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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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99 protected: | 99 protected: |
100 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 100 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
101 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 101 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
102 typedef GrGLProgramDataManager::VaryingInfoArray VaryingInfoArray; | 102 typedef GrGLProgramDataManager::VaryingInfoArray VaryingInfoArray; |
103 | 103 |
104 GrGLProgram(GrGLGpu*, | 104 GrGLProgram(GrGLGpu*, |
105 const GrProgramDesc&, | 105 const GrProgramDesc&, |
106 const BuiltinUniformHandles&, | 106 const BuiltinUniformHandles&, |
107 GrGLuint programID, | 107 GrGLuint programID, |
108 const UniformInfoArray&, | 108 const UniformInfoArray&, |
| 109 const SkTArray<GrGLSampler>&, |
109 const VaryingInfoArray&, // used for NVPR only currently | 110 const VaryingInfoArray&, // used for NVPR only currently |
110 GrGLSLPrimitiveProcessor* geometryProcessor, | 111 GrGLSLPrimitiveProcessor* geometryProcessor, |
111 GrGLSLXferProcessor* xferProcessor, | 112 GrGLSLXferProcessor* xferProcessor, |
112 const GrGLSLFragProcs& fragmentProcessors, | 113 const GrGLSLFragProcs& fragmentProcessors); |
113 SkTArray<UniformHandle>* passSamplerUniforms); | |
114 | 114 |
115 // A helper to loop over effects, set the transforms (via subclass) and bind
textures | 115 // A helper to loop over effects, set the transforms (via subclass) and bind
textures |
116 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* ne
xtSamplerIdx); | 116 void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* ne
xtSamplerIdx); |
117 void setTransformData(const GrPrimitiveProcessor&, const GrFragmentProcessor
&, int index); | 117 void setTransformData(const GrPrimitiveProcessor&, const GrFragmentProcessor
&, int index); |
118 | 118 |
119 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 119 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
120 void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&); | 120 void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&); |
121 | 121 |
122 // Helper for setData() that binds textures and texel buffers to the appropr
iate texture units | 122 // Helper for setData() that binds textures and texel buffers to the appropr
iate texture units |
123 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSampler
Idx); | 123 void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSampler
Idx); |
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136 GrGLGpu* fGpu; | 136 GrGLGpu* fGpu; |
137 GrGLProgramDataManager fProgramDataManager; | 137 GrGLProgramDataManager fProgramDataManager; |
138 SkTArray<UniformHandle> fSamplerUniforms; | 138 SkTArray<UniformHandle> fSamplerUniforms; |
139 | 139 |
140 friend class GrGLProgramBuilder; | 140 friend class GrGLProgramBuilder; |
141 | 141 |
142 typedef SkRefCnt INHERITED; | 142 typedef SkRefCnt INHERITED; |
143 }; | 143 }; |
144 | 144 |
145 #endif | 145 #endif |
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