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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLSampler_DEFINED | 8 #ifndef GrGLSLSampler_DEFINED |
9 #define GrGLSLSampler_DEFINED | 9 #define GrGLSLSampler_DEFINED |
10 | 10 |
11 #include "GrTypes.h" | 11 #include "GrTypes.h" |
12 #include "SkTArray.h" | 12 #include "GrTypesPriv.h" |
13 #include "glsl/GrGLSLProgramDataManager.h" | 13 #include "SkString.h" |
14 | 14 |
15 class GrGLSLSampler { | 15 class GrGLSLSampler { |
16 public: | 16 public: |
17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 17 virtual ~GrGLSLSampler() {} |
18 typedef SkTArray<GrGLSLSampler> SamplerArray; | |
19 | 18 |
20 GrGLSLSampler(UniformHandle uniform, GrPixelConfig config) | 19 explicit GrGLSLSampler(uint32_t visibility, GrPixelConfig config) |
21 : fSamplerUniform(uniform) | 20 : fVisibility(visibility) |
22 , fConfig(config) { | 21 , fConfig(config) { |
23 SkASSERT(kUnknown_GrPixelConfig != fConfig); | 22 SkASSERT(kUnknown_GrPixelConfig != fConfig); |
24 } | 23 } |
25 | 24 |
| 25 uint32_t visibility() const { return fVisibility; } |
26 GrPixelConfig config() const { return fConfig; } | 26 GrPixelConfig config() const { return fConfig; } |
| 27 virtual GrSLType type() const = 0; |
| 28 |
| 29 // Returns the string to be used for the sampler in glsl 2D texture function
s (texture, |
| 30 // texture2D, etc.) |
| 31 const char* getSamplerNameForTexture2D() const { |
| 32 SkASSERT(GrSLTypeIs2DTextureType(this->type())); |
| 33 return this->onGetSamplerNameForTexture2D(); |
| 34 } |
| 35 |
| 36 // Returns the string to be used for the sampler in glsl texelFetch. |
| 37 virtual const char* getSamplerNameForTexelFetch() const = 0; |
27 | 38 |
28 private: | 39 private: |
29 UniformHandle fSamplerUniform; | 40 virtual const char* onGetSamplerNameForTexture2D() const = 0; |
| 41 uint32_t fVisibility; |
30 GrPixelConfig fConfig; | 42 GrPixelConfig fConfig; |
31 | |
32 friend class GrGLSLShaderBuilder; | |
33 }; | 43 }; |
34 | 44 |
35 #endif | 45 #endif |
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