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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_HANDLES_H_ | 28 #ifndef V8_HANDLES_H_ |
| 29 #define V8_HANDLES_H_ | 29 #define V8_HANDLES_H_ |
| 30 | 30 |
| 31 #include "apiutils.h" |
| 32 |
| 31 namespace v8 { namespace internal { | 33 namespace v8 { namespace internal { |
| 32 | 34 |
| 33 // ---------------------------------------------------------------------------- | 35 // ---------------------------------------------------------------------------- |
| 34 // A Handle provides a reference to an object that survives relocation by | 36 // A Handle provides a reference to an object that survives relocation by |
| 35 // the garbage collector. | 37 // the garbage collector. |
| 36 // Handles are only valid withing a HandleScope. | 38 // Handles are only valid within a HandleScope. |
| 37 // When a handle is created for an object a cell is allocated in the heap. | 39 // When a handle is created for an object a cell is allocated in the heap. |
| 38 | 40 |
| 39 template<class T> | 41 template<class T> |
| 40 class Handle { | 42 class Handle { |
| 41 public: | 43 public: |
| 42 INLINE(Handle(T** location)) { location_ = location; } | 44 INLINE(Handle(T** location)) { location_ = location; } |
| 43 INLINE(explicit Handle(T* obj)); | 45 INLINE(explicit Handle(T* obj)); |
| 44 | 46 |
| 45 INLINE(Handle()) : location_(NULL) {} | 47 INLINE(Handle()) : location_(NULL) {} |
| 46 | 48 |
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| 76 template <class S> static Handle<T> cast(Handle<S> that) { | 78 template <class S> static Handle<T> cast(Handle<S> that) { |
| 77 T::cast(*that); | 79 T::cast(*that); |
| 78 return Handle<T>(reinterpret_cast<T**>(that.location())); | 80 return Handle<T>(reinterpret_cast<T**>(that.location())); |
| 79 } | 81 } |
| 80 | 82 |
| 81 static Handle<T> null() { return Handle<T>(); } | 83 static Handle<T> null() { return Handle<T>(); } |
| 82 bool is_null() {return location_ == NULL; } | 84 bool is_null() {return location_ == NULL; } |
| 83 | 85 |
| 84 // Closes the given scope, but lets this handle escape. See | 86 // Closes the given scope, but lets this handle escape. See |
| 85 // implementation in api.h. | 87 // implementation in api.h. |
| 86 inline Handle<T> EscapeFrom(HandleScope* scope); | 88 inline Handle<T> EscapeFrom(v8::HandleScope* scope); |
| 87 | 89 |
| 88 private: | 90 private: |
| 89 T** location_; | 91 T** location_; |
| 90 }; | 92 }; |
| 91 | 93 |
| 92 | 94 |
| 95 // A stack-allocated class that governs a number of local handles. |
| 96 // After a handle scope has been created, all local handles will be |
| 97 // allocated within that handle scope until either the handle scope is |
| 98 // deleted or another handle scope is created. If there is already a |
| 99 // handle scope and a new one is created, all allocations will take |
| 100 // place in the new handle scope until it is deleted. After that, |
| 101 // new handles will again be allocated in the original handle scope. |
| 102 // |
| 103 // After the handle scope of a local handle has been deleted the |
| 104 // garbage collector will no longer track the object stored in the |
| 105 // handle and may deallocate it. The behavior of accessing a handle |
| 106 // for which the handle scope has been deleted is undefined. |
| 107 class HandleScope { |
| 108 public: |
| 109 HandleScope() : previous_(current_) { |
| 110 current_.extensions = 0; |
| 111 } |
| 112 |
| 113 ~HandleScope() { |
| 114 Leave(&previous_); |
| 115 } |
| 116 |
| 117 // Counts the number of allocated handles. |
| 118 static int NumberOfHandles(); |
| 119 |
| 120 // Creates a new handle with the given value. |
| 121 static void** CreateHandle(void* value); |
| 122 |
| 123 private: |
| 124 // Prevent heap allocation or illegal handle scopes. |
| 125 HandleScope(const HandleScope&); |
| 126 void operator=(const HandleScope&); |
| 127 void* operator new(size_t size); |
| 128 void operator delete(void* size_t); |
| 129 |
| 130 static v8::ImplementationUtilities::HandleScopeData current_; |
| 131 const v8::ImplementationUtilities::HandleScopeData previous_; |
| 132 |
| 133 // Pushes a fresh handle scope to be used when allocating new handles. |
| 134 static void Enter( |
| 135 v8::ImplementationUtilities::HandleScopeData* previous) { |
| 136 *previous = current_; |
| 137 current_.extensions = 0; |
| 138 } |
| 139 |
| 140 // Re-establishes the previous scope state. Should be called only |
| 141 // once, and only for the current scope. |
| 142 static void Leave( |
| 143 const v8::ImplementationUtilities::HandleScopeData* previous) { |
| 144 if (current_.extensions > 0) { |
| 145 DeleteExtensions(); |
| 146 } |
| 147 current_ = *previous; |
| 148 #ifdef DEBUG |
| 149 ZapRange(current_.next, current_.limit); |
| 150 #endif |
| 151 } |
| 152 |
| 153 // Deallocates any extensions used by the current scope. |
| 154 static void DeleteExtensions(); |
| 155 |
| 156 // Zaps the handles in the half-open interval [start, end). |
| 157 static void ZapRange(void** start, void** end); |
| 158 |
| 159 friend class v8::HandleScope; |
| 160 friend class v8::ImplementationUtilities; |
| 161 }; |
| 162 |
| 163 |
| 93 // ---------------------------------------------------------------------------- | 164 // ---------------------------------------------------------------------------- |
| 94 // Handle operations. | 165 // Handle operations. |
| 95 // They might invoke garbage collection. The result is an handle to | 166 // They might invoke garbage collection. The result is an handle to |
| 96 // an object of expected type, or the handle is an error if running out | 167 // an object of expected type, or the handle is an error if running out |
| 97 // of space or encounting an internal error. | 168 // of space or encountering an internal error. |
| 98 | 169 |
| 99 void NormalizeProperties(Handle<JSObject> object, | 170 void NormalizeProperties(Handle<JSObject> object, |
| 100 PropertyNormalizationMode mode); | 171 PropertyNormalizationMode mode); |
| 101 void NormalizeElements(Handle<JSObject> object); | 172 void NormalizeElements(Handle<JSObject> object); |
| 102 void TransformToFastProperties(Handle<JSObject> object, | 173 void TransformToFastProperties(Handle<JSObject> object, |
| 103 int unused_property_fields); | 174 int unused_property_fields); |
| 104 void FlattenString(Handle<String> str); | 175 void FlattenString(Handle<String> str); |
| 105 | 176 |
| 106 Handle<Object> SetProperty(Handle<JSObject> object, | 177 Handle<Object> SetProperty(Handle<JSObject> object, |
| 107 Handle<String> key, | 178 Handle<String> key, |
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| 237 private: | 308 private: |
| 238 bool has_been_transformed_; // Tells whether the object has been transformed. | 309 bool has_been_transformed_; // Tells whether the object has been transformed. |
| 239 int unused_property_fields_; // Captures the unused number of field. | 310 int unused_property_fields_; // Captures the unused number of field. |
| 240 Handle<JSObject> object_; // The object being optimized. | 311 Handle<JSObject> object_; // The object being optimized. |
| 241 }; | 312 }; |
| 242 | 313 |
| 243 | 314 |
| 244 } } // namespace v8::internal | 315 } } // namespace v8::internal |
| 245 | 316 |
| 246 #endif // V8_HANDLES_H_ | 317 #endif // V8_HANDLES_H_ |
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