| Index: third_party/WebKit/Source/bindings/core/v8/V8GCController.cpp
|
| diff --git a/third_party/WebKit/Source/bindings/core/v8/V8GCController.cpp b/third_party/WebKit/Source/bindings/core/v8/V8GCController.cpp
|
| index f110bad683f1499273b33cd87d7c2142270bba27..810e3fa4bc05d0543180d7b83efb1b98406e99b4 100644
|
| --- a/third_party/WebKit/Source/bindings/core/v8/V8GCController.cpp
|
| +++ b/third_party/WebKit/Source/bindings/core/v8/V8GCController.cpp
|
| @@ -356,7 +356,7 @@
|
| // to collect all garbage, you need to wait until the next event loop.
|
| // Regarding (2), it would be OK in practice to trigger only one GC per gcEpilogue, because
|
| // GCController.collectAll() forces multiple V8's GC.
|
| - ThreadHeap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);
|
| + Heap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);
|
|
|
| // Forces a precise GC at the end of the current event loop.
|
| if (ThreadState::current()) {
|
| @@ -369,7 +369,7 @@
|
| // low memory notifications.
|
| if (flags & v8::kGCCallbackFlagCollectAllAvailableGarbage) {
|
| // This single GC is not enough. See the above comment.
|
| - ThreadHeap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);
|
| + Heap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);
|
|
|
| // Do not force a precise GC at the end of the current event loop.
|
| // According to UMA stats, the collection rate of the precise GC
|
|
|