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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1888243003: Remove deprecated paths from image filter infrastructure. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove some spurious printfs Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
(...skipping 1141 matching lines...) Expand 10 before | Expand all | Expand 10 after
1152 1152
1153 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { 1153 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
1154 // We don't have local coords in this case and have previously set the t ransform 1154 // We don't have local coords in this case and have previously set the t ransform
1155 // matrices directly on the texture processor. 1155 // matrices directly on the texture processor.
1156 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); 1156 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
1157 } else { 1157 } else {
1158 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintR ect); 1158 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintR ect);
1159 } 1159 }
1160 } 1160 }
1161 1161
1162 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
1163 int width, int height,
1164 const SkImageFilter* filter,
1165 const SkImageFilter::Context& ctx,
1166 SkBitmap* result, SkIPoint* offset) {
1167 ASSERT_SINGLE_OWNER
1168 SkASSERT(filter);
1169
1170 SkImageFilter::DeviceProxy proxy(this);
1171
1172 if (filter->canFilterImageGPU()) {
1173 SkBitmap bm;
1174 GrWrapTextureInBitmap(texture, width, height, false, &bm);
1175 return filter->filterImageGPUDeprecated(&proxy, bm, ctx, result, offset) ;
1176 } else {
1177 return false;
1178 }
1179 }
1180
1181 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, 1162 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1182 int left, int top, const SkPaint& paint) { 1163 int left, int top, const SkPaint& paint) {
1183 ASSERT_SINGLE_OWNER 1164 ASSERT_SINGLE_OWNER
1184 // drawSprite is defined to be in device coords. 1165 // drawSprite is defined to be in device coords.
1185 CHECK_SHOULD_DRAW(draw); 1166 CHECK_SHOULD_DRAW(draw);
1186 1167
1187 SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); 1168 SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
1188 if (!bitmap.getTexture() && !bitmap.readyToDraw()) { 1169 if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
1189 return; 1170 return;
1190 } 1171 }
1191 1172
1192 int offX = bitmap.pixelRefOrigin().fX; 1173 int offX = bitmap.pixelRefOrigin().fX;
1193 int offY = bitmap.pixelRefOrigin().fY; 1174 int offY = bitmap.pixelRefOrigin().fY;
1194 int w = bitmap.width(); 1175 int w = bitmap.width();
1195 int h = bitmap.height(); 1176 int h = bitmap.height();
1196 1177
1197 GrTexture* texture; 1178 GrTexture* texture;
1198 // draw sprite neither filters nor tiles. 1179 // draw sprite neither filters nor tiles.
1199 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t exture); 1180 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t exture);
1200 if (!texture) { 1181 if (!texture) {
1201 return; 1182 return;
1202 } 1183 }
1203 1184
1204 bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType(); 1185 bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
1205 1186
1206 SkImageFilter* filter = paint.getImageFilter(); 1187 SkASSERT(!paint.getImageFilter());
1207 // This bitmap will own the filtered result as a texture.
1208 SkBitmap filteredBitmap;
1209
1210 if (filter) {
1211 SkIPoint offset = SkIPoint::Make(0, 0);
1212 SkMatrix matrix(*draw.fMatrix);
1213 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
1214 SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-left, -top);
1215 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1216 // This cache is transient, and is freed (along with all its contained
1217 // textures) when it goes out of scope.
1218 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1219 if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredB itmap,
1220 &offset)) {
1221 texture = (GrTexture*) filteredBitmap.getTexture();
1222 offX = filteredBitmap.pixelRefOrigin().fX;
1223 offY = filteredBitmap.pixelRefOrigin().fY;
1224 w = filteredBitmap.width();
1225 h = filteredBitmap.height();
1226 left += offset.x();
1227 top += offset.y();
1228 } else {
1229 return;
1230 }
1231 SkASSERT(!GrPixelConfigIsAlphaOnly(texture->config()));
1232 alphaOnly = false;
1233 }
1234 1188
1235 GrPaint grPaint; 1189 GrPaint grPaint;
1236 SkAutoTUnref<const GrFragmentProcessor> fp( 1190 SkAutoTUnref<const GrFragmentProcessor> fp(
1237 GrSimpleTextureEffect::Create(texture, SkMatrix::I())); 1191 GrSimpleTextureEffect::Create(texture, SkMatrix::I()));
1238 if (alphaOnly) { 1192 if (alphaOnly) {
1239 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1193 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1240 } else { 1194 } else {
1241 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1195 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1242 } 1196 }
1243 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, 1197 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp,
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
1359 GrRenderTarget* devRT = dev->accessRenderTarget(); 1313 GrRenderTarget* devRT = dev->accessRenderTarget();
1360 GrTexture* devTex; 1314 GrTexture* devTex;
1361 if (nullptr == (devTex = devRT->asTexture())) { 1315 if (nullptr == (devTex = devRT->asTexture())) {
1362 return; 1316 return;
1363 } 1317 }
1364 1318
1365 const SkImageInfo ii = dev->imageInfo(); 1319 const SkImageInfo ii = dev->imageInfo();
1366 int w = ii.width(); 1320 int w = ii.width();
1367 int h = ii.height(); 1321 int h = ii.height();
1368 1322
1369 SkImageFilter* filter = paint.getImageFilter(); 1323 SkASSERT(!paint.getImageFilter());
1370 // This bitmap will own the filtered result as a texture.
1371 SkBitmap filteredBitmap;
1372
1373 if (filter) {
1374 SkIPoint offset = SkIPoint::Make(0, 0);
1375 SkMatrix matrix(*draw.fMatrix);
1376 matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
1377 SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-x, -y);
1378 // This cache is transient, and is freed (along with all its contained
1379 // textures) when it goes out of scope.
1380 SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
1381 SkImageFilter::Context ctx(matrix, clipBounds, cache);
1382 if (this->filterTexture(fContext, devTex, device->width(), device->heigh t(),
1383 filter, ctx, &filteredBitmap, &offset)) {
1384 devTex = filteredBitmap.getTexture();
1385 w = filteredBitmap.width();
1386 h = filteredBitmap.height();
1387 x += offset.fX;
1388 y += offset.fY;
1389 } else {
1390 return;
1391 }
1392 }
1393 1324
1394 GrPaint grPaint; 1325 GrPaint grPaint;
1395 SkAutoTUnref<const GrFragmentProcessor> fp( 1326 SkAutoTUnref<const GrFragmentProcessor> fp(
1396 GrSimpleTextureEffect::Create(devTex, SkMatrix::I())); 1327 GrSimpleTextureEffect::Create(devTex, SkMatrix::I()));
1397 if (GrPixelConfigIsAlphaOnly(devTex->config())) { 1328 if (GrPixelConfigIsAlphaOnly(devTex->config())) {
1398 // Can this happen? 1329 // Can this happen?
1399 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1330 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1400 } else { 1331 } else {
1401 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1332 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1402 } 1333 }
1403 1334
1404 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, 1335 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp,
1405 this->surfaceProps().isGammaCorrect(), &g rPaint)) { 1336 this->surfaceProps().isGammaCorrect(), &g rPaint)) {
1406 return; 1337 return;
1407 } 1338 }
1408 1339
1409 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), 1340 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1410 SkIntToScalar(y), 1341 SkIntToScalar(y),
1411 SkIntToScalar(w), 1342 SkIntToScalar(w),
1412 SkIntToScalar(h)); 1343 SkIntToScalar(h));
1413 1344
1414 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate 1345 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate
1415 // scratch texture). 1346 // scratch texture).
1416 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(), 1347 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1417 SK_Scalar1 * h / devTex->height()); 1348 SK_Scalar1 * h / devTex->height());
1418 1349
1419 fDrawContext->fillRectToRect(fClip, grPaint, SkMatrix::I(), dstRect, srcRect ); 1350 fDrawContext->fillRectToRect(fClip, grPaint, SkMatrix::I(), dstRect, srcRect );
1420 } 1351 }
1421 1352
1422 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1423 ASSERT_SINGLE_OWNER
1424 return filter->canFilterImageGPU();
1425 }
1426
1427 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1428 const SkImageFilter::Context& ctx,
1429 SkBitmap* result, SkIPoint* offset) {
1430 ASSERT_SINGLE_OWNER
1431 // want explicitly our impl, so guard against a subclass of us overriding it
1432 if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
1433 return false;
1434 }
1435
1436 SkAutoLockPixels alp(src, !src.getTexture());
1437 if (!src.getTexture() && !src.readyToDraw()) {
1438 return false;
1439 }
1440
1441 GrTexture* texture;
1442 // We assume here that the filter will not attempt to tile the src. Otherwis e, this cache lookup
1443 // must be pushed upstack.
1444 AutoBitmapTexture abt(fContext, src, GrTextureParams::ClampNoFilter(), &text ure);
1445 if (!texture) {
1446 return false;
1447 }
1448
1449 return this->filterTexture(fContext, texture, src.width(), src.height(),
1450 filter, ctx, result, offset);
1451 }
1452
1453 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x , SkScalar y, 1353 void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x , SkScalar y,
1454 const SkPaint& paint) { 1354 const SkPaint& paint) {
1455 ASSERT_SINGLE_OWNER 1355 ASSERT_SINGLE_OWNER
1456 SkMatrix viewMatrix = *draw.fMatrix; 1356 SkMatrix viewMatrix = *draw.fMatrix;
1457 viewMatrix.preTranslate(x, y); 1357 viewMatrix.preTranslate(x, y);
1458 if (as_IB(image)->peekTexture()) { 1358 if (as_IB(image)->peekTexture()) {
1459 CHECK_SHOULD_DRAW(draw); 1359 CHECK_SHOULD_DRAW(draw);
1460 GrImageTextureAdjuster adjuster(as_IB(image)); 1360 GrImageTextureAdjuster adjuster(as_IB(image));
1461 this->drawTextureProducer(&adjuster, nullptr, nullptr, SkCanvas::kFast_S rcRectConstraint, 1361 this->drawTextureProducer(&adjuster, nullptr, nullptr, SkCanvas::kFast_S rcRectConstraint,
1462 viewMatrix, fClip, paint); 1362 viewMatrix, fClip, paint);
(...skipping 466 matching lines...) Expand 10 before | Expand all | Expand 10 after
1929 GrLayerHoister::UnlockLayers(fContext, atlasedNeedRendering); 1829 GrLayerHoister::UnlockLayers(fContext, atlasedNeedRendering);
1930 GrLayerHoister::UnlockLayers(fContext, atlasedRecycled); 1830 GrLayerHoister::UnlockLayers(fContext, atlasedRecycled);
1931 GrLayerHoister::End(fContext); 1831 GrLayerHoister::End(fContext);
1932 1832
1933 return true; 1833 return true;
1934 #else 1834 #else
1935 return false; 1835 return false;
1936 #endif 1836 #endif
1937 } 1837 }
1938 1838
1939 SkImageFilter::Cache* SkGpuDevice::NewImageFilterCache() {
1940 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1941 }
1942
1943 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1839 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1944 ASSERT_SINGLE_OWNER 1840 ASSERT_SINGLE_OWNER
1945 // We always return a transient cache, so it is freed after each 1841 // We always return a transient cache, so it is freed after each
1946 // filter traversal. 1842 // filter traversal.
1947 return SkGpuDevice::NewImageFilterCache(); 1843 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1948 } 1844 }
1949 1845
1950 #endif 1846 #endif
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