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Side by Side Diff: src/gpu/vk/GrVkGpu.cpp

Issue 1888473002: Use transfer buffer for BatchAtlas texture copies Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix Chrome Created 4 years, 8 months ago
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« src/gpu/GrBatchAtlas.cpp ('K') | « src/gpu/vk/GrVkGpu.h ('k') | no next file » | no next file with comments »
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkGpu.h" 8 #include "GrVkGpu.h"
9 9
10 #include "GrContextOptions.h" 10 #include "GrContextOptions.h"
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 switch (type) { 176 switch (type) {
177 case kVertex_GrBufferType: 177 case kVertex_GrBufferType:
178 SkASSERT(kDynamic_GrAccessPattern == accessPattern || 178 SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
179 kStatic_GrAccessPattern == accessPattern); 179 kStatic_GrAccessPattern == accessPattern);
180 return GrVkVertexBuffer::Create(this, size, kDynamic_GrAccessPattern == accessPattern); 180 return GrVkVertexBuffer::Create(this, size, kDynamic_GrAccessPattern == accessPattern);
181 case kIndex_GrBufferType: 181 case kIndex_GrBufferType:
182 SkASSERT(kDynamic_GrAccessPattern == accessPattern || 182 SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
183 kStatic_GrAccessPattern == accessPattern); 183 kStatic_GrAccessPattern == accessPattern);
184 return GrVkIndexBuffer::Create(this, size, kDynamic_GrAccessPattern == accessPattern); 184 return GrVkIndexBuffer::Create(this, size, kDynamic_GrAccessPattern == accessPattern);
185 case kXferCpuToGpu_GrBufferType: 185 case kXferCpuToGpu_GrBufferType:
186 SkASSERT(kStream_GrAccessPattern == accessPattern); 186 SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
187 kStream_GrAccessPattern == accessPattern);
187 return GrVkTransferBuffer::Create(this, size, GrVkBuffer::kCopyRead_ Type); 188 return GrVkTransferBuffer::Create(this, size, GrVkBuffer::kCopyRead_ Type);
188 case kXferGpuToCpu_GrBufferType: 189 case kXferGpuToCpu_GrBufferType:
189 SkASSERT(kStream_GrAccessPattern == accessPattern); 190 SkASSERT(kDynamic_GrAccessPattern == accessPattern ||
191 kStream_GrAccessPattern == accessPattern);
190 return GrVkTransferBuffer::Create(this, size, GrVkBuffer::kCopyWrite _Type); 192 return GrVkTransferBuffer::Create(this, size, GrVkBuffer::kCopyWrite _Type);
191 default: 193 default:
192 SkFAIL("Unknown buffer type."); 194 SkFAIL("Unknown buffer type.");
193 return nullptr; 195 return nullptr;
194 } 196 }
195 } 197 }
196 198
197 //////////////////////////////////////////////////////////////////////////////// 199 ////////////////////////////////////////////////////////////////////////////////
198 bool GrVkGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, 200 bool GrVkGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
199 GrPixelConfig srcConfig, DrawPreference* draw Preference, 201 GrPixelConfig srcConfig, DrawPreference* draw Preference,
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
267 } 269 }
268 270
269 if (success) { 271 if (success) {
270 vkTex->texturePriv().dirtyMipMaps(true); 272 vkTex->texturePriv().dirtyMipMaps(true);
271 return true; 273 return true;
272 } 274 }
273 275
274 return false; 276 return false;
275 } 277 }
276 278
279
280 bool GrVkGpu::onTransferPixels(GrSurface* surface,
281 int left, int top, int width, int height,
282 GrPixelConfig config, GrBuffer* transferBuffer,
283 size_t bufferOffset, size_t rowBytes) {
284 GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture());
285 if (!vkTex) {
egdaniel 2016/04/18 16:46:34 why do you require that this is a texture for vulk
jvanverth1 2016/04/19 17:14:27 The expected use case for this is to transfer CPU-
egdaniel 2016/04/19 17:22:18 Well if we don't want to OpenGL and Vulkan be diff
bsalomon 2016/04/19 18:19:26 If we are only planning to use it with textures an
286 return false;
287 }
288 GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuff er);
289 if (!vkBuffer) {
290 return false;
291 }
292
293 // We assume Vulkan doesn't do sRGB <-> linear conversions when reading and writing pixels.
294 if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
295 return false;
296 }
297
298 // TODO: Not clear how to handle y axis flip
egdaniel 2016/04/18 16:46:34 well I guess there are two options here. First wou
jvanverth1 2016/04/19 17:14:27 The temp image seems like the best bet -- I'm goin
299 if (kBottomLeft_GrSurfaceOrigin == vkTex->origin()) {
300 return false;
301 }
302
303 bool success = false;
304 if (GrPixelConfigIsCompressed(vkTex->desc().fConfig)) {
305 // We check that config == desc.fConfig in GrGpu::getWritePixelsInfo()
306 SkASSERT(config == vkTex->desc().fConfig);
307 // TODO: add compressed texture support
308 // delete the following two lines and uncomment the two after that when ready
309 vkTex->unref();
310 return false;
311 //success = this->uploadCompressedTexData(vkTex->desc(), buffer, false, left, top, width,
312 // height);
313 } else {
314 // make sure the unmap has finished
315 vkBuffer->addMemoryBarrier(this,
316 VK_ACCESS_HOST_WRITE_BIT,
317 VK_ACCESS_TRANSFER_READ_BIT,
318 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
319 VK_PIPELINE_STAGE_TRANSFER_BIT,
320 false);
321
322 // Set up copy region
323 VkOffset3D offset = {
egdaniel 2016/04/18 16:46:34 why not just inline this like subresource or exten
jvanverth1 2016/04/19 17:14:27 Done.
324 left,
325 top,
326 0
327 };
328 size_t bpp = GrBytesPerPixel(config);
329
330 VkBufferImageCopy region;
331 memset(&region, 0, sizeof(VkBufferImageCopy));
332 region.bufferOffset = bufferOffset;
333 region.bufferRowLength = (uint32_t)(rowBytes/bpp);
334 region.bufferImageHeight = 0;
335 region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
336 region.imageOffset = offset;
337 region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
338
339 // Change layout of our target so it can be copied to
340 VkImageLayout layout = vkTex->currentLayout();
341 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFla gs(layout);
342 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
343 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
344 VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
345 vkTex->setImageLayout(this,
346 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
347 srcAccessMask,
348 dstAccessMask,
349 srcStageMask,
350 dstStageMask,
351 false);
352
353 // Copy the buffer to the image
354 fCurrentCmdBuffer->copyBufferToImage(this,
egdaniel 2016/04/18 16:46:34 if the surface is linearly tiled should we not jus
jvanverth1 2016/04/19 17:14:27 That would copy the data from the GPU to the CPU,
egdaniel 2016/04/19 17:22:18 unless it is cached :), but we can punt on this fo
355 vkBuffer,
356 vkTex,
357 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMA L,
358 1,
359 &region);
360
361 // Submit the current command buffer to the Queue
362 this->submitCommandBuffer(kSkip_SyncQueue);
363 }
364
365 if (success) {
366 vkTex->texturePriv().dirtyMipMaps(true);
367 return true;
368 }
369
370 return false;
371 }
372
277 bool GrVkGpu::uploadTexData(GrVkTexture* tex, 373 bool GrVkGpu::uploadTexData(GrVkTexture* tex,
278 int left, int top, int width, int height, 374 int left, int top, int width, int height,
279 GrPixelConfig dataConfig, 375 GrPixelConfig dataConfig,
280 const void* data, 376 const void* data,
281 size_t rowBytes) { 377 size_t rowBytes) {
282 SkASSERT(data); 378 SkASSERT(data);
283 379
284 // If we're uploading compressed data then we should be using uploadCompress edTexData 380 // If we're uploading compressed data then we should be using uploadCompress edTexData
285 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); 381 SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
286 382
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1580 aglSwapBuffers(aglGetCurrentContext()); 1676 aglSwapBuffers(aglGetCurrentContext());
1581 int set_a_break_pt_here = 9; 1677 int set_a_break_pt_here = 9;
1582 aglSwapBuffers(aglGetCurrentContext()); 1678 aglSwapBuffers(aglGetCurrentContext());
1583 #elif defined(SK_BUILD_FOR_WIN32) 1679 #elif defined(SK_BUILD_FOR_WIN32)
1584 SwapBuf(); 1680 SwapBuf();
1585 int set_a_break_pt_here = 9; 1681 int set_a_break_pt_here = 9;
1586 SwapBuf(); 1682 SwapBuf();
1587 #endif 1683 #endif
1588 #endif 1684 #endif
1589 } 1685 }
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