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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Utility methods for the Core Audio API on Windows. | 5 // Utility methods for the Core Audio API on Windows. |
6 // Always ensure that Core Audio is supported before using these methods. | 6 // Always ensure that Core Audio is supported before using these methods. |
7 // Use media::CoreAudioUtil::IsSupported() for this purpose. | 7 // Use media::CoreAudioIsSupported() for this purpose. |
8 // Also, all methods must be called on a valid COM thread. This can be done | 8 // Also, all methods must be called on a valid COM thread. This can be done |
9 // by using the base::win::ScopedCOMInitializer helper class. | 9 // by using the base::win::ScopedCOMInitializer helper class. |
10 | 10 |
11 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | 11 #ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
12 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | 12 #define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
13 | 13 |
14 #include <audioclient.h> | 14 #include <audioclient.h> |
15 #include <mmdeviceapi.h> | 15 #include <mmdeviceapi.h> |
16 #include <string> | 16 #include <string> |
17 | 17 |
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226 | 226 |
227 private: | 227 private: |
228 CoreAudioUtil() {} | 228 CoreAudioUtil() {} |
229 ~CoreAudioUtil() {} | 229 ~CoreAudioUtil() {} |
230 DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); | 230 DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); |
231 }; | 231 }; |
232 | 232 |
233 } // namespace media | 233 } // namespace media |
234 | 234 |
235 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | 235 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
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