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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLPrimitiveProcessor_DEFINED | 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED |
9 #define GrGLSLPrimitiveProcessor_DEFINED | 9 #define GrGLSLPrimitiveProcessor_DEFINED |
10 | 10 |
11 #include "GrPrimitiveProcessor.h" | 11 #include "GrPrimitiveProcessor.h" |
12 #include "glsl/GrGLSLProcessorTypes.h" | 12 #include "glsl/GrGLSLProcessorTypes.h" |
13 #include "glsl/GrGLSLProgramDataManager.h" | 13 #include "glsl/GrGLSLProgramDataManager.h" |
14 #include "glsl/GrGLSLSampler.h" | 14 #include "glsl/GrGLSLSampler.h" |
15 | 15 |
16 class GrBatchTracker; | 16 class GrBatchTracker; |
17 class GrPrimitiveProcessor; | 17 class GrPrimitiveProcessor; |
18 class GrGLSLCaps; | 18 class GrGLSLCaps; |
19 class GrGLSLPPFragmentBuilder; | 19 class GrGLSLPPFragmentBuilder; |
20 class GrGLSLGPBuilder; | 20 class GrGLSLGPBuilder; |
21 class GrGLSLUniformHandler; | 21 class GrGLSLUniformHandler; |
22 class GrGLSLVaryingHandler; | 22 class GrGLSLVaryingHandler; |
23 class GrGLSLVertexBuilder; | 23 class GrGLSLVertexBuilder; |
24 | 24 |
25 class GrGLSLPrimitiveProcessor { | 25 class GrGLSLPrimitiveProcessor { |
26 public: | 26 public: |
27 virtual ~GrGLSLPrimitiveProcessor() {} | 27 virtual ~GrGLSLPrimitiveProcessor() {} |
28 | 28 |
29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
30 typedef GrGLSLSampler::SamplerArray SamplerArray; | 30 typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle; |
31 | 31 |
32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; | 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; |
33 typedef SkSTArray<8, ProcCoords> TransformsIn; | 33 typedef SkSTArray<8, ProcCoords> TransformsIn; |
34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; | 34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; |
35 | 35 |
36 struct EmitArgs { | 36 struct EmitArgs { |
37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, | 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, |
38 GrGLSLPPFragmentBuilder* fragBuilder, | 38 GrGLSLPPFragmentBuilder* fragBuilder, |
39 GrGLSLVaryingHandler* varyingHandler, | 39 GrGLSLVaryingHandler* varyingHandler, |
40 GrGLSLUniformHandler* uniformHandler, | 40 GrGLSLUniformHandler* uniformHandler, |
41 const GrGLSLCaps* caps, | 41 const GrGLSLCaps* caps, |
42 const GrPrimitiveProcessor& gp, | 42 const GrPrimitiveProcessor& gp, |
43 const char* outputColor, | 43 const char* outputColor, |
44 const char* outputCoverage, | 44 const char* outputCoverage, |
45 const SamplerArray& texSamplers, | 45 const SamplerHandle* texSamplers, |
46 const SamplerArray& bufferSamplers, | 46 const SamplerHandle* bufferSamplers, |
47 const TransformsIn& transformsIn, | 47 const TransformsIn& transformsIn, |
48 TransformsOut* transformsOut) | 48 TransformsOut* transformsOut) |
49 : fVertBuilder(vertBuilder) | 49 : fVertBuilder(vertBuilder) |
50 , fFragBuilder(fragBuilder) | 50 , fFragBuilder(fragBuilder) |
51 , fVaryingHandler(varyingHandler) | 51 , fVaryingHandler(varyingHandler) |
52 , fUniformHandler(uniformHandler) | 52 , fUniformHandler(uniformHandler) |
53 , fGLSLCaps(caps) | 53 , fGLSLCaps(caps) |
54 , fGP(gp) | 54 , fGP(gp) |
55 , fOutputColor(outputColor) | 55 , fOutputColor(outputColor) |
56 , fOutputCoverage(outputCoverage) | 56 , fOutputCoverage(outputCoverage) |
57 , fTexSamplers(texSamplers) | 57 , fTexSamplers(texSamplers) |
58 , fBufferSamplers(bufferSamplers) | 58 , fBufferSamplers(bufferSamplers) |
59 , fTransformsIn(transformsIn) | 59 , fTransformsIn(transformsIn) |
60 , fTransformsOut(transformsOut) {} | 60 , fTransformsOut(transformsOut) {} |
61 GrGLSLVertexBuilder* fVertBuilder; | 61 GrGLSLVertexBuilder* fVertBuilder; |
62 GrGLSLPPFragmentBuilder* fFragBuilder; | 62 GrGLSLPPFragmentBuilder* fFragBuilder; |
63 GrGLSLVaryingHandler* fVaryingHandler; | 63 GrGLSLVaryingHandler* fVaryingHandler; |
64 GrGLSLUniformHandler* fUniformHandler; | 64 GrGLSLUniformHandler* fUniformHandler; |
65 const GrGLSLCaps* fGLSLCaps; | 65 const GrGLSLCaps* fGLSLCaps; |
66 const GrPrimitiveProcessor& fGP; | 66 const GrPrimitiveProcessor& fGP; |
67 const char* fOutputColor; | 67 const char* fOutputColor; |
68 const char* fOutputCoverage; | 68 const char* fOutputCoverage; |
69 const SamplerArray& fTexSamplers; | 69 const SamplerHandle* fTexSamplers; |
70 const SamplerArray& fBufferSamplers; | 70 const SamplerHandle* fBufferSamplers; |
71 const TransformsIn& fTransformsIn; | 71 const TransformsIn& fTransformsIn; |
72 TransformsOut* fTransformsOut; | 72 TransformsOut* fTransformsOut; |
73 }; | 73 }; |
74 | 74 |
75 /** | 75 /** |
76 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. | 76 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. |
77 * This allows the effect subclass to emit vertex code. | 77 * This allows the effect subclass to emit vertex code. |
78 */ | 78 */ |
79 virtual void emitCode(EmitArgs&) = 0; | 79 virtual void emitCode(EmitArgs&) = 0; |
80 | 80 |
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104 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } | 104 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } |
105 UniformHandle fHandle; | 105 UniformHandle fHandle; |
106 SkMatrix fCurrentValue; | 106 SkMatrix fCurrentValue; |
107 GrSLType fType; | 107 GrSLType fType; |
108 }; | 108 }; |
109 | 109 |
110 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; | 110 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; |
111 }; | 111 }; |
112 | 112 |
113 #endif | 113 #endif |
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