| Index: include/gpu/GrContext.h
|
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
|
| index ad3789b1a8bac7101be5fde34c11207152529196..1834586578281fc6fcea3a02e7f4909bfb0f69c5 100644
|
| --- a/include/gpu/GrContext.h
|
| +++ b/include/gpu/GrContext.h
|
| @@ -306,6 +306,19 @@ public:
|
| */
|
| int getMaxSampleCount() const;
|
|
|
| + /**
|
| + * Returns the recommended sample count for a render target when using this
|
| + * context.
|
| + *
|
| + * @param config the configuration of the render target.
|
| + * @param dpi the display density in dots per inch.
|
| + *
|
| + * @return sample count that should be perform well and have good enough
|
| + * rendering quality for the display. Alternatively returns 0 if
|
| + * MSAA is not supported or recommended to be used by default.
|
| + */
|
| + int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
|
| +
|
| ///////////////////////////////////////////////////////////////////////////
|
| // Backend Surfaces
|
|
|
|
|