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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
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134 void onResolveRenderTarget(GrRenderTarget* target) override; | 134 void onResolveRenderTarget(GrRenderTarget* target) override; |
135 | 135 |
136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*, | 136 void submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer*, |
137 const GrVkRenderPass*, | 137 const GrVkRenderPass*, |
138 const VkClearValue*, | 138 const VkClearValue*, |
139 GrVkRenderTarget*, | 139 GrVkRenderTarget*, |
140 const SkIRect& bounds); | 140 const SkIRect& bounds); |
141 | 141 |
142 void finishDrawTarget() override; | 142 void finishDrawTarget() override; |
143 | 143 |
| 144 GrFence SK_WARN_UNUSED_RESULT insertFence() const override; |
| 145 bool waitFence(GrFence) const override; |
| 146 void deleteFence(GrFence) const override; |
| 147 |
144 void generateMipmap(GrVkTexture* tex); | 148 void generateMipmap(GrVkTexture* tex); |
145 | 149 |
146 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset,
VkDeviceSize size); | 150 bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset,
VkDeviceSize size); |
147 | 151 |
148 // Heaps | 152 // Heaps |
149 enum Heap { | 153 enum Heap { |
150 kLinearImage_Heap = 0, | 154 kLinearImage_Heap = 0, |
151 // We separate out small (i.e., <= 16K) images to reduce fragmentation | 155 // We separate out small (i.e., <= 16K) images to reduce fragmentation |
152 // in the main heap. | 156 // in the main heap. |
153 kOptimalImage_Heap, | 157 kOptimalImage_Heap, |
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192 bool onReadPixels(GrSurface* surface, | 196 bool onReadPixels(GrSurface* surface, |
193 int left, int top, int width, int height, | 197 int left, int top, int width, int height, |
194 GrPixelConfig, | 198 GrPixelConfig, |
195 void* buffer, | 199 void* buffer, |
196 size_t rowBytes) override; | 200 size_t rowBytes) override; |
197 | 201 |
198 bool onWritePixels(GrSurface* surface, | 202 bool onWritePixels(GrSurface* surface, |
199 int left, int top, int width, int height, | 203 int left, int top, int width, int height, |
200 GrPixelConfig config, const SkTArray<GrMipLevel>&) overri
de; | 204 GrPixelConfig config, const SkTArray<GrMipLevel>&) overri
de; |
201 | 205 |
202 bool onTransferPixels(GrSurface*, | 206 bool onTransferPixels(GrTexture*, |
203 int left, int top, int width, int height, | 207 int left, int top, int width, int height, |
204 GrPixelConfig config, GrBuffer* transferBuffer, | 208 GrPixelConfig config, GrBuffer* transferBuffer, |
205 size_t offset, size_t rowBytes) override { return fals
e; } | 209 size_t offset, size_t rowBytes) override; |
206 | 210 |
207 // Ends and submits the current command buffer to the queue and then creates
a new command | 211 // Ends and submits the current command buffer to the queue and then creates
a new command |
208 // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
ll wait for all | 212 // buffer and begins it. If sync is set to kForce_SyncQueue, the function wi
ll wait for all |
209 // work in the queue to finish before returning. | 213 // work in the queue to finish before returning. |
210 void submitCommandBuffer(SyncQueue sync); | 214 void submitCommandBuffer(SyncQueue sync); |
211 | 215 |
212 void copySurfaceAsCopyImage(GrSurface* dst, | 216 void copySurfaceAsCopyImage(GrSurface* dst, |
213 GrSurface* src, | 217 GrSurface* src, |
214 GrVkImage* dstImage, | 218 GrVkImage* dstImage, |
215 GrVkImage* srcImage, | 219 GrVkImage* srcImage, |
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277 #else | 281 #else |
278 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 282 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
279 // since there is significant overhead to the first compile of any compiler. | 283 // since there is significant overhead to the first compile of any compiler. |
280 shaderc_compiler_t fCompiler; | 284 shaderc_compiler_t fCompiler; |
281 #endif | 285 #endif |
282 | 286 |
283 typedef GrGpu INHERITED; | 287 typedef GrGpu INHERITED; |
284 }; | 288 }; |
285 | 289 |
286 #endif | 290 #endif |
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