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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 1887243002: cc: Remove retro frames from scheduler. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index ee88bfc1efdfd9399be8d2f912a2574bfe57e9e6..c0391f3508dfba53cedad2d5844527e458627d66 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -45,9 +45,6 @@
PerformAction(&state, action); \
if (action == SchedulerStateMachine::ACTION_NONE) { \
if (state.begin_impl_frame_state() == \
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \
- state.OnBeginImplFrameDeadlinePending(); \
- if (state.begin_impl_frame_state() == \
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \
state.OnBeginImplFrameIdle(); \
}
@@ -66,7 +63,6 @@ namespace {
const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] =
{SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE,
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, };
@@ -426,8 +422,6 @@ TEST(SchedulerStateMachineTest,
// Start a frame.
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.CommitPending());
// Failing a draw triggers request for a new BeginMainFrame.
@@ -447,8 +441,6 @@ TEST(SchedulerStateMachineTest,
EXPECT_TRUE(state.RedrawPending());
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
@@ -469,8 +461,6 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
// Start a frame.
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
EXPECT_FALSE(state.CommitPending());
// Failing a draw triggers because of high res tiles missing
@@ -490,8 +480,6 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
EXPECT_FALSE(state.RedrawPending());
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameIdle();
@@ -510,8 +498,6 @@ TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) {
// Verify we draw with the new frame.
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_SUCCESS);
EXPECT_ACTION_UPDATE_STATE(
@@ -606,8 +592,6 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
state.SetNeedsRedraw(true);
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
@@ -641,8 +625,6 @@ TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) {
state.SetNeedsRedraw(true);
state.OnBeginImplFrame();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
state.OnBeginImplFrameDeadline();
state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS);
EXPECT_ACTION_UPDATE_STATE(
@@ -922,11 +904,6 @@ TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) {
// Expect to commit regardless of BeginImplFrame state.
EXPECT_IMPL_FRAME_STATE(
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
-
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
@@ -941,7 +918,7 @@ TEST(SchedulerStateMachineTest, TestSetNeedsBeginMainFrameIsNotLost) {
state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
// Finish the commit and activate, then make sure we start the next commit
@@ -1562,11 +1539,6 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
-
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -1624,11 +1596,6 @@ TEST(SchedulerStateMachineTest,
state.OnBeginImplFrame();
EXPECT_IMPL_FRAME_STATE(
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
-
- state.OnBeginImplFrameDeadlinePending();
- EXPECT_IMPL_FRAME_STATE(
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
@@ -2125,7 +2092,6 @@ TEST(SchedulerStateMachineTest, NoOutputSurfaceCreationWhileCommitPending) {
// Trigger the deadline and ensure that the scheduler does not trigger any
// actions until we receive a response for the pending commit.
- state.OnBeginImplFrameDeadlinePending();
state.OnBeginImplFrameDeadline();
state.OnBeginImplFrameIdle();
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
@@ -2161,7 +2127,6 @@ TEST(SchedulerStateMachineTest, OutputSurfaceCreationWhileCommitPending) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Cycle through the frame stages to clear the scheduler state.
- state.OnBeginImplFrameDeadlinePending();
state.OnBeginImplFrameDeadline();
state.OnBeginImplFrameIdle();

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