| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
| 9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrAllocator.h" | 11 #include "GrAllocator.h" |
| 12 #include "glsl/GrGLSLUniformHandler.h" |
| 12 #include "glsl/GrGLSLShaderVar.h" | 13 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "SkTDArray.h" | 14 #include "SkTDArray.h" |
| 14 | 15 |
| 15 #include <stdarg.h> | 16 #include <stdarg.h> |
| 16 | 17 |
| 17 class GrGLSLProgramBuilder; | |
| 18 class GrGLSLSampler; | |
| 19 | |
| 20 /** | 18 /** |
| 21 base class for all shaders builders | 19 base class for all shaders builders |
| 22 */ | 20 */ |
| 23 class GrGLSLShaderBuilder { | 21 class GrGLSLShaderBuilder { |
| 24 public: | 22 public: |
| 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); | 23 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); |
| 26 virtual ~GrGLSLShaderBuilder() {} | 24 virtual ~GrGLSLShaderBuilder() {} |
| 27 | 25 |
| 26 typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle; |
| 27 |
| 28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or | 28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or |
| 29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle | 29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle |
| 30 order of the result depends on the GrTextureAccess associated with the G
rGLSLSampler. | 30 order of the result depends on the GrTextureAccess associated with the G
rGLSLSampler. |
| 31 */ | 31 */ |
| 32 void appendTextureLookup(SkString* out, | 32 void appendTextureLookup(SkString* out, |
| 33 const GrGLSLSampler&, | 33 SamplerHandle, |
| 34 const char* coordName, | 34 const char* coordName, |
| 35 GrSLType coordType = kVec2f_GrSLType) const; | 35 GrSLType coordType = kVec2f_GrSLType) const; |
| 36 | 36 |
| 37 /** Version of above that appends the result to the shader code instead.*/ | 37 /** Version of above that appends the result to the shader code instead.*/ |
| 38 void appendTextureLookup(const GrGLSLSampler&, | 38 void appendTextureLookup(SamplerHandle, |
| 39 const char* coordName, | 39 const char* coordName, |
| 40 GrSLType coordType = kVec2f_GrSLType); | 40 GrSLType coordType = kVec2f_GrSLType); |
| 41 | 41 |
| 42 | 42 |
| 43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is | 43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is |
| 44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus
t both be | 44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus
t both be |
| 45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough | 45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough |
| 46 appendTextureLookup were called. */ | 46 appendTextureLookup were called. */ |
| 47 void appendTextureLookupAndModulate(const char* modulation, | 47 void appendTextureLookupAndModulate(const char* modulation, |
| 48 const GrGLSLSampler&, | 48 SamplerHandle, |
| 49 const char* coordName, | 49 const char* coordName, |
| 50 GrSLType coordType = kVec2f_GrSLType); | 50 GrSLType coordType = kVec2f_GrSLType); |
| 51 | 51 |
| 52 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the | 52 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the |
| 53 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted | 53 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted |
| 54 exactly once, so expressions like "idx++" are acceptable. */ | 54 exactly once, so expressions like "idx++" are acceptable. */ |
| 55 void appendTexelFetch(SkString* out, const GrGLSLSampler&, const char* coord
Expr) const; | 55 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; |
| 56 | 56 |
| 57 /** Version of above that appends the result to the shader code instead.*/ | 57 /** Version of above that appends the result to the shader code instead.*/ |
| 58 void appendTexelFetch(const GrGLSLSampler&, const char* coordExpr); | 58 void appendTexelFetch(SamplerHandle, const char* coordExpr); |
| 59 | 59 |
| 60 /** | 60 /** |
| 61 * Adds a #define directive to the top of the shader. | 61 * Adds a #define directive to the top of the shader. |
| 62 */ | 62 */ |
| 63 void define(const char* macro, const char* replacement) { | 63 void define(const char* macro, const char* replacement) { |
| 64 this->definitions().appendf("#define %s %s\n", macro, replacement); | 64 this->definitions().appendf("#define %s %s\n", macro, replacement); |
| 65 } | 65 } |
| 66 | 66 |
| 67 void define(const char* macro, int replacement) { | 67 void define(const char* macro, int replacement) { |
| 68 this->definitions().appendf("#define %s %i\n", macro, replacement); | 68 this->definitions().appendf("#define %s %i\n", macro, replacement); |
| (...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 240 int fCodeIndex; | 240 int fCodeIndex; |
| 241 bool fFinalized; | 241 bool fFinalized; |
| 242 | 242 |
| 243 friend class GrGLSLProgramBuilder; | 243 friend class GrGLSLProgramBuilder; |
| 244 friend class GrGLProgramBuilder; | 244 friend class GrGLProgramBuilder; |
| 245 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 245 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
| 246 friend class GrGLPathProgramBuilder; // to access fInputs. | 246 friend class GrGLPathProgramBuilder; // to access fInputs. |
| 247 friend class GrVkPipelineStateBuilder; | 247 friend class GrVkPipelineStateBuilder; |
| 248 }; | 248 }; |
| 249 #endif | 249 #endif |
| OLD | NEW |