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Side by Side Diff: cc/trees/layer_tree_host_unittest_animation.cc

Issue 1887593003: CC Animation: Make layer_animation_controller a private member of ElementAnimations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host.h" 5 #include "cc/trees/layer_tree_host.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include "cc/animation/animation_curve.h" 9 #include "cc/animation/animation_curve.h"
10 #include "cc/animation/animation_host.h" 10 #include "cc/animation/animation_host.h"
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153 bool has_unfinished_animation) override { 153 bool has_unfinished_animation) override {
154 EXPECT_FALSE(has_unfinished_animation); 154 EXPECT_FALSE(has_unfinished_animation);
155 update_animation_state_was_called_ = true; 155 update_animation_state_was_called_ = true;
156 } 156 }
157 157
158 void NotifyAnimationStarted(base::TimeTicks monotonic_time, 158 void NotifyAnimationStarted(base::TimeTicks monotonic_time,
159 TargetProperty::Type target_property, 159 TargetProperty::Type target_property,
160 int group) override { 160 int group) override {
161 EXPECT_LT(base::TimeTicks(), monotonic_time); 161 EXPECT_LT(base::TimeTicks(), monotonic_time);
162 162
163 LayerAnimationController* controller = 163 Animation* animation =
164 player_->element_animations()->layer_animation_controller(); 164 player_->element_animations()->GetAnimation(TargetProperty::OPACITY);
165 Animation* animation = controller->GetAnimation(TargetProperty::OPACITY);
166 if (animation) 165 if (animation)
167 player_->RemoveAnimation(animation->id()); 166 player_->RemoveAnimation(animation->id());
168 167
169 EndTest(); 168 EndTest();
170 } 169 }
171 170
172 void AfterTest() override { EXPECT_TRUE(update_animation_state_was_called_); } 171 void AfterTest() override { EXPECT_TRUE(update_animation_state_was_called_); }
173 172
174 private: 173 private:
175 bool update_animation_state_was_called_; 174 bool update_animation_state_was_called_;
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
287 286
288 // Wait for the commit with the animation to happen. 287 // Wait for the commit with the animation to happen.
289 if (host_impl->sync_tree()->source_frame_number() != 0) 288 if (host_impl->sync_tree()->source_frame_number() != 0)
290 return; 289 return;
291 290
292 scoped_refptr<AnimationTimeline> timeline_impl = 291 scoped_refptr<AnimationTimeline> timeline_impl =
293 host_impl->animation_host()->GetTimelineById(timeline_id_); 292 host_impl->animation_host()->GetTimelineById(timeline_id_);
294 scoped_refptr<AnimationPlayer> player_child_impl = 293 scoped_refptr<AnimationPlayer> player_child_impl =
295 timeline_impl->GetPlayerById(player_child_id_); 294 timeline_impl->GetPlayerById(player_child_id_);
296 295
297 LayerAnimationController* controller_impl =
298 player_child_impl->element_animations()->layer_animation_controller();
299 Animation* animation = 296 Animation* animation =
300 controller_impl->GetAnimation(TargetProperty::OPACITY); 297 player_child_impl->element_animations()->GetAnimation(
298 TargetProperty::OPACITY);
301 299
302 const FloatAnimationCurve* curve = 300 const FloatAnimationCurve* curve =
303 animation->curve()->ToFloatAnimationCurve(); 301 animation->curve()->ToFloatAnimationCurve();
304 float start_opacity = curve->GetValue(base::TimeDelta()); 302 float start_opacity = curve->GetValue(base::TimeDelta());
305 float end_opacity = curve->GetValue(curve->Duration()); 303 float end_opacity = curve->GetValue(curve->Duration());
306 float linearly_interpolated_opacity = 304 float linearly_interpolated_opacity =
307 0.25f * end_opacity + 0.75f * start_opacity; 305 0.25f * end_opacity + 0.75f * start_opacity;
308 base::TimeDelta time = TimeUtil::Scale(curve->Duration(), 0.25f); 306 base::TimeDelta time = TimeUtil::Scale(curve->Duration(), 0.25f);
309 // If the linear timing function associated with this animation was not 307 // If the linear timing function associated with this animation was not
310 // picked up, then the linearly interpolated opacity would be different 308 // picked up, then the linearly interpolated opacity would be different
(...skipping 30 matching lines...) Expand all
341 player_child_->AttachLayer(picture_->id()); 339 player_child_->AttachLayer(picture_->id());
342 } 340 }
343 341
344 void BeginTest() override { 342 void BeginTest() override {
345 PostAddAnimationToMainThreadPlayer(player_child_.get()); 343 PostAddAnimationToMainThreadPlayer(player_child_.get());
346 } 344 }
347 345
348 void NotifyAnimationStarted(base::TimeTicks monotonic_time, 346 void NotifyAnimationStarted(base::TimeTicks monotonic_time,
349 TargetProperty::Type target_property, 347 TargetProperty::Type target_property,
350 int group) override { 348 int group) override {
351 LayerAnimationController* controller = 349 Animation* animation = player_child_->element_animations()->GetAnimation(
352 player_child_->element_animations()->layer_animation_controller(); 350 TargetProperty::OPACITY);
353 Animation* animation = controller->GetAnimation(TargetProperty::OPACITY);
354 main_start_time_ = animation->start_time(); 351 main_start_time_ = animation->start_time();
355 controller->RemoveAnimation(animation->id()); 352 player_child_->element_animations()->RemoveAnimation(animation->id());
356 EndTest(); 353 EndTest();
357 } 354 }
358 355
359 void UpdateAnimationState(LayerTreeHostImpl* impl_host, 356 void UpdateAnimationState(LayerTreeHostImpl* impl_host,
360 bool has_unfinished_animation) override { 357 bool has_unfinished_animation) override {
361 scoped_refptr<AnimationTimeline> timeline_impl = 358 scoped_refptr<AnimationTimeline> timeline_impl =
362 impl_host->animation_host()->GetTimelineById(timeline_id_); 359 impl_host->animation_host()->GetTimelineById(timeline_id_);
363 scoped_refptr<AnimationPlayer> player_child_impl = 360 scoped_refptr<AnimationPlayer> player_child_impl =
364 timeline_impl->GetPlayerById(player_child_id_); 361 timeline_impl->GetPlayerById(player_child_id_);
365 362
366 LayerAnimationController* controller = 363 Animation* animation =
367 player_child_impl->element_animations()->layer_animation_controller(); 364 player_child_impl->element_animations()->GetAnimation(
368 Animation* animation = controller->GetAnimation(TargetProperty::OPACITY); 365 TargetProperty::OPACITY);
369 if (!animation) 366 if (!animation)
370 return; 367 return;
371 368
372 impl_start_time_ = animation->start_time(); 369 impl_start_time_ = animation->start_time();
373 } 370 }
374 371
375 void AfterTest() override { 372 void AfterTest() override {
376 EXPECT_EQ(impl_start_time_, main_start_time_); 373 EXPECT_EQ(impl_start_time_, main_start_time_);
377 EXPECT_LT(base::TimeTicks(), impl_start_time_); 374 EXPECT_LT(base::TimeTicks(), impl_start_time_);
378 } 375 }
(...skipping 14 matching lines...) Expand all
393 public: 390 public:
394 void BeginTest() override { 391 void BeginTest() override {
395 AttachPlayersToTimeline(); 392 AttachPlayersToTimeline();
396 player_->AttachLayer(layer_tree_host()->root_layer()->id()); 393 player_->AttachLayer(layer_tree_host()->root_layer()->id());
397 PostAddInstantAnimationToMainThreadPlayer(player_.get()); 394 PostAddInstantAnimationToMainThreadPlayer(player_.get());
398 } 395 }
399 396
400 void NotifyAnimationFinished(base::TimeTicks monotonic_time, 397 void NotifyAnimationFinished(base::TimeTicks monotonic_time,
401 TargetProperty::Type target_property, 398 TargetProperty::Type target_property,
402 int group) override { 399 int group) override {
403 LayerAnimationController* controller = 400 Animation* animation =
404 player_->element_animations()->layer_animation_controller(); 401 player_->element_animations()->GetAnimation(TargetProperty::OPACITY);
405 Animation* animation = controller->GetAnimation(TargetProperty::OPACITY);
406 if (animation) 402 if (animation)
407 controller->RemoveAnimation(animation->id()); 403 player_->element_animations()->RemoveAnimation(animation->id());
408 EndTest(); 404 EndTest();
409 } 405 }
410 406
411 void AfterTest() override {} 407 void AfterTest() override {}
412 }; 408 };
413 409
414 SINGLE_AND_MULTI_THREAD_TEST_F( 410 SINGLE_AND_MULTI_THREAD_TEST_F(
415 LayerTreeHostAnimationTestAnimationFinishedEvents); 411 LayerTreeHostAnimationTestAnimationFinishedEvents);
416 412
417 // Ensures that when opacity is being animated, this value does not cause the 413 // Ensures that when opacity is being animated, this value does not cause the
(...skipping 18 matching lines...) Expand all
436 void BeginTest() override { 432 void BeginTest() override {
437 PostAddAnimationToMainThreadPlayer(player_.get()); 433 PostAddAnimationToMainThreadPlayer(player_.get());
438 } 434 }
439 435
440 void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override { 436 void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
441 scoped_refptr<AnimationTimeline> timeline_impl = 437 scoped_refptr<AnimationTimeline> timeline_impl =
442 host_impl->animation_host()->GetTimelineById(timeline_id_); 438 host_impl->animation_host()->GetTimelineById(timeline_id_);
443 scoped_refptr<AnimationPlayer> player_impl = 439 scoped_refptr<AnimationPlayer> player_impl =
444 timeline_impl->GetPlayerById(player_id_); 440 timeline_impl->GetPlayerById(player_id_);
445 441
446 LayerAnimationController* controller_impl = 442 Animation* animation_impl = player_impl->element_animations()->GetAnimation(
447 player_impl->element_animations()->layer_animation_controller(); 443 TargetProperty::OPACITY);
448 Animation* animation_impl = 444 player_impl->element_animations()->RemoveAnimation(animation_impl->id());
449 controller_impl->GetAnimation(TargetProperty::OPACITY);
450 controller_impl->RemoveAnimation(animation_impl->id());
451 EndTest(); 445 EndTest();
452 } 446 }
453 447
454 void AfterTest() override { 448 void AfterTest() override {
455 // Update() should have been called once, proving that the layer was not 449 // Update() should have been called once, proving that the layer was not
456 // skipped. 450 // skipped.
457 EXPECT_EQ(1, update_check_layer_->update_count()); 451 EXPECT_EQ(1, update_check_layer_->update_count());
458 452
459 // clear update_check_layer_ so LayerTreeHost dies. 453 // clear update_check_layer_ so LayerTreeHost dies.
460 update_check_layer_ = NULL; 454 update_check_layer_ = NULL;
(...skipping 333 matching lines...) Expand 10 before | Expand all | Expand 10 after
794 788
795 void BeginTest() override { PostSetNeedsCommitToMainThread(); } 789 void BeginTest() override { PostSetNeedsCommitToMainThread(); }
796 790
797 void BeginMainFrame(const BeginFrameArgs& args) override { 791 void BeginMainFrame(const BeginFrameArgs& args) override {
798 switch (layer_tree_host()->source_frame_number()) { 792 switch (layer_tree_host()->source_frame_number()) {
799 case 0: 793 case 0:
800 break; 794 break;
801 case 1: { 795 case 1: {
802 Animation* animation = 796 Animation* animation =
803 player_child_->element_animations() 797 player_child_->element_animations()
804 ->layer_animation_controller()
805 ->GetAnimation(TargetProperty::SCROLL_OFFSET); 798 ->GetAnimation(TargetProperty::SCROLL_OFFSET);
806 player_child_->RemoveAnimation(animation->id()); 799 player_child_->RemoveAnimation(animation->id());
807 scroll_layer_->SetScrollOffset(final_postion_); 800 scroll_layer_->SetScrollOffset(final_postion_);
808 break; 801 break;
809 } 802 }
810 default: 803 default:
811 EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset()); 804 EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset());
812 } 805 }
813 } 806 }
814 807
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827 } 820 }
828 821
829 scoped_refptr<AnimationTimeline> timeline_impl = 822 scoped_refptr<AnimationTimeline> timeline_impl =
830 host_impl->animation_host()->GetTimelineById(timeline_id_); 823 host_impl->animation_host()->GetTimelineById(timeline_id_);
831 scoped_refptr<AnimationPlayer> player_impl = 824 scoped_refptr<AnimationPlayer> player_impl =
832 timeline_impl->GetPlayerById(player_child_id_); 825 timeline_impl->GetPlayerById(player_child_id_);
833 826
834 LayerImpl* scroll_layer_impl = 827 LayerImpl* scroll_layer_impl =
835 host_impl->active_tree()->root_layer()->children()[0]; 828 host_impl->active_tree()->root_layer()->children()[0];
836 Animation* animation = player_impl->element_animations() 829 Animation* animation = player_impl->element_animations()
837 ->layer_animation_controller()
838 ->GetAnimation(TargetProperty::SCROLL_OFFSET); 830 ->GetAnimation(TargetProperty::SCROLL_OFFSET);
839 831
840 if (!animation || animation->run_state() != Animation::RUNNING) { 832 if (!animation || animation->run_state() != Animation::RUNNING) {
841 host_impl->BlockNotifyReadyToActivateForTesting(false); 833 host_impl->BlockNotifyReadyToActivateForTesting(false);
842 return; 834 return;
843 } 835 }
844 836
845 // Block activation until the running animation has a chance to produce a 837 // Block activation until the running animation has a chance to produce a
846 // scroll delta. 838 // scroll delta.
847 gfx::Vector2dF scroll_delta = ScrollDelta(scroll_layer_impl); 839 gfx::Vector2dF scroll_delta = ScrollDelta(scroll_layer_impl);
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
943 host_impl->animation_host()->GetTimelineById(timeline_id_); 935 host_impl->animation_host()->GetTimelineById(timeline_id_);
944 scoped_refptr<AnimationPlayer> player_impl = 936 scoped_refptr<AnimationPlayer> player_impl =
945 timeline_impl->GetPlayerById(player_id_); 937 timeline_impl->GetPlayerById(player_id_);
946 scoped_refptr<AnimationPlayer> player_child_impl = 938 scoped_refptr<AnimationPlayer> player_child_impl =
947 timeline_impl->GetPlayerById(player_child_id_); 939 timeline_impl->GetPlayerById(player_child_id_);
948 940
949 // wait for tree activation. 941 // wait for tree activation.
950 if (!player_impl->element_animations()) 942 if (!player_impl->element_animations())
951 return; 943 return;
952 944
953 LayerAnimationController* root_controller_impl = 945 Animation* root_animation = player_impl->element_animations()->GetAnimation(
954 player_impl->element_animations()->layer_animation_controller(); 946 TargetProperty::OPACITY);
955 Animation* root_animation =
956 root_controller_impl->GetAnimation(TargetProperty::OPACITY);
957 if (!root_animation || root_animation->run_state() != Animation::RUNNING) 947 if (!root_animation || root_animation->run_state() != Animation::RUNNING)
958 return; 948 return;
959 949
960 LayerAnimationController* child_controller_impl =
961 player_child_impl->element_animations()->layer_animation_controller();
962 Animation* child_animation = 950 Animation* child_animation =
963 child_controller_impl->GetAnimation(TargetProperty::OPACITY); 951 player_child_impl->element_animations()->GetAnimation(
952 TargetProperty::OPACITY);
964 EXPECT_EQ(Animation::RUNNING, child_animation->run_state()); 953 EXPECT_EQ(Animation::RUNNING, child_animation->run_state());
965 EXPECT_EQ(root_animation->start_time(), child_animation->start_time()); 954 EXPECT_EQ(root_animation->start_time(), child_animation->start_time());
966 root_controller_impl->AbortAnimations(TargetProperty::OPACITY); 955 player_impl->element_animations()->AbortAnimations(TargetProperty::OPACITY);
967 root_controller_impl->AbortAnimations(TargetProperty::TRANSFORM); 956 player_impl->element_animations()->AbortAnimations(
968 child_controller_impl->AbortAnimations(TargetProperty::OPACITY); 957 TargetProperty::TRANSFORM);
958 player_child_impl->element_animations()->AbortAnimations(
959 TargetProperty::OPACITY);
969 EndTest(); 960 EndTest();
970 } 961 }
971 962
972 void AfterTest() override {} 963 void AfterTest() override {}
973 964
974 private: 965 private:
975 int frame_count_with_pending_tree_; 966 int frame_count_with_pending_tree_;
976 }; 967 };
977 968
978 // This test blocks activation which is not supported for single thread mode. 969 // This test blocks activation which is not supported for single thread mode.
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1017 // After checking this on the sync tree, we will activate, which will cause 1008 // After checking this on the sync tree, we will activate, which will cause
1018 // PrepareTiles to happen again (which races with the test exiting). 1009 // PrepareTiles to happen again (which races with the test exiting).
1019 if (TestEnded()) 1010 if (TestEnded())
1020 return; 1011 return;
1021 1012
1022 scoped_refptr<AnimationTimeline> timeline_impl = 1013 scoped_refptr<AnimationTimeline> timeline_impl =
1023 host_impl->animation_host()->GetTimelineById(timeline_id_); 1014 host_impl->animation_host()->GetTimelineById(timeline_id_);
1024 scoped_refptr<AnimationPlayer> player_impl = 1015 scoped_refptr<AnimationPlayer> player_impl =
1025 timeline_impl->GetPlayerById(player_id_); 1016 timeline_impl->GetPlayerById(player_id_);
1026 1017
1027 LayerAnimationController* controller_impl =
1028 player_impl->element_animations()->layer_animation_controller();
1029
1030 LayerImpl* root = host_impl->sync_tree()->root_layer(); 1018 LayerImpl* root = host_impl->sync_tree()->root_layer();
1031 LayerImpl* child = root->children()[0]; 1019 LayerImpl* child = root->children()[0];
1032 Animation* animation = 1020 Animation* animation = player_impl->element_animations()->GetAnimation(
1033 controller_impl->GetAnimation(TargetProperty::TRANSFORM); 1021 TargetProperty::TRANSFORM);
1034 1022
1035 // The animation should be starting for the first frame. 1023 // The animation should be starting for the first frame.
1036 EXPECT_EQ(Animation::STARTING, animation->run_state()); 1024 EXPECT_EQ(Animation::STARTING, animation->run_state());
1037 1025
1038 // And the transform should be propogated to the sync tree layer, at its 1026 // And the transform should be propogated to the sync tree layer, at its
1039 // starting state which is 6,7. 1027 // starting state which is 6,7.
1040 gfx::Transform expected_transform; 1028 gfx::Transform expected_transform;
1041 expected_transform.Translate(6.0, 7.0); 1029 expected_transform.Translate(6.0, 7.0);
1042 EXPECT_EQ(expected_transform, child->DrawTransform()); 1030 EXPECT_EQ(expected_transform, child->DrawTransform());
1043 // And the sync tree layer should know it is animating. 1031 // And the sync tree layer should know it is animating.
1044 EXPECT_TRUE(child->screen_space_transform_is_animating()); 1032 EXPECT_TRUE(child->screen_space_transform_is_animating());
1045 1033
1046 controller_impl->AbortAnimations(TargetProperty::TRANSFORM); 1034 player_impl->element_animations()->AbortAnimations(
1035 TargetProperty::TRANSFORM);
1047 EndTest(); 1036 EndTest();
1048 } 1037 }
1049 1038
1050 void AfterTest() override {} 1039 void AfterTest() override {}
1051 1040
1052 FakeContentLayerClient client_; 1041 FakeContentLayerClient client_;
1053 scoped_refptr<Layer> layer_; 1042 scoped_refptr<Layer> layer_;
1054 }; 1043 };
1055 1044
1056 SINGLE_AND_MULTI_THREAD_TEST_F( 1045 SINGLE_AND_MULTI_THREAD_TEST_F(
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
1218 } 1207 }
1219 1208
1220 void BeginTest() override { PostSetNeedsCommitToMainThread(); } 1209 void BeginTest() override { PostSetNeedsCommitToMainThread(); }
1221 1210
1222 void DidCommit() override { 1211 void DidCommit() override {
1223 switch (layer_tree_host()->source_frame_number()) { 1212 switch (layer_tree_host()->source_frame_number()) {
1224 case 1: 1213 case 1:
1225 AddAnimatedTransformToPlayer(player_child_.get(), 1.0, 5, 5); 1214 AddAnimatedTransformToPlayer(player_child_.get(), 1.0, 5, 5);
1226 break; 1215 break;
1227 case 2: 1216 case 2:
1228 LayerAnimationController* controller =
1229 player_child_->element_animations()->layer_animation_controller();
1230 Animation* animation = 1217 Animation* animation =
1231 controller->GetAnimation(TargetProperty::TRANSFORM); 1218 player_child_->element_animations()->GetAnimation(
1219 TargetProperty::TRANSFORM);
1232 player_child_->RemoveAnimation(animation->id()); 1220 player_child_->RemoveAnimation(animation->id());
1233 gfx::Transform transform; 1221 gfx::Transform transform;
1234 transform.Translate(10.f, 10.f); 1222 transform.Translate(10.f, 10.f);
1235 layer_->SetTransform(transform); 1223 layer_->SetTransform(transform);
1236 1224
1237 // Do something that causes property trees to get rebuilt. This is 1225 // Do something that causes property trees to get rebuilt. This is
1238 // intended to simulate the conditions that caused the bug whose fix 1226 // intended to simulate the conditions that caused the bug whose fix
1239 // this is testing (the test will pass without it but won't test what 1227 // this is testing (the test will pass without it but won't test what
1240 // we want it to). We were updating the wrong transform node at the end 1228 // we want it to). We were updating the wrong transform node at the end
1241 // of an animation (we were assuming the layer with the finished 1229 // of an animation (we were assuming the layer with the finished
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
1298 } 1286 }
1299 1287
1300 void BeginTest() override { PostSetNeedsCommitToMainThread(); } 1288 void BeginTest() override { PostSetNeedsCommitToMainThread(); }
1301 1289
1302 void DidCommit() override { 1290 void DidCommit() override {
1303 switch (layer_tree_host()->source_frame_number()) { 1291 switch (layer_tree_host()->source_frame_number()) {
1304 case 1: 1292 case 1:
1305 AddAnimatedTransformToPlayer(player_.get(), 1.0, 5, 5); 1293 AddAnimatedTransformToPlayer(player_.get(), 1.0, 5, 5);
1306 break; 1294 break;
1307 case 2: 1295 case 2:
1308 LayerAnimationController* controller = 1296 Animation* animation = player_->element_animations()->GetAnimation(
1309 player_->element_animations()->layer_animation_controller(); 1297 TargetProperty::TRANSFORM);
1310 Animation* animation =
1311 controller->GetAnimation(TargetProperty::TRANSFORM);
1312 player_->RemoveAnimation(animation->id()); 1298 player_->RemoveAnimation(animation->id());
1313 break; 1299 break;
1314 } 1300 }
1315 } 1301 }
1316 1302
1317 void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override { 1303 void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
1318 LayerImpl* root = host_impl->sync_tree()->root_layer(); 1304 LayerImpl* root = host_impl->sync_tree()->root_layer();
1319 LayerImpl* child = root->children()[0]; 1305 LayerImpl* child = root->children()[0];
1320 switch (host_impl->sync_tree()->source_frame_number()) { 1306 switch (host_impl->sync_tree()->source_frame_number()) {
1321 case 0: 1307 case 0:
(...skipping 298 matching lines...) Expand 10 before | Expand all | Expand 10 after
1620 private: 1606 private:
1621 scoped_refptr<Layer> layer_; 1607 scoped_refptr<Layer> layer_;
1622 FakeContentLayerClient client_; 1608 FakeContentLayerClient client_;
1623 }; 1609 };
1624 1610
1625 MULTI_THREAD_TEST_F( 1611 MULTI_THREAD_TEST_F(
1626 LayerTreeHostAnimationTestRebuildPropertyTreesOnAnimationSetNeedsCommit); 1612 LayerTreeHostAnimationTestRebuildPropertyTreesOnAnimationSetNeedsCommit);
1627 1613
1628 } // namespace 1614 } // namespace
1629 } // namespace cc 1615 } // namespace cc
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