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Side by Side Diff: src/gpu/gl/GrGLUniformHandler.h

Issue 1885863004: Refactor how we store and use samplers in Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLUniformHandler_DEFINED 8 #ifndef GrGLUniformHandler_DEFINED
9 #define GrGLUniformHandler_DEFINED 9 #define GrGLUniformHandler_DEFINED
10 10
11 #include "glsl/GrGLSLUniformHandler.h" 11 #include "glsl/GrGLSLUniformHandler.h"
12 12
13 #include "gl/GrGLProgramDataManager.h" 13 #include "gl/GrGLProgramDataManager.h"
14 #include "gl/GrGLSampler.h"
14 15
15 class GrGLCaps; 16 class GrGLCaps;
16 17
17 class GrGLUniformHandler : public GrGLSLUniformHandler { 18 class GrGLUniformHandler : public GrGLSLUniformHandler {
18 public: 19 public:
19 static const int kUniformsPerBlock = 8; 20 static const int kUniformsPerBlock = 8;
20 21
21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { 22 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
22 return fUniforms[u.toIndex()].fVariable; 23 return fUniforms[u.toIndex()].fVariable;
23 } 24 }
24 25
25 const char* getUniformCStr(UniformHandle u) const override { 26 const char* getUniformCStr(UniformHandle u) const override {
26 return this->getUniformVariable(u).c_str(); 27 return this->getUniformVariable(u).c_str();
27 } 28 }
28 private: 29 private:
29 explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) 30 explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
30 : INHERITED(program) 31 : INHERITED(program)
31 , fUniforms(kUniformsPerBlock) {} 32 , fUniforms(kUniformsPerBlock) {}
32 33
33 UniformHandle internalAddUniformArray(uint32_t visibility, 34 UniformHandle internalAddUniformArray(uint32_t visibility,
34 GrSLType type, 35 GrSLType type,
35 GrSLPrecision precision, 36 GrSLPrecision precision,
36 const char* name, 37 const char* name,
37 bool mangleName, 38 bool mangleName,
38 int arrayCount, 39 int arrayCount,
39 const char** outName) override; 40 const char** outName) override;
40 41
42 SamplerHandle internalAddSampler(uint32_t visibility,
43 GrPixelConfig config,
44 GrSLType type,
45 GrSLPrecision precision,
46 const char* name) override;
47
48 int numSamplers() const override { return fSamplers.count(); }
49 const GrGLSLSampler& getSampler(SamplerHandle handle) const override {
50 return fSamplers[handle.toIndex()];
51 }
52
53
41 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; 54 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
42 55
43 // Manually set uniform locations for all our uniforms. 56 // Manually set uniform locations for all our uniforms.
44 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); 57 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
45 58
46 // Updates the loction of the Uniforms if we cannot bind uniform locations m anually 59 // Updates the loction of the Uniforms if we cannot bind uniform locations m anually
47 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps); 60 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
48 61
49 const GrGLGpu* glGpu() const; 62 const GrGLGpu* glGpu() const;
50 63
51 typedef GrGLProgramDataManager::UniformInfo UniformInfo; 64 typedef GrGLProgramDataManager::UniformInfo UniformInfo;
52 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; 65 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
53 66
54 UniformInfoArray fUniforms; 67 UniformInfoArray fUniforms;
55 68
69 SkTArray<GrGLSampler> fSamplers;
70
56 friend class GrGLProgramBuilder; 71 friend class GrGLProgramBuilder;
57 72
58 typedef GrGLSLUniformHandler INHERITED; 73 typedef GrGLSLUniformHandler INHERITED;
59 }; 74 };
60 75
61 #endif 76 #endif
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