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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 11 #include "glsl/GrGLSLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
| 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 #include "glsl/GrGLSLUniformHandler.h" |
| 13 | 14 |
| 14 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { | 15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { |
| 15 public: | 16 public: |
| 16 void emitCode(EmitArgs& args) override { | 17 void emitCode(EmitArgs& args) override { |
| 17 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 18 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 18 fragBuilder->codeAppendf("%s = ", args.fOutputColor); | 19 fragBuilder->codeAppendf("%s = ", args.fOutputColor); |
| 20 const GrGLSLSampler& sampler = args.fUniformHandler->getSampler(args.fTe
xSamplers[0]); |
| 19 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, | 21 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, |
| 20 args.fTexSamplers[0], | 22 sampler, |
| 21 args.fCoords[0].c_str(), | 23 args.fCoords[0].c_str(), |
| 22 args.fCoords[0].getType()); | 24 args.fCoords[0].getType()); |
| 23 fragBuilder->codeAppend(";"); | 25 fragBuilder->codeAppend(";"); |
| 24 } | 26 } |
| 25 | 27 |
| 26 private: | 28 private: |
| 27 typedef GrGLSLFragmentProcessor INHERITED; | 29 typedef GrGLSLFragmentProcessor INHERITED; |
| 28 }; | 30 }; |
| 29 | 31 |
| 30 /////////////////////////////////////////////////////////////////////////////// | 32 /////////////////////////////////////////////////////////////////////////////// |
| 31 | 33 |
| 32 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 34 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
| (...skipping 30 matching lines...) Expand all Loading... |
| 63 | 65 |
| 64 static const GrCoordSet kCoordSets[] = { | 66 static const GrCoordSet kCoordSets[] = { |
| 65 kLocal_GrCoordSet, | 67 kLocal_GrCoordSet, |
| 66 kDevice_GrCoordSet | 68 kDevice_GrCoordSet |
| 67 }; | 69 }; |
| 68 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; | 70 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; |
| 69 | 71 |
| 70 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 72 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
| 71 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; | 73 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; |
| 72 } | 74 } |
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