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Issue 1888153002: WorkspaceLayoutManagerDelegate -> WorkspaceLayoutManagerBackdropDelegate (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: =default and merge Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "ash/root_window_controller.h" 9 #include "ash/root_window_controller.h"
10 #include "ash/shelf/shelf_layout_manager.h" 10 #include "ash/shelf/shelf_layout_manager.h"
11 #include "ash/shell.h" 11 #include "ash/shell.h"
12 #include "ash/shell_window_ids.h" 12 #include "ash/shell_window_ids.h"
13 #include "ash/wm/common/workspace/workspace_layout_manager_delegate.h"
13 #include "ash/wm/window_animations.h" 14 #include "ash/wm/window_animations.h"
14 #include "ash/wm/window_state.h" 15 #include "ash/wm/window_state.h"
15 #include "ash/wm/window_util.h" 16 #include "ash/wm/window_util.h"
16 #include "ash/wm/workspace/workspace_event_handler.h" 17 #include "ash/wm/workspace/workspace_event_handler.h"
17 #include "ash/wm/workspace/workspace_layout_manager.h" 18 #include "ash/wm/workspace/workspace_layout_manager.h"
18 #include "ash/wm/workspace/workspace_layout_manager_delegate.h" 19 #include "ash/wm/workspace/workspace_layout_manager_backdrop_delegate.h"
19 #include "ui/aura/client/aura_constants.h" 20 #include "ui/aura/client/aura_constants.h"
20 #include "ui/aura/window.h" 21 #include "ui/aura/window.h"
21 #include "ui/aura/window_event_dispatcher.h" 22 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/compositor/layer.h" 23 #include "ui/compositor/layer.h"
23 #include "ui/compositor/scoped_layer_animation_settings.h" 24 #include "ui/compositor/scoped_layer_animation_settings.h"
24 #include "ui/wm/core/visibility_controller.h" 25 #include "ui/wm/core/visibility_controller.h"
25 #include "ui/wm/core/window_animations.h" 26 #include "ui/wm/core/window_animations.h"
26 #include "ui/wm/public/activation_client.h" 27 #include "ui/wm/public/activation_client.h"
27 28
28 namespace ash { 29 namespace ash {
29 namespace { 30 namespace {
30 31
31 // Amount of time to pause before animating anything. Only used during initial 32 // Amount of time to pause before animating anything. Only used during initial
32 // animation (when logging in). 33 // animation (when logging in).
33 const int kInitialPauseTimeMS = 750; 34 const int kInitialPauseTimeMS = 750;
34 35
35 // Returns true if there are visible docked windows in the same screen as the 36 // Returns true if there are visible docked windows in the same screen as the
36 // |shelf|. 37 // |shelf|.
37 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) { 38 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) {
38 return shelf->dock_bounds().width() > 0; 39 return shelf->dock_bounds().width() > 0;
39 } 40 }
40 41
41 } // namespace 42 } // namespace
42 43
43 WorkspaceController::WorkspaceController(aura::Window* viewport) 44 WorkspaceController::WorkspaceController(
45 aura::Window* viewport,
46 std::unique_ptr<wm::WorkspaceLayoutManagerDelegate> delegate)
44 : viewport_(viewport), 47 : viewport_(viewport),
45 shelf_(NULL), 48 shelf_(NULL),
46 event_handler_(new WorkspaceEventHandler), 49 event_handler_(new WorkspaceEventHandler),
47 layout_manager_(new WorkspaceLayoutManager(viewport)) { 50 layout_manager_(
51 new WorkspaceLayoutManager(viewport, std::move(delegate))) {
48 SetWindowVisibilityAnimationTransition( 52 SetWindowVisibilityAnimationTransition(
49 viewport_, ::wm::ANIMATE_NONE); 53 viewport_, ::wm::ANIMATE_NONE);
50 54
51 viewport_->SetLayoutManager(layout_manager_); 55 viewport_->SetLayoutManager(layout_manager_);
52 viewport_->AddPreTargetHandler(event_handler_.get()); 56 viewport_->AddPreTargetHandler(event_handler_.get());
53 } 57 }
54 58
55 WorkspaceController::~WorkspaceController() { 59 WorkspaceController::~WorkspaceController() {
56 viewport_->SetLayoutManager(NULL); 60 viewport_->SetLayoutManager(NULL);
57 viewport_->RemovePreTargetHandler(event_handler_.get()); 61 viewport_->RemovePreTargetHandler(event_handler_.get());
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 } 98 }
95 } 99 }
96 100
97 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ? 101 return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ?
98 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : 102 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
99 WORKSPACE_WINDOW_STATE_DEFAULT; 103 WORKSPACE_WINDOW_STATE_DEFAULT;
100 } 104 }
101 105
102 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { 106 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
103 shelf_ = shelf; 107 shelf_ = shelf;
104 layout_manager_->SetShelf(shelf);
105 } 108 }
106 109
107 void WorkspaceController::DoInitialAnimation() { 110 void WorkspaceController::DoInitialAnimation() {
108 viewport_->Show(); 111 viewport_->Show();
109 112
110 viewport_->layer()->SetOpacity(0.0f); 113 viewport_->layer()->SetOpacity(0.0f);
111 SetTransformForScaleAnimation( 114 SetTransformForScaleAnimation(
112 viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE); 115 viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE);
113 116
114 // In order for pause to work we need to stop animations. 117 // In order for pause to work we need to stop animations.
(...skipping 12 matching lines...) Expand all
127 ui::LayerAnimationElement::VISIBILITY); 130 ui::LayerAnimationElement::VISIBILITY);
128 settings.SetTweenType(gfx::Tween::EASE_OUT); 131 settings.SetTweenType(gfx::Tween::EASE_OUT);
129 settings.SetTransitionDuration( 132 settings.SetTransitionDuration(
130 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); 133 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
131 viewport_->layer()->SetTransform(gfx::Transform()); 134 viewport_->layer()->SetTransform(gfx::Transform());
132 viewport_->layer()->SetOpacity(1.0f); 135 viewport_->layer()->SetOpacity(1.0f);
133 } 136 }
134 } 137 }
135 138
136 void WorkspaceController::SetMaximizeBackdropDelegate( 139 void WorkspaceController::SetMaximizeBackdropDelegate(
137 std::unique_ptr<WorkspaceLayoutManagerDelegate> delegate) { 140 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) {
138 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); 141 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate));
139 } 142 }
140 143
141 } // namespace ash 144 } // namespace ash
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