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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
| 11 | 11 |
| 12 def SetExpectations(self): | 12 def SetExpectations(self): |
| 13 # =================================== |
| 14 # Extension availability expectations |
| 15 # =================================== |
| 16 # It's expected that not all extensions will be available on all platforms. |
| 17 # Having a test listed here is not necessarily a problem. |
| 18 |
| 19 self.Fail('WebglExtension.EXT_color_buffer_float', |
| 20 ['win', 'mac', 'linux']) |
| 21 self.Fail('WebglExtension.WEBGL_compressed_texture_astc', |
| 22 ['win', 'mac', 'linux']) |
| 23 self.Fail('WebglExtension.WEBGL_compressed_texture_atc', |
| 24 ['win', 'mac', 'linux']) |
| 25 self.Fail('WebglExtension.WEBGL_compressed_texture_etc1', |
| 26 ['mac', 'linux']) |
| 27 self.Fail('WebglExtension.WEBGL_compressed_texture_pvrtc', |
| 28 ['win', 'mac', 'linux']) |
| 29 |
| 30 # ======================== |
| 31 # Conformance expectations |
| 32 # ======================== |
| 13 # All platforms. | 33 # All platforms. |
| 14 self.Skip('deqp/functional/gles3/builtinprecision*.html', bug=483282) | 34 self.Skip('deqp/functional/gles3/builtinprecision*.html', bug=483282) |
| 15 self.Skip('deqp/functional/gles3/draw.html', bug=483282) | 35 self.Skip('deqp/functional/gles3/draw.html', bug=483282) |
| 16 self.Skip('deqp/functional/gles3/fbocolorbuffer.html', bug=483282) | 36 self.Skip('deqp/functional/gles3/fbocolorbuffer.html', bug=483282) |
| 17 self.Skip('deqp/functional/gles3/fbocompleteness.html', bug=483282) | 37 self.Skip('deqp/functional/gles3/fbocompleteness.html', bug=483282) |
| 18 self.Skip('deqp/functional/gles3/fbodepthbuffer.html', bug=483282) | 38 self.Skip('deqp/functional/gles3/fbodepthbuffer.html', bug=483282) |
| 19 self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282) | 39 self.Skip('deqp/functional/gles3/fboinvalidate.html', bug=483282) |
| 20 self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282) | 40 self.Skip('deqp/functional/gles3/fbomultisample.html', bug=483282) |
| 21 self.Skip('deqp/functional/gles3/fborender.html', bug=483282) | 41 self.Skip('deqp/functional/gles3/fborender.html', bug=483282) |
| 22 self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282) | 42 self.Skip('deqp/functional/gles3/fragmentoutput.html', bug=483282) |
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| 471 # self.Fail(page_name, | 491 # self.Fail(page_name, |
| 472 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 492 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 473 # self.Fail(page_name, | 493 # self.Fail(page_name, |
| 474 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 494 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 475 | 495 |
| 476 # Conflicts if between a generic os condition and a specific version | 496 # Conflicts if between a generic os condition and a specific version |
| 477 # self.Fail(page_name, | 497 # self.Fail(page_name, |
| 478 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 498 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 479 # self.Fail(page_name, | 499 # self.Fail(page_name, |
| 480 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 500 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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