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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
10 | 10 |
11 #include "GrAllocator.h" | 11 #include "GrAllocator.h" |
| 12 #include "glsl/GrGLSLUniformHandler.h" |
12 #include "glsl/GrGLSLShaderVar.h" | 13 #include "glsl/GrGLSLShaderVar.h" |
13 #include "SkTDArray.h" | 14 #include "SkTDArray.h" |
14 | 15 |
15 #include <stdarg.h> | 16 #include <stdarg.h> |
16 | 17 |
17 class GrGLSLProgramBuilder; | |
18 class GrGLSLSampler; | |
19 | |
20 /** | 18 /** |
21 base class for all shaders builders | 19 base class for all shaders builders |
22 */ | 20 */ |
23 class GrGLSLShaderBuilder { | 21 class GrGLSLShaderBuilder { |
24 public: | 22 public: |
25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); | 23 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); |
26 virtual ~GrGLSLShaderBuilder() {} | 24 virtual ~GrGLSLShaderBuilder() {} |
27 | 25 |
| 26 typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle; |
| 27 |
28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or | 28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or |
29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle | 29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle |
30 order of the result depends on the GrTextureAccess associated with the G
rGLSLSampler. | 30 order of the result depends on the GrTextureAccess associated with the G
rGLSLSampler. |
31 */ | 31 */ |
32 void appendTextureLookup(SkString* out, | 32 void appendTextureLookup(SkString* out, |
33 const GrGLSLSampler&, | 33 SamplerHandle, |
34 const char* coordName, | 34 const char* coordName, |
35 GrSLType coordType = kVec2f_GrSLType) const; | 35 GrSLType coordType = kVec2f_GrSLType) const; |
36 | 36 |
37 /** Version of above that appends the result to the shader code instead.*/ | 37 /** Version of above that appends the result to the shader code instead.*/ |
38 void appendTextureLookup(const GrGLSLSampler&, | 38 void appendTextureLookup(SamplerHandle, |
39 const char* coordName, | 39 const char* coordName, |
40 GrSLType coordType = kVec2f_GrSLType); | 40 GrSLType coordType = kVec2f_GrSLType); |
41 | 41 |
42 | 42 |
43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is | 43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is |
44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus
t both be | 44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus
t both be |
45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough | 45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough |
46 appendTextureLookup were called. */ | 46 appendTextureLookup were called. */ |
47 void appendTextureLookupAndModulate(const char* modulation, | 47 void appendTextureLookupAndModulate(const char* modulation, |
48 const GrGLSLSampler&, | 48 SamplerHandle, |
49 const char* coordName, | 49 const char* coordName, |
50 GrSLType coordType = kVec2f_GrSLType); | 50 GrSLType coordType = kVec2f_GrSLType); |
51 | 51 |
52 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the | 52 /** Fetches an unfiltered texel from a sampler at integer coordinates. coord
Expr must match the |
53 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted | 53 dimensionality of the sampler and must be within the sampler's range. co
ordExpr is emitted |
54 exactly once, so expressions like "idx++" are acceptable. */ | 54 exactly once, so expressions like "idx++" are acceptable. */ |
55 void appendTexelFetch(SkString* out, const GrGLSLSampler&, const char* coord
Expr) const; | 55 void appendTexelFetch(SkString* out, SamplerHandle, const char* coordExpr) c
onst; |
56 | 56 |
57 /** Version of above that appends the result to the shader code instead.*/ | 57 /** Version of above that appends the result to the shader code instead.*/ |
58 void appendTexelFetch(const GrGLSLSampler&, const char* coordExpr); | 58 void appendTexelFetch(SamplerHandle, const char* coordExpr); |
59 | 59 |
60 /** | 60 /** |
61 * Adds a #define directive to the top of the shader. | 61 * Adds a #define directive to the top of the shader. |
62 */ | 62 */ |
63 void define(const char* macro, const char* replacement) { | 63 void define(const char* macro, const char* replacement) { |
64 this->definitions().appendf("#define %s %s\n", macro, replacement); | 64 this->definitions().appendf("#define %s %s\n", macro, replacement); |
65 } | 65 } |
66 | 66 |
67 void define(const char* macro, int replacement) { | 67 void define(const char* macro, int replacement) { |
68 this->definitions().appendf("#define %s %i\n", macro, replacement); | 68 this->definitions().appendf("#define %s %i\n", macro, replacement); |
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240 int fCodeIndex; | 240 int fCodeIndex; |
241 bool fFinalized; | 241 bool fFinalized; |
242 | 242 |
243 friend class GrGLSLProgramBuilder; | 243 friend class GrGLSLProgramBuilder; |
244 friend class GrGLProgramBuilder; | 244 friend class GrGLProgramBuilder; |
245 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 245 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
246 friend class GrGLPathProgramBuilder; // to access fInputs. | 246 friend class GrGLPathProgramBuilder; // to access fInputs. |
247 friend class GrVkPipelineStateBuilder; | 247 friend class GrVkPipelineStateBuilder; |
248 }; | 248 }; |
249 #endif | 249 #endif |
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