| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index 1031f84460acf3089afac81ee8ffd5c4f93c5005..b866fbce2a3b941c7272c1dd3941d7121aaf9558 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -68,28 +68,28 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
|
| GrSLType varyingType) const {
|
| const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
|
| GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
|
| - GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
|
| + GrSLType samplerType = sampler.type();
|
| if (samplerType == kSampler2DRect_GrSLType) {
|
| if (varyingType == kVec2f_GrSLType) {
|
| out->appendf("%s(%s, textureSize(%s) * %s)",
|
| GrGLSLTexture2DFunctionName(varyingType, samplerType,
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| glslCaps->generation()),
|
| - uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| - uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| + sampler.getSamplerFunctionName(),
|
| + sampler.getSamplerFunctionName(),
|
| coordName);
|
| } else {
|
| out->appendf("%s(%s, vec3(textureSize(%s) * %s.xy, %s.z))",
|
| GrGLSLTexture2DFunctionName(varyingType, samplerType,
|
| glslCaps->generation()),
|
| - uniformHandler->getUniformCStr(sampler.fSamplerUniform),
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| - uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| + sampler.getSamplerFunctionName(),
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| + sampler.getSamplerFunctionName(),
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| coordName,
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| coordName);
|
| }
|
| } else {
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| out->appendf("%s(%s, %s)",
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| GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()),
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| - uniformHandler->getUniformCStr(sampler.fSamplerUniform),
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| + sampler.getSamplerFunctionName(),
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| coordName);
|
| }
|
|
|
|
|