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Unified Diff: src/gpu/vk/GrVkGLSLSampler.h

Issue 1885863004: Refactor how we store and use samplers in Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unneeded assert Created 4 years, 8 months ago
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Index: src/gpu/vk/GrVkGLSLSampler.h
diff --git a/src/gpu/vk/GrVkGLSLSampler.h b/src/gpu/vk/GrVkGLSLSampler.h
new file mode 100644
index 0000000000000000000000000000000000000000..9418a7adc5c70d1ab2a54ac46384965d7c488bc3
--- /dev/null
+++ b/src/gpu/vk/GrVkGLSLSampler.h
@@ -0,0 +1,49 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkGLSLSampler_DEFINED
+#define GrVkGLSLSampler_DEFINED
+
+#include "glsl/GrGLSLSampler.h"
+
+#include "glsl/GrGLSLShaderVar.h"
+
+class GrVkGLSLSampler : public GrGLSLSampler {
+public:
+ GrVkGLSLSampler(uint32_t visibility,
+ GrPixelConfig config,
+ GrSLType type,
+ GrSLPrecision precision,
+ const char* name,
+ uint32_t binding,
+ uint32_t set) : INHERITED(visibility, config), fBinding(binding) {
+ SkASSERT(GrSLTypeIsSamplerType(type));
+ fShaderVar.setType(type);
+ fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
+ fShaderVar.setPrecision(precision);
+ fShaderVar.accessName()->set(name);
+ SkString layoutQualifier;
+ layoutQualifier.appendf("set=%d, binding=%d", set, binding);
+ fShaderVar.setLayoutQualifier(layoutQualifier.c_str());
+ }
+
+ GrSLType type() const override { return fShaderVar.getType(); }
+ uint32_t binding() const { return fBinding; }
+
+ const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
+ const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
+
+private:
+ GrGLSLShaderVar fShaderVar;
+ uint32_t fBinding;
+
+ friend class GrVkUniformHandler;
+
+ typedef GrGLSLSampler INHERITED;
+};
+
+#endif
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