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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLUniformHandler.h" | 8 #include "gl/GrGLUniformHandler.h" |
| 9 | 9 |
| 10 #include "gl/GrGLCaps.h" | 10 #include "gl/GrGLCaps.h" |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 45 uni.fVariable.setArrayCount(arrayCount); | 45 uni.fVariable.setArrayCount(arrayCount); |
| 46 uni.fVisibility = visibility; | 46 uni.fVisibility = visibility; |
| 47 uni.fVariable.setPrecision(precision); | 47 uni.fVariable.setPrecision(precision); |
| 48 | 48 |
| 49 if (outName) { | 49 if (outName) { |
| 50 *outName = uni.fVariable.c_str(); | 50 *outName = uni.fVariable.c_str(); |
| 51 } | 51 } |
| 52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); | 52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); |
| 53 } | 53 } |
| 54 | 54 |
| 55 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::internalAddSampler(uint3
2_t visibility, |
| 56 GrPix
elConfig config, |
| 57 GrSLT
ype type, |
| 58 GrSLP
recision precision, |
| 59 const
char* name) { |
| 60 SkASSERT(name && strlen(name)); |
| 61 SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragmen
t_GrShaderFlag); |
| 62 SkASSERT(0 == (~kVisMask & visibility)); |
| 63 SkASSERT(0 != visibility); |
| 64 SkString mangleName; |
| 65 char prefix = 'u'; |
| 66 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); |
| 67 fSamplers.emplace_back(visibility, config, type, precision, mangleName.c_str
()); |
| 68 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); |
| 69 } |
| 70 |
| 55 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
out) const { | 71 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
out) const { |
| 56 for (int i = 0; i < fUniforms.count(); ++i) { | 72 for (int i = 0; i < fUniforms.count(); ++i) { |
| 57 if (fUniforms[i].fVisibility & visibility) { | 73 if (fUniforms[i].fVisibility & visibility) { |
| 58 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out); | 74 fUniforms[i].fVariable.appendDecl(fProgramBuilder->glslCaps(), out); |
| 59 out->append(";\n"); | 75 out->append(";\n"); |
| 60 } | 76 } |
| 61 } | 77 } |
| 78 for (int i = 0; i < fSamplers.count(); ++i) { |
| 79 if (fSamplers[i].visibility() & visibility) { |
| 80 fSamplers[i].fShaderVar.appendDecl(fProgramBuilder->glslCaps(), out)
; |
| 81 out->append(";\n"); |
| 82 } |
| 83 } |
| 62 } | 84 } |
| 63 | 85 |
| 64 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps
& caps) { | 86 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps
& caps) { |
| 65 if (caps.bindUniformLocationSupport()) { | 87 if (caps.bindUniformLocationSupport()) { |
| 66 int count = fUniforms.count(); | 88 int count = fUniforms.count(); |
| 67 for (int i = 0; i < count; ++i) { | 89 for (int i = 0; i < count; ++i) { |
| 68 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_s
tr())); | 90 GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_s
tr())); |
| 69 fUniforms[i].fLocation = i; | 91 fUniforms[i].fLocation = i; |
| 70 } | 92 } |
| 93 for (int i = 0; i < fSamplers.count(); ++i) { |
| 94 GL_CALL(BindUniformLocation(programID, i, fSamplers[i].fVariable.c_s
tr())); |
| 95 fSamplers[i].fLocation = i; |
| 96 } |
| 71 } | 97 } |
| 72 } | 98 } |
| 73 | 99 |
| 74 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps&
caps) { | 100 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps&
caps) { |
| 75 if (!caps.bindUniformLocationSupport()) { | 101 if (!caps.bindUniformLocationSupport()) { |
| 76 int count = fUniforms.count(); | 102 int count = fUniforms.count(); |
| 77 for (int i = 0; i < count; ++i) { | 103 for (int i = 0; i < count; ++i) { |
| 78 GrGLint location; | 104 GrGLint location; |
| 79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVa
riable.c_str())); | 105 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVa
riable.c_str())); |
| 80 fUniforms[i].fLocation = location; | 106 fUniforms[i].fLocation = location; |
| 81 } | 107 } |
| 108 for (int i = 0; i < fSamplers.count(); ++i) { |
| 109 GrGLint location; |
| 110 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVa
riable.c_str())); |
| 111 fSamplers[i].fLocation = location; |
| 112 } |
| 82 } | 113 } |
| 83 } | 114 } |
| 84 | 115 |
| 85 const GrGLGpu* GrGLUniformHandler::glGpu() const { | 116 const GrGLGpu* GrGLUniformHandler::glGpu() const { |
| 86 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; | 117 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; |
| 87 return glPB->gpu(); | 118 return glPB->gpu(); |
| 88 } | 119 } |
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