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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
| 9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
| 10 | 10 |
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| 39 | 39 |
| 40 // This uses an allocator rather than array so that the GrGLSLShaderVars don
't move in memory | 40 // This uses an allocator rather than array so that the GrGLSLShaderVars don
't move in memory |
| 41 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | 41 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their |
| 42 // name strings. Otherwise, we'd have to hand out copies. | 42 // name strings. Otherwise, we'd have to hand out copies. |
| 43 typedef GrTAllocator<UniformInfo> UniformInfoArray; | 43 typedef GrTAllocator<UniformInfo> UniformInfoArray; |
| 44 typedef GrTAllocator<VaryingInfo> VaryingInfoArray; | 44 typedef GrTAllocator<VaryingInfo> VaryingInfoArray; |
| 45 | 45 |
| 46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&
, | 46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&
, |
| 47 const VaryingInfoArray&); | 47 const VaryingInfoArray&); |
| 48 | 48 |
| 49 |
| 50 void setSamplers(const SkTArray<GrGLSampler>& samplers) const; |
| 51 |
| 49 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 52 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
| 50 * array of uniforms. arrayCount must be <= the array count of the uniform. | 53 * array of uniforms. arrayCount must be <= the array count of the uniform. |
| 51 */ | 54 */ |
| 52 void setSampler(UniformHandle, int texUnit) const; | |
| 53 | |
| 54 void set1f(UniformHandle, float v0) const override; | 55 void set1f(UniformHandle, float v0) const override; |
| 55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | 56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 56 void set2f(UniformHandle, float, float) const override; | 57 void set2f(UniformHandle, float, float) const override; |
| 57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 58 void set3f(UniformHandle, float, float, float) const override; | 59 void set3f(UniformHandle, float, float, float) const override; |
| 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 60 void set4f(UniformHandle, float, float, float, float) const override; | 61 void set4f(UniformHandle, float, float, float, float) const override; |
| 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 62 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 63 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
| 63 // arrayCount matrices into a uniform array. | 64 // arrayCount matrices into a uniform array. |
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| 104 | 105 |
| 105 SkTArray<Uniform, true> fUniforms; | 106 SkTArray<Uniform, true> fUniforms; |
| 106 SkTArray<PathProcVarying, true> fPathProcVaryings; | 107 SkTArray<PathProcVarying, true> fPathProcVaryings; |
| 107 GrGLGpu* fGpu; | 108 GrGLGpu* fGpu; |
| 108 GrGLuint fProgramID; | 109 GrGLuint fProgramID; |
| 109 | 110 |
| 110 typedef GrGLSLProgramDataManager INHERITED; | 111 typedef GrGLSLProgramDataManager INHERITED; |
| 111 }; | 112 }; |
| 112 | 113 |
| 113 #endif | 114 #endif |
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