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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
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146 void* buffer, | 146 void* buffer, |
147 size_t rowBytes) override; | 147 size_t rowBytes) override; |
148 | 148 |
149 bool onWritePixels(GrSurface* surface, | 149 bool onWritePixels(GrSurface* surface, |
150 int left, int top, int width, int height, | 150 int left, int top, int width, int height, |
151 GrPixelConfig config, const SkTArray<GrMipLevel>&) overri
de; | 151 GrPixelConfig config, const SkTArray<GrMipLevel>&) overri
de; |
152 | 152 |
153 bool onTransferPixels(GrSurface*, | 153 bool onTransferPixels(GrSurface*, |
154 int left, int top, int width, int height, | 154 int left, int top, int width, int height, |
155 GrPixelConfig config, GrBuffer* transferBuffer, | 155 GrPixelConfig config, GrBuffer* transferBuffer, |
156 size_t offset, size_t rowBytes) override { return fals
e; } | 156 size_t offset, size_t rowBytes) override; |
157 | 157 |
158 void onResolveRenderTarget(GrRenderTarget* target) override {} | 158 void onResolveRenderTarget(GrRenderTarget* target) override {} |
159 | 159 |
160 sk_sp<GrVkPipelineState> prepareDrawState(const GrPipeline&, | 160 sk_sp<GrVkPipelineState> prepareDrawState(const GrPipeline&, |
161 const GrPrimitiveProcessor&, | 161 const GrPrimitiveProcessor&, |
162 GrPrimitiveType, | 162 GrPrimitiveType, |
163 const GrVkRenderPass&); | 163 const GrVkRenderPass&); |
164 | 164 |
165 // Bind vertex and index buffers | 165 // Bind vertex and index buffers |
166 void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); | 166 void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedMesh&); |
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218 | 218 |
219 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 219 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
220 // since there is significant overhead to the first compile of any compiler. | 220 // since there is significant overhead to the first compile of any compiler. |
221 shaderc_compiler_t fCompiler; | 221 shaderc_compiler_t fCompiler; |
222 | 222 |
223 | 223 |
224 typedef GrGpu INHERITED; | 224 typedef GrGpu INHERITED; |
225 }; | 225 }; |
226 | 226 |
227 #endif | 227 #endif |
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