Index: src/effects/SkAlphaThresholdFilter.cpp |
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp |
index 0b65188e83a52703974217045bfbf425d6c9b94e..0bff0fe49ec8e2ccdee4b300067b1af727361b6e 100644 |
--- a/src/effects/SkAlphaThresholdFilter.cpp |
+++ b/src/effects/SkAlphaThresholdFilter.cpp |
@@ -181,10 +181,11 @@ void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { |
fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); |
fragBuilder->codeAppend("\t\tvec4 input_color = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); |
+ fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[0]), "coord"); |
fragBuilder->codeAppend(";\n"); |
fragBuilder->codeAppend("\t\tvec4 mask_color = "); |
- fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); |
+ fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[1]), |
+ "mask_coord"); |
fragBuilder->codeAppend(";\n"); |
fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n", |