to which the socket will be bound with
110 // other processes. Should be called before Bind(). 109 // other processes. Should be called before Bind().
111 void AllowAddressReuse(); 110 void AllowAddressReuse();
112 111
113 // Sets corresponding flags in |socket_options_| to allow sending 112 // Sets corresponding flags in |socket_options_| to allow sending
114 // and receiving packets to and from broadcast addresses. Should be 113 // and receiving packets to and from broadcast addresses. Should be
(...skipping 18 matching lines...) Expand all
133 // Set interface to use for multicast. If |interface_index| set to 0, default 132 // Set interface to use for multicast. If |interface_index| set to 0, default
134 // interface is used. 133 // interface is used.
135 // Should be called before Bind(). 134 // Should be called before Bind().
136 // Returns a network error code. 135 // Returns a network error code.
137 int SetMulticastInterface(uint32 interface_index); 136 int SetMulticastInterface(uint32 interface_index);
138 137
139 // Set the time-to-live option for UDP packets sent to the multicast 138 // Set the time-to-live option for UDP packets sent to the multicast
140 // group address. The default value of this option is 1. 139 // group address. The default value of this option is 1.
141 // Cannot be negative or more than 255. 140 // Cannot be negative or more than 255.
142 // Should be called before Bind(). 141 // Should be called before Bind().
142 // Return a network error code.
143 int SetMulticastTimeToLive(int time_to_live); 143 int SetMulticastTimeToLive(int time_to_live);
144 144
145 // Set the loopback flag for UDP socket. If this flag is true, the host 145 // Set the loopback flag for UDP socket. If this flag is true, the host
146 // will receive packets sent to the joined group from itself. 146 // will receive packets sent to the joined group from itself.
147 // The default value of this option is true. 147 // The default value of this option is true.
148 // Should be called before Bind(). 148 // Should be called before Bind().
149 // Return a network error code.
149 // 150 //
150 // Note: the behavior of |SetMulticastLoopbackMode| is slightly 151 // Note: the behavior of |SetMulticastLoopbackMode| is slightly
151 // different between Windows and Unix-like systems. The inconsistency only 152 // different between Windows and Unix-like systems. The inconsistency only
152 // happens when there are more than one applications on the same host 153 // happens when there are more than one applications on the same host
153 // joined to the same multicast group while having different settings on 154 // joined to the same multicast group while having different settings on
154 // multicast loopback mode. On Windows, the applications with loopback off 155 // multicast loopback mode. On Windows, the applications with loopback off
155 // will not RECEIVE the loopback packets; while on Unix-like systems, the 156 // will not RECEIVE the loopback packets; while on Unix-like systems, the
156 // applications with loopback off will not SEND the loopback packets to 157 // applications with loopback off will not SEND the loopback packets to
157 // other applications on the same host. See MSDN: http://goo.gl/6vqbj 158 // other applications on the same host. See MSDN: http://goo.gl/6vqbj
158 int SetMulticastLoopbackMode(bool loopback); 159 int SetMulticastLoopbackMode(bool loopback);
159 160
160 // Set the differentiated services flags on outgoing packets. May not 161 // Set the differentiated services flags on outgoing packets. May not
161 // do anything on some platforms. 162 // do anything on some platforms.
163 // Return a network error code.
162 int SetDiffServCodePoint(DiffServCodePoint dscp); 164 int SetDiffServCodePoint(DiffServCodePoint dscp);
163 165
164 private: 166 private:
165 enum SocketOptions {
166 SOCKET_OPTION_REUSE_ADDRESS = 1 << 0,
167 SOCKET_OPTION_BROADCAST = 1 << 1,
168 SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
169 };
170
171 class Core;
172
173 void DoReadCallback(int rv);
174 void DoWriteCallback(int rv);
175 void DidCompleteRead();
176 void DidCompleteWrite();
177
178 // Handles stats and logging. |result| is the number of bytes transferred, on
179 // success, or the net error code on failure. LogRead retrieves the address
180 // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
181 void LogRead(int result, const char* bytes) const;
182 void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
183
184 // Returns the OS error code (or 0 on success).
185 int CreateSocket(int addr_family);
186
187 // Same as SendTo(), except that address is passed by pointer
188 // instead of by reference. It is called from Write() with |address|
189 // set to NULL.
190 int SendToOrWrite(IOBuffer* buf,
191 int buf_len,
192 const IPEndPoint* address,
193 const CompletionCallback& callback);
194
195 int InternalConnect(const IPEndPoint& address);
196 int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
197 int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
198
199 // Applies |socket_options_| to |socket_|. Should be called before
200 // Bind().
201 int SetSocketOptions();
202 int DoBind(const IPEndPoint& address);
203 // Binds to a random port on |address|.
204 int RandomBind(const IPAddressNumber& address);
205
206 // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
207 // to an IPEndPoint and writes it to |address|. Returns true on success.
208 bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
209
210 SOCKET socket_;
211 int addr_family_;
212
213 // Bitwise-or'd combination of SocketOptions. Specifies the set of
214 // options that should be applied to |socket_| before Bind().
215 int socket_options_;
216
217 // Multicast interface.
218 uint32 multicast_interface_;
219
220 // Multicast socket options cached for SetSocketOption.
221 // Cannot be used after Bind().
222 int multicast_time_to_live_;
223
224 // How to do source port binding, used only when UDPSocket is part of
225 // UDPClientSocket, since UDPServerSocket provides Bind.
226 DatagramSocket::BindType bind_type_;
227
228 // PRNG function for generating port numbers.
229 RandIntCallback rand_int_cb_;
230
231 // These are mutable since they're just cached copies to make
232 // GetPeerAddress/GetLocalAddress smarter.
233 mutable scoped_ptr<IPEndPoint> local_address_;
234 mutable scoped_ptr<IPEndPoint> remote_address_;
235
236 // The core of the socket that can live longer than the socket itself. We pass
237 // resources to the Windows async IO functions and we have to make sure that
238 // they are not destroyed while the OS still references them.
239 scoped_refptr<Core> core_;
240
241 IPEndPoint* recv_from_address_;
242
243 // Cached copy of the current address we're sending to, if any. Used for
244 // logging.
245 scoped_ptr<IPEndPoint> send_to_address_;
246
247 // External callback; called when read is complete.
248 CompletionCallback read_callback_;
249
250 // External callback; called when write is complete.
251 CompletionCallback write_callback_;
252
253 BoundNetLog net_log_; 167 BoundNetLog net_log_;
254 168
255 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); 169 DISALLOW_COPY_AND_ASSIGN(UDPSocketNacl);
256 }; 170 };
257 171
258 } // namespace net 172 } // namespace net
259 173
260 #endif // NET_UDP_UDP_SOCKET_WIN_H_ 174 #endif // NET_UDP_UDP_SOCKET_NACL_H_
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