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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPerlinNoiseShader.h" | 8 #include "SkPerlinNoiseShader.h" |
9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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670 noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }", | 670 noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }", |
671 floorVal, stitchData, floorVal, stitchData); | 671 floorVal, stitchData, floorVal, stitchData); |
672 noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }", | 672 noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }", |
673 floorVal, stitchData, floorVal, stitchData); | 673 floorVal, stitchData, floorVal, stitchData); |
674 } | 674 } |
675 | 675 |
676 // Get texture coordinates and normalize | 676 // Get texture coordinates and normalize |
677 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", | 677 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", |
678 floorVal, floorVal); | 678 floorVal, floorVal); |
679 | 679 |
| 680 const GrGLSLSampler& sampler = uniformHandler->getSampler(args.fTexSamplers[
0]); |
680 // Get permutation for x | 681 // Get permutation for x |
681 { | 682 { |
682 SkString xCoords(""); | 683 SkString xCoords(""); |
683 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); | 684 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); |
684 | 685 |
685 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); | 686 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); |
686 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoor
ds.c_str(), | 687 fragBuilder->appendTextureLookup(&noiseCode, sampler, xCoords.c_str(), k
Vec2f_GrSLType); |
687 kVec2f_GrSLType); | |
688 noiseCode.append(".r;"); | 688 noiseCode.append(".r;"); |
689 } | 689 } |
690 | 690 |
691 // Get permutation for x + 1 | 691 // Get permutation for x + 1 |
692 { | 692 { |
693 SkString xCoords(""); | 693 SkString xCoords(""); |
694 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); | 694 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); |
695 | 695 |
696 noiseCode.appendf("\n\t%s.y = ", latticeIdx); | 696 noiseCode.appendf("\n\t%s.y = ", latticeIdx); |
697 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoor
ds.c_str(), | 697 fragBuilder->appendTextureLookup(&noiseCode, sampler, xCoords.c_str(), k
Vec2f_GrSLType); |
698 kVec2f_GrSLType); | |
699 noiseCode.append(".r;"); | 698 noiseCode.append(".r;"); |
700 } | 699 } |
701 | 700 |
702 #if defined(SK_BUILD_FOR_ANDROID) | 701 #if defined(SK_BUILD_FOR_ANDROID) |
703 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). | 702 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). |
704 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit | 703 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit |
705 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 | 704 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 |
706 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from | 705 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from |
707 // affecting the result of the noise by making sure that we only have multip
les of 1/255. | 706 // affecting the result of the noise by making sure that we only have multip
les of 1/255. |
708 // (Note that 1/255 is about 0.003921569, which is the value used here). | 707 // (Note that 1/255 is about 0.003921569, which is the value used here). |
709 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", | 708 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", |
710 latticeIdx, latticeIdx); | 709 latticeIdx, latticeIdx); |
711 #endif | 710 #endif |
712 | 711 |
713 // Get (x,y) coordinates with the permutated x | 712 // Get (x,y) coordinates with the permutated x |
714 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); | 713 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); |
715 | 714 |
| 715 const GrGLSLSampler& sampler1 = uniformHandler->getSampler(args.fTexSamplers
[1]); |
| 716 |
716 noiseCode.appendf("\n\n\tvec2 %s;", uv); | 717 noiseCode.appendf("\n\n\tvec2 %s;", uv); |
717 // Compute u, at offset (0,0) | 718 // Compute u, at offset (0,0) |
718 { | 719 { |
719 SkString latticeCoords(""); | 720 SkString latticeCoords(""); |
720 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); | 721 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); |
721 noiseCode.appendf("\n\tvec4 %s = ", lattice); | 722 noiseCode.appendf("\n\tvec4 %s = ", lattice); |
722 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), | 723 fragBuilder->appendTextureLookup(&noiseCode, sampler1, latticeCoords.c_s
tr(), |
723 kVec2f_GrSLType); | 724 kVec2f_GrSLType); |
724 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 725 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
725 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 726 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
726 } | 727 } |
727 | 728 |
728 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); | 729 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); |
729 // Compute v, at offset (-1,0) | 730 // Compute v, at offset (-1,0) |
730 { | 731 { |
731 SkString latticeCoords(""); | 732 SkString latticeCoords(""); |
732 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); | 733 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); |
733 noiseCode.append("\n\tlattice = "); | 734 noiseCode.append("\n\tlattice = "); |
734 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), | 735 fragBuilder->appendTextureLookup(&noiseCode, sampler1, latticeCoords.c_s
tr(), |
735 kVec2f_GrSLType); | 736 kVec2f_GrSLType); |
736 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 737 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
737 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 738 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
738 } | 739 } |
739 | 740 |
740 // Compute 'a' as a linear interpolation of 'u' and 'v' | 741 // Compute 'a' as a linear interpolation of 'u' and 'v' |
741 noiseCode.appendf("\n\tvec2 %s;", ab); | 742 noiseCode.appendf("\n\tvec2 %s;", ab); |
742 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 743 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
743 | 744 |
744 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); | 745 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); |
745 // Compute v, at offset (-1,-1) | 746 // Compute v, at offset (-1,-1) |
746 { | 747 { |
747 SkString latticeCoords(""); | 748 SkString latticeCoords(""); |
748 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); | 749 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); |
749 noiseCode.append("\n\tlattice = "); | 750 noiseCode.append("\n\tlattice = "); |
750 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), | 751 fragBuilder->appendTextureLookup(&noiseCode, sampler1, latticeCoords.c_s
tr(), |
751 kVec2f_GrSLType); | 752 kVec2f_GrSLType); |
752 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 753 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
753 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 754 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
754 } | 755 } |
755 | 756 |
756 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); | 757 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); |
757 // Compute u, at offset (0,-1) | 758 // Compute u, at offset (0,-1) |
758 { | 759 { |
759 SkString latticeCoords(""); | 760 SkString latticeCoords(""); |
760 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); | 761 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); |
761 noiseCode.append("\n\tlattice = "); | 762 noiseCode.append("\n\tlattice = "); |
762 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), | 763 fragBuilder->appendTextureLookup(&noiseCode, sampler1, latticeCoords.c_s
tr(), |
763 kVec2f_GrSLType); | 764 kVec2f_GrSLType); |
764 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 765 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
765 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 766 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
766 } | 767 } |
767 | 768 |
768 // Compute 'b' as a linear interpolation of 'u' and 'v' | 769 // Compute 'b' as a linear interpolation of 'u' and 'v' |
769 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 770 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
770 // Compute the noise as a linear interpolation of 'a' and 'b' | 771 // Compute the noise as a linear interpolation of 'a' and 'b' |
771 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); | 772 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); |
772 | 773 |
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975 str->append(" seed: "); | 976 str->append(" seed: "); |
976 str->appendScalar(fSeed); | 977 str->appendScalar(fSeed); |
977 str->append(" stitch tiles: "); | 978 str->append(" stitch tiles: "); |
978 str->append(fStitchTiles ? "true " : "false "); | 979 str->append(fStitchTiles ? "true " : "false "); |
979 | 980 |
980 this->INHERITED::toString(str); | 981 this->INHERITED::toString(str); |
981 | 982 |
982 str->append(")"); | 983 str->append(")"); |
983 } | 984 } |
984 #endif | 985 #endif |
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