| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
| 8 #include "glsl/GrGLSLFragmentProcessor.h" | 8 #include "glsl/GrGLSLFragmentProcessor.h" |
| 9 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 9 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 10 #include "glsl/GrGLSLProgramDataManager.h" | 10 #include "glsl/GrGLSLProgramDataManager.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 79 fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4, | 79 fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4, |
| 80 kVecSuffix[offset & 0x3]); | 80 kVecSuffix[offset & 0x3]); |
| 81 SkString coord; | 81 SkString coord; |
| 82 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); | 82 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| 83 fDomain.sampleTexture(fragBuilder, | 83 fDomain.sampleTexture(fragBuilder, |
| 84 uniformHandler, | 84 uniformHandler, |
| 85 args.fGLSLCaps, | 85 args.fGLSLCaps, |
| 86 domain, | 86 domain, |
| 87 "c", | 87 "c", |
| 88 coord, | 88 coord, |
| 89 args.fTexSamplers[0]); | 89 uniformHandler->getSampler(args.fTexSamplers[0
])); |
| 90 if (!mce.convolveAlpha()) { | 90 if (!mce.convolveAlpha()) { |
| 91 fragBuilder->codeAppend("c.rgb /= c.a;"); | 91 fragBuilder->codeAppend("c.rgb /= c.a;"); |
| 92 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); | 92 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
| 93 } | 93 } |
| 94 fragBuilder->codeAppend("sum += c * k;"); | 94 fragBuilder->codeAppend("sum += c * k;"); |
| 95 } | 95 } |
| 96 } | 96 } |
| 97 if (mce.convolveAlpha()) { | 97 if (mce.convolveAlpha()) { |
| 98 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain,
bias); | 98 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain,
bias); |
| 99 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", | 99 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", |
| 100 args.fOutputColor, args.fOutputColor, args.fOut
putColor); | 100 args.fOutputColor, args.fOutputColor, args.fOut
putColor); |
| 101 } else { | 101 } else { |
| 102 fDomain.sampleTexture(fragBuilder, | 102 fDomain.sampleTexture(fragBuilder, |
| 103 uniformHandler, | 103 uniformHandler, |
| 104 args.fGLSLCaps, | 104 args.fGLSLCaps, |
| 105 domain, | 105 domain, |
| 106 "c", | 106 "c", |
| 107 coords2D, | 107 coords2D, |
| 108 args.fTexSamplers[0]); | 108 uniformHandler->getSampler(args.fTexSamplers[0])); |
| 109 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); | 109 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); |
| 110 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo
r, gain, bias); | 110 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo
r, gain, bias); |
| 111 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut
putColor); | 111 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut
putColor); |
| 112 } | 112 } |
| 113 | 113 |
| 114 SkString modulate; | 114 SkString modulate; |
| 115 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | 115 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| 116 fragBuilder->codeAppend(modulate.c_str()); | 116 fragBuilder->codeAppend(modulate.c_str()); |
| 117 } | 117 } |
| 118 | 118 |
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| 258 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 258 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
| 259 bounds, | 259 bounds, |
| 260 kernelSize, | 260 kernelSize, |
| 261 kernel.get(), | 261 kernel.get(), |
| 262 gain, | 262 gain, |
| 263 bias, | 263 bias, |
| 264 kernelOffset, | 264 kernelOffset, |
| 265 tileMode, | 265 tileMode, |
| 266 convolveAlpha); | 266 convolveAlpha); |
| 267 } | 267 } |
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