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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkPipelineStateDataManager_DEFINED | 8 #ifndef GrVkPipelineStateDataManager_DEFINED |
9 #define GrVkPipelineStateDataManager_DEFINED | 9 #define GrVkPipelineStateDataManager_DEFINED |
10 | 10 |
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52 bool uploadUniformBuffers(const GrVkGpu* gpu, | 52 bool uploadUniformBuffers(const GrVkGpu* gpu, |
53 GrVkUniformBuffer* vertexBuffer, | 53 GrVkUniformBuffer* vertexBuffer, |
54 GrVkUniformBuffer* fragmentBuffer) const; | 54 GrVkUniformBuffer* fragmentBuffer) const; |
55 private: | 55 private: |
56 struct Uniform { | 56 struct Uniform { |
57 uint32_t fBinding; | 57 uint32_t fBinding; |
58 uint32_t fOffset; | 58 uint32_t fOffset; |
59 SkDEBUGCODE( | 59 SkDEBUGCODE( |
60 GrSLType fType; | 60 GrSLType fType; |
61 int fArrayCount; | 61 int fArrayCount; |
62 uint32_t fSetNumber; | |
63 ); | 62 ); |
64 }; | 63 }; |
65 | 64 |
66 template<int N> inline void setMatrices(UniformHandle, int arrayCount, | 65 template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
67 const float matrices[]) const; | 66 const float matrices[]) const; |
68 | 67 |
69 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; | 68 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; |
70 | 69 |
71 uint32_t fVertexUniformSize; | 70 uint32_t fVertexUniformSize; |
72 uint32_t fFragmentUniformSize; | 71 uint32_t fFragmentUniformSize; |
73 | 72 |
74 SkTArray<Uniform, true> fUniforms; | 73 SkTArray<Uniform, true> fUniforms; |
75 | 74 |
76 mutable SkAutoMalloc fVertexUniformData; | 75 mutable SkAutoMalloc fVertexUniformData; |
77 mutable SkAutoMalloc fFragmentUniformData; | 76 mutable SkAutoMalloc fFragmentUniformData; |
78 mutable bool fVertexUniformsDirty; | 77 mutable bool fVertexUniformsDirty; |
79 mutable bool fFragmentUniformsDirty; | 78 mutable bool fFragmentUniformsDirty; |
80 }; | 79 }; |
81 | 80 |
82 #endif | 81 #endif |
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