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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/in_process_command_buffer.h" | 5 #include "gpu/command_buffer/service/in_process_command_buffer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <queue> | 10 #include <queue> |
11 #include <set> | 11 #include <set> |
12 #include <utility> | 12 #include <utility> |
13 | 13 |
14 #include "base/bind.h" | 14 #include "base/bind.h" |
15 #include "base/bind_helpers.h" | 15 #include "base/bind_helpers.h" |
16 #include "base/command_line.h" | 16 #include "base/command_line.h" |
17 #include "base/lazy_instance.h" | 17 #include "base/lazy_instance.h" |
18 #include "base/location.h" | 18 #include "base/location.h" |
19 #include "base/logging.h" | 19 #include "base/logging.h" |
20 #include "base/memory/weak_ptr.h" | 20 #include "base/memory/weak_ptr.h" |
21 #include "base/numerics/safe_conversions.h" | 21 #include "base/numerics/safe_conversions.h" |
22 #include "base/sequence_checker.h" | 22 #include "base/sequence_checker.h" |
23 #include "base/single_thread_task_runner.h" | 23 #include "base/single_thread_task_runner.h" |
24 #include "base/thread_task_runner_handle.h" | 24 #include "base/thread_task_runner_handle.h" |
25 #include "gpu/command_buffer/client/gpu_control_client.h" | |
26 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" | 25 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
27 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" | 26 #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
28 #include "gpu/command_buffer/common/sync_token.h" | 27 #include "gpu/command_buffer/common/sync_token.h" |
29 #include "gpu/command_buffer/common/value_state.h" | 28 #include "gpu/command_buffer/common/value_state.h" |
30 #include "gpu/command_buffer/service/command_buffer_service.h" | 29 #include "gpu/command_buffer/service/command_buffer_service.h" |
31 #include "gpu/command_buffer/service/command_executor.h" | 30 #include "gpu/command_buffer/service/command_executor.h" |
32 #include "gpu/command_buffer/service/context_group.h" | 31 #include "gpu/command_buffer/service/context_group.h" |
33 #include "gpu/command_buffer/service/gl_context_virtual.h" | 32 #include "gpu/command_buffer/service/gl_context_virtual.h" |
34 #include "gpu/command_buffer/service/gpu_preferences.h" | 33 #include "gpu/command_buffer/service/gpu_preferences.h" |
35 #include "gpu/command_buffer/service/image_factory.h" | 34 #include "gpu/command_buffer/service/image_factory.h" |
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206 } | 205 } |
207 return program_cache_.get(); | 206 return program_cache_.get(); |
208 } | 207 } |
209 | 208 |
210 InProcessCommandBuffer::InProcessCommandBuffer( | 209 InProcessCommandBuffer::InProcessCommandBuffer( |
211 const scoped_refptr<Service>& service) | 210 const scoped_refptr<Service>& service) |
212 : command_buffer_id_( | 211 : command_buffer_id_( |
213 CommandBufferId::FromUnsafeValue(g_next_command_buffer_id.GetNext())), | 212 CommandBufferId::FromUnsafeValue(g_next_command_buffer_id.GetNext())), |
214 delayed_work_pending_(false), | 213 delayed_work_pending_(false), |
215 image_factory_(nullptr), | 214 image_factory_(nullptr), |
216 gpu_control_client_(nullptr), | |
217 #if DCHECK_IS_ON() | |
218 context_lost_(false), | |
219 #endif | |
220 last_put_offset_(-1), | 215 last_put_offset_(-1), |
221 gpu_memory_buffer_manager_(nullptr), | 216 gpu_memory_buffer_manager_(nullptr), |
222 next_fence_sync_release_(1), | 217 next_fence_sync_release_(1), |
223 flushed_fence_sync_release_(0), | 218 flushed_fence_sync_release_(0), |
224 flush_event_(false, false), | 219 flush_event_(false, false), |
225 service_(GetInitialService(service)), | 220 service_(GetInitialService(service)), |
226 fence_sync_wait_event_(false, false), | 221 fence_sync_wait_event_(false, false), |
227 client_thread_weak_ptr_factory_(this), | |
228 gpu_thread_weak_ptr_factory_(this) { | 222 gpu_thread_weak_ptr_factory_(this) { |
229 DCHECK(service_.get()); | 223 DCHECK(service_.get()); |
230 next_image_id_.GetNext(); | 224 next_image_id_.GetNext(); |
231 } | 225 } |
232 | 226 |
233 InProcessCommandBuffer::~InProcessCommandBuffer() { | 227 InProcessCommandBuffer::~InProcessCommandBuffer() { |
234 Destroy(); | 228 Destroy(); |
235 } | 229 } |
236 | 230 |
237 bool InProcessCommandBuffer::MakeCurrent() { | 231 bool InProcessCommandBuffer::MakeCurrent() { |
238 CheckSequencedThread(); | 232 CheckSequencedThread(); |
239 command_buffer_lock_.AssertAcquired(); | 233 command_buffer_lock_.AssertAcquired(); |
240 | 234 |
241 if (error::IsError(command_buffer_->GetLastState().error)) { | 235 if (error::IsError(command_buffer_->GetLastState().error)) { |
242 DLOG(ERROR) << "MakeCurrent failed because context lost."; | 236 DLOG(ERROR) << "MakeCurrent failed because context lost."; |
243 return false; | 237 return false; |
244 } | 238 } |
245 if (!decoder_->MakeCurrent()) { | 239 if (!decoder_->MakeCurrent()) { |
246 DLOG(ERROR) << "Context lost because MakeCurrent failed."; | 240 DLOG(ERROR) << "Context lost because MakeCurrent failed."; |
247 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); | 241 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); |
248 command_buffer_->SetParseError(gpu::error::kLostContext); | 242 command_buffer_->SetParseError(gpu::error::kLostContext); |
249 return false; | 243 return false; |
250 } | 244 } |
251 return true; | 245 return true; |
252 } | 246 } |
253 | 247 |
254 void InProcessCommandBuffer::PumpCommandsOnGpuThread() { | 248 void InProcessCommandBuffer::PumpCommands() { |
255 CheckSequencedThread(); | 249 CheckSequencedThread(); |
256 command_buffer_lock_.AssertAcquired(); | 250 command_buffer_lock_.AssertAcquired(); |
257 | 251 |
258 if (!MakeCurrent()) | 252 if (!MakeCurrent()) |
259 return; | 253 return; |
260 | 254 |
261 executor_->PutChanged(); | 255 executor_->PutChanged(); |
262 } | 256 } |
263 | 257 |
| 258 bool InProcessCommandBuffer::GetBufferChanged(int32_t transfer_buffer_id) { |
| 259 CheckSequencedThread(); |
| 260 command_buffer_lock_.AssertAcquired(); |
| 261 command_buffer_->SetGetBuffer(transfer_buffer_id); |
| 262 return true; |
| 263 } |
| 264 |
264 bool InProcessCommandBuffer::Initialize( | 265 bool InProcessCommandBuffer::Initialize( |
265 scoped_refptr<gfx::GLSurface> surface, | 266 scoped_refptr<gfx::GLSurface> surface, |
266 bool is_offscreen, | 267 bool is_offscreen, |
267 gfx::AcceleratedWidget window, | 268 gfx::AcceleratedWidget window, |
268 const gfx::Size& size, | 269 const gfx::Size& size, |
269 const std::vector<int32_t>& attribs, | 270 const std::vector<int32_t>& attribs, |
270 gfx::GpuPreference gpu_preference, | 271 gfx::GpuPreference gpu_preference, |
| 272 const base::Closure& context_lost_callback, |
271 InProcessCommandBuffer* share_group, | 273 InProcessCommandBuffer* share_group, |
272 GpuMemoryBufferManager* gpu_memory_buffer_manager, | 274 GpuMemoryBufferManager* gpu_memory_buffer_manager, |
273 ImageFactory* image_factory) { | 275 ImageFactory* image_factory) { |
274 DCHECK(!share_group || service_.get() == share_group->service_.get()); | 276 DCHECK(!share_group || service_.get() == share_group->service_.get()); |
| 277 context_lost_callback_ = WrapCallback(context_lost_callback); |
275 | 278 |
276 if (surface) { | 279 if (surface.get()) { |
277 // GPU thread must be the same as client thread due to GLSurface not being | 280 // GPU thread must be the same as client thread due to GLSurface not being |
278 // thread safe. | 281 // thread safe. |
279 sequence_checker_.reset(new base::SequenceChecker); | 282 sequence_checker_.reset(new base::SequenceChecker); |
280 surface_ = surface; | 283 surface_ = surface; |
281 } else { | |
282 origin_task_runner_ = base::ThreadTaskRunnerHandle::Get(); | |
283 client_thread_weak_ptr_ = client_thread_weak_ptr_factory_.GetWeakPtr(); | |
284 } | 284 } |
285 | 285 |
286 gpu::Capabilities capabilities; | 286 gpu::Capabilities capabilities; |
287 InitializeOnGpuThreadParams params(is_offscreen, | 287 InitializeOnGpuThreadParams params(is_offscreen, |
288 window, | 288 window, |
289 size, | 289 size, |
290 attribs, | 290 attribs, |
291 gpu_preference, | 291 gpu_preference, |
292 &capabilities, | 292 &capabilities, |
293 share_group, | 293 share_group, |
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321 | 321 |
322 DCHECK(params.size.width() >= 0 && params.size.height() >= 0); | 322 DCHECK(params.size.width() >= 0 && params.size.height() >= 0); |
323 | 323 |
324 TransferBufferManager* manager = new TransferBufferManager(nullptr); | 324 TransferBufferManager* manager = new TransferBufferManager(nullptr); |
325 transfer_buffer_manager_ = manager; | 325 transfer_buffer_manager_ = manager; |
326 manager->Initialize(); | 326 manager->Initialize(); |
327 | 327 |
328 scoped_ptr<CommandBufferService> command_buffer( | 328 scoped_ptr<CommandBufferService> command_buffer( |
329 new CommandBufferService(transfer_buffer_manager_.get())); | 329 new CommandBufferService(transfer_buffer_manager_.get())); |
330 command_buffer->SetPutOffsetChangeCallback(base::Bind( | 330 command_buffer->SetPutOffsetChangeCallback(base::Bind( |
331 &InProcessCommandBuffer::PumpCommandsOnGpuThread, gpu_thread_weak_ptr_)); | 331 &InProcessCommandBuffer::PumpCommands, gpu_thread_weak_ptr_)); |
332 command_buffer->SetParseErrorCallback(base::Bind( | 332 command_buffer->SetParseErrorCallback(base::Bind( |
333 &InProcessCommandBuffer::OnContextLostOnGpuThread, gpu_thread_weak_ptr_)); | 333 &InProcessCommandBuffer::OnContextLost, gpu_thread_weak_ptr_)); |
334 | 334 |
335 if (!command_buffer->Initialize()) { | 335 if (!command_buffer->Initialize()) { |
336 LOG(ERROR) << "Could not initialize command buffer."; | 336 LOG(ERROR) << "Could not initialize command buffer."; |
337 DestroyOnGpuThread(); | 337 DestroyOnGpuThread(); |
338 return false; | 338 return false; |
339 } | 339 } |
340 | 340 |
341 gl_share_group_ = params.context_group | 341 gl_share_group_ = params.context_group |
342 ? params.context_group->gl_share_group_ | 342 ? params.context_group->gl_share_group_ |
343 : service_->share_group(); | 343 : service_->share_group(); |
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448 base::Bind(&InProcessCommandBuffer::WaitFenceSyncOnGpuThread, | 448 base::Bind(&InProcessCommandBuffer::WaitFenceSyncOnGpuThread, |
449 base::Unretained(this))); | 449 base::Unretained(this))); |
450 | 450 |
451 image_factory_ = params.image_factory; | 451 image_factory_ = params.image_factory; |
452 | 452 |
453 return true; | 453 return true; |
454 } | 454 } |
455 | 455 |
456 void InProcessCommandBuffer::Destroy() { | 456 void InProcessCommandBuffer::Destroy() { |
457 CheckSequencedThread(); | 457 CheckSequencedThread(); |
458 client_thread_weak_ptr_factory_.InvalidateWeakPtrs(); | 458 |
459 gpu_control_client_ = nullptr; | |
460 base::WaitableEvent completion(true, false); | 459 base::WaitableEvent completion(true, false); |
461 bool result = false; | 460 bool result = false; |
462 base::Callback<bool(void)> destroy_task = base::Bind( | 461 base::Callback<bool(void)> destroy_task = base::Bind( |
463 &InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this)); | 462 &InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this)); |
464 QueueTask( | 463 QueueTask( |
465 base::Bind(&RunTaskWithResult<bool>, destroy_task, &result, &completion)); | 464 base::Bind(&RunTaskWithResult<bool>, destroy_task, &result, &completion)); |
466 completion.Wait(); | 465 completion.Wait(); |
467 } | 466 } |
468 | 467 |
469 bool InProcessCommandBuffer::DestroyOnGpuThread() { | 468 bool InProcessCommandBuffer::DestroyOnGpuThread() { |
470 CheckSequencedThread(); | 469 CheckSequencedThread(); |
471 gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs(); | 470 gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs(); |
472 command_buffer_.reset(); | 471 command_buffer_.reset(); |
473 // Clean up GL resources if possible. | 472 // Clean up GL resources if possible. |
474 bool have_context = context_.get() && context_->MakeCurrent(surface_.get()); | 473 bool have_context = context_.get() && context_->MakeCurrent(surface_.get()); |
475 if (decoder_) { | 474 if (decoder_) { |
476 decoder_->Destroy(have_context); | 475 decoder_->Destroy(have_context); |
477 decoder_.reset(); | 476 decoder_.reset(); |
478 } | 477 } |
479 context_ = nullptr; | 478 context_ = NULL; |
480 surface_ = nullptr; | 479 surface_ = NULL; |
481 sync_point_client_ = nullptr; | 480 sync_point_client_ = NULL; |
482 if (sync_point_order_data_) { | 481 if (sync_point_order_data_) { |
483 sync_point_order_data_->Destroy(); | 482 sync_point_order_data_->Destroy(); |
484 sync_point_order_data_ = nullptr; | 483 sync_point_order_data_ = nullptr; |
485 } | 484 } |
486 gl_share_group_ = nullptr; | 485 gl_share_group_ = NULL; |
487 #if defined(OS_ANDROID) | 486 #if defined(OS_ANDROID) |
488 stream_texture_manager_.reset(); | 487 stream_texture_manager_.reset(); |
489 #endif | 488 #endif |
490 | 489 |
491 return true; | 490 return true; |
492 } | 491 } |
493 | 492 |
494 void InProcessCommandBuffer::CheckSequencedThread() { | 493 void InProcessCommandBuffer::CheckSequencedThread() { |
495 DCHECK(!sequence_checker_ || | 494 DCHECK(!sequence_checker_ || |
496 sequence_checker_->CalledOnValidSequencedThread()); | 495 sequence_checker_->CalledOnValidSequencedThread()); |
497 } | 496 } |
498 | 497 |
499 void InProcessCommandBuffer::OnContextLostOnGpuThread() { | |
500 if (!origin_task_runner_) | |
501 return OnContextLost(); // Just kidding, we're on the client thread. | |
502 origin_task_runner_->PostTask( | |
503 FROM_HERE, base::Bind(&InProcessCommandBuffer::OnContextLost, | |
504 client_thread_weak_ptr_)); | |
505 } | |
506 | |
507 void InProcessCommandBuffer::OnContextLost() { | 498 void InProcessCommandBuffer::OnContextLost() { |
508 CheckSequencedThread(); | 499 CheckSequencedThread(); |
509 | 500 if (!context_lost_callback_.is_null()) { |
510 #if DCHECK_IS_ON() | 501 context_lost_callback_.Run(); |
511 // This method shouldn't be called more than once. | 502 context_lost_callback_.Reset(); |
512 DCHECK(!context_lost_); | 503 } |
513 context_lost_ = true; | |
514 #endif | |
515 | |
516 if (gpu_control_client_) | |
517 gpu_control_client_->OnGpuControlLostContext(); | |
518 } | 504 } |
519 | 505 |
520 CommandBuffer::State InProcessCommandBuffer::GetStateFast() { | 506 CommandBuffer::State InProcessCommandBuffer::GetStateFast() { |
521 CheckSequencedThread(); | 507 CheckSequencedThread(); |
522 base::AutoLock lock(state_after_last_flush_lock_); | 508 base::AutoLock lock(state_after_last_flush_lock_); |
523 if (state_after_last_flush_.generation - last_state_.generation < 0x80000000U) | 509 if (state_after_last_flush_.generation - last_state_.generation < 0x80000000U) |
524 last_state_ = state_after_last_flush_; | 510 last_state_ = state_after_last_flush_; |
525 return last_state_; | 511 return last_state_; |
526 } | 512 } |
527 | 513 |
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561 } | 547 } |
562 | 548 |
563 // If we've processed all pending commands but still have pending queries, | 549 // If we've processed all pending commands but still have pending queries, |
564 // pump idle work until the query is passed. | 550 // pump idle work until the query is passed. |
565 if (put_offset == state_after_last_flush_.get_offset && | 551 if (put_offset == state_after_last_flush_.get_offset && |
566 (executor_->HasMoreIdleWork() || executor_->HasPendingQueries())) { | 552 (executor_->HasMoreIdleWork() || executor_->HasPendingQueries())) { |
567 ScheduleDelayedWorkOnGpuThread(); | 553 ScheduleDelayedWorkOnGpuThread(); |
568 } | 554 } |
569 } | 555 } |
570 | 556 |
571 void InProcessCommandBuffer::PerformDelayedWorkOnGpuThread() { | 557 void InProcessCommandBuffer::PerformDelayedWork() { |
572 CheckSequencedThread(); | 558 CheckSequencedThread(); |
573 delayed_work_pending_ = false; | 559 delayed_work_pending_ = false; |
574 base::AutoLock lock(command_buffer_lock_); | 560 base::AutoLock lock(command_buffer_lock_); |
575 if (MakeCurrent()) { | 561 if (MakeCurrent()) { |
576 executor_->PerformIdleWork(); | 562 executor_->PerformIdleWork(); |
577 executor_->ProcessPendingQueries(); | 563 executor_->ProcessPendingQueries(); |
578 if (executor_->HasMoreIdleWork() || executor_->HasPendingQueries()) { | 564 if (executor_->HasMoreIdleWork() || executor_->HasPendingQueries()) { |
579 ScheduleDelayedWorkOnGpuThread(); | 565 ScheduleDelayedWorkOnGpuThread(); |
580 } | 566 } |
581 } | 567 } |
582 } | 568 } |
583 | 569 |
584 void InProcessCommandBuffer::ScheduleDelayedWorkOnGpuThread() { | 570 void InProcessCommandBuffer::ScheduleDelayedWorkOnGpuThread() { |
585 CheckSequencedThread(); | 571 CheckSequencedThread(); |
586 if (delayed_work_pending_) | 572 if (delayed_work_pending_) |
587 return; | 573 return; |
588 delayed_work_pending_ = true; | 574 delayed_work_pending_ = true; |
589 service_->ScheduleDelayedWork( | 575 service_->ScheduleDelayedWork(base::Bind( |
590 base::Bind(&InProcessCommandBuffer::PerformDelayedWorkOnGpuThread, | 576 &InProcessCommandBuffer::PerformDelayedWork, gpu_thread_weak_ptr_)); |
591 gpu_thread_weak_ptr_)); | |
592 } | 577 } |
593 | 578 |
594 void InProcessCommandBuffer::Flush(int32_t put_offset) { | 579 void InProcessCommandBuffer::Flush(int32_t put_offset) { |
595 CheckSequencedThread(); | 580 CheckSequencedThread(); |
596 if (last_state_.error != gpu::error::kNoError) | 581 if (last_state_.error != gpu::error::kNoError) |
597 return; | 582 return; |
598 | 583 |
599 if (last_put_offset_ == put_offset) | 584 if (last_put_offset_ == put_offset) |
600 return; | 585 return; |
601 | 586 |
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678 id); | 663 id); |
679 | 664 |
680 QueueTask(task); | 665 QueueTask(task); |
681 } | 666 } |
682 | 667 |
683 void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32_t id) { | 668 void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32_t id) { |
684 base::AutoLock lock(command_buffer_lock_); | 669 base::AutoLock lock(command_buffer_lock_); |
685 command_buffer_->DestroyTransferBuffer(id); | 670 command_buffer_->DestroyTransferBuffer(id); |
686 } | 671 } |
687 | 672 |
688 void InProcessCommandBuffer::SetGpuControlClient(GpuControlClient* client) { | |
689 gpu_control_client_ = client; | |
690 } | |
691 | |
692 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { | 673 gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { |
693 return capabilities_; | 674 return capabilities_; |
694 } | 675 } |
695 | 676 |
696 int32_t InProcessCommandBuffer::CreateImage(ClientBuffer buffer, | 677 int32_t InProcessCommandBuffer::CreateImage(ClientBuffer buffer, |
697 size_t width, | 678 size_t width, |
698 size_t height, | 679 size_t height, |
699 unsigned internalformat) { | 680 unsigned internalformat) { |
700 CheckSequencedThread(); | 681 CheckSequencedThread(); |
701 | 682 |
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1114 framebuffer_completeness_cache_ = | 1095 framebuffer_completeness_cache_ = |
1115 new gpu::gles2::FramebufferCompletenessCache; | 1096 new gpu::gles2::FramebufferCompletenessCache; |
1116 return framebuffer_completeness_cache_; | 1097 return framebuffer_completeness_cache_; |
1117 } | 1098 } |
1118 | 1099 |
1119 SyncPointManager* GpuInProcessThread::sync_point_manager() { | 1100 SyncPointManager* GpuInProcessThread::sync_point_manager() { |
1120 return sync_point_manager_; | 1101 return sync_point_manager_; |
1121 } | 1102 } |
1122 | 1103 |
1123 } // namespace gpu | 1104 } // namespace gpu |
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