| Index: content/browser/renderer_host/input/touch_event_queue.cc
|
| diff --git a/content/browser/renderer_host/input/touch_event_queue.cc b/content/browser/renderer_host/input/touch_event_queue.cc
|
| index b92b24aaa23e6efba589c23ce32705ab4feaeef7..7fb04c5d5986087819c4c205e8a1c764bec6077d 100644
|
| --- a/content/browser/renderer_host/input/touch_event_queue.cc
|
| +++ b/content/browser/renderer_host/input/touch_event_queue.cc
|
| @@ -45,7 +45,7 @@ TouchEventWithLatencyInfo ObtainCancelEventForTouchEvent(
|
| bool ShouldTouchTriggerTimeout(const WebTouchEvent& event) {
|
| return (event.type == WebInputEvent::TouchStart ||
|
| event.type == WebInputEvent::TouchMove) &&
|
| - WebInputEventTraits::ShouldBlockEventStream(event) && event.cancelable;
|
| + event.dispatchType == WebInputEvent::Blocking;
|
| }
|
|
|
| // Compare all properties of touch points to determine the state.
|
| @@ -509,6 +509,7 @@ void TouchEventQueue::PrependTouchScrollNotification() {
|
| touch.event.type = WebInputEvent::TouchScrollStarted;
|
| touch.event.uniqueTouchEventId = 0;
|
| touch.event.touchesLength = 0;
|
| + touch.event.dispatchType = WebInputEvent::EventNonBlocking;
|
|
|
| auto it = touch_queue_.begin();
|
| DCHECK(it != touch_queue_.end());
|
| @@ -634,7 +635,9 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
|
| if (pending_async_touchmove_) {
|
| if (pending_async_touchmove_->CanCoalesceWith(touch)) {
|
| pending_async_touchmove_->CoalesceWith(touch);
|
| - pending_async_touchmove_->event.cancelable = !send_touch_events_async_;
|
| + pending_async_touchmove_->event.dispatchType =
|
| + send_touch_events_async_ ? WebInputEvent::EventNonBlocking
|
| + : WebInputEvent::Blocking;
|
| touch = *pending_async_touchmove_;
|
| pending_async_touchmove_.reset();
|
| } else {
|
| @@ -647,7 +650,7 @@ void TouchEventQueue::ForwardNextEventToRenderer() {
|
| // platform scrolling and JS pinching. Touchend events, however, remain
|
| // uncancelable, mitigating the risk of jank when transitioning to a fling.
|
| if (send_touch_events_async_ && touch.event.type != WebInputEvent::TouchStart)
|
| - touch.event.cancelable = false;
|
| + touch.event.dispatchType = WebInputEvent::EventNonBlocking;
|
|
|
| SendTouchEventImmediately(&touch);
|
| }
|
| @@ -656,7 +659,7 @@ void TouchEventQueue::FlushPendingAsyncTouchmove() {
|
| DCHECK(!dispatching_touch_);
|
| std::unique_ptr<TouchEventWithLatencyInfo> touch =
|
| std::move(pending_async_touchmove_);
|
| - touch->event.cancelable = false;
|
| + touch->event.dispatchType = WebInputEvent::EventNonBlocking;
|
| touch_queue_.push_front(new CoalescedWebTouchEvent(*touch, true));
|
| SendTouchEventImmediately(touch.get());
|
| }
|
| @@ -825,7 +828,7 @@ void TouchEventQueue::SendTouchEventImmediately(
|
| // timeout should not be started and the count also should not be increased.
|
| if (dispatching_touch_) {
|
| if (touch->event.type == WebInputEvent::TouchMove &&
|
| - !touch->event.cancelable) {
|
| + touch->event.dispatchType != WebInputEvent::Blocking) {
|
| // When we send out a uncancelable touch move, we increase the count and
|
| // we do not process input event ack any more, we will just ack to client
|
| // and wait for the ack from render. Also we will remove it from the front
|
|
|