| Index: third_party/WebKit/Source/modules/canvas2d/CanvasPathMethods.cpp
|
| diff --git a/third_party/WebKit/Source/modules/canvas2d/CanvasPathMethods.cpp b/third_party/WebKit/Source/modules/canvas2d/CanvasPathMethods.cpp
|
| index 5d3401173b4ba33adbad7deb86fe81173d059645..06432a99b6254c10edb7d310ca754309deb3a626 100644
|
| --- a/third_party/WebKit/Source/modules/canvas2d/CanvasPathMethods.cpp
|
| +++ b/third_party/WebKit/Source/modules/canvas2d/CanvasPathMethods.cpp
|
| @@ -71,8 +71,8 @@ void CanvasPathMethods::lineTo(float x, float y)
|
| FloatPoint p1 = FloatPoint(x, y);
|
| if (!m_path.hasCurrentPoint())
|
| m_path.moveTo(p1);
|
| - else if (p1 != m_path.currentPoint())
|
| - m_path.addLineTo(p1);
|
| +
|
| + m_path.addLineTo(p1);
|
| }
|
|
|
| void CanvasPathMethods::quadraticCurveTo(float cpx, float cpy, float x, float y)
|
| @@ -86,8 +86,8 @@ void CanvasPathMethods::quadraticCurveTo(float cpx, float cpy, float x, float y)
|
|
|
| FloatPoint p1 = FloatPoint(x, y);
|
| FloatPoint cp = FloatPoint(cpx, cpy);
|
| - if (p1 != m_path.currentPoint() || p1 != cp)
|
| - m_path.addQuadCurveTo(cp, p1);
|
| +
|
| + m_path.addQuadCurveTo(cp, p1);
|
| }
|
|
|
| void CanvasPathMethods::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
|
| @@ -102,8 +102,8 @@ void CanvasPathMethods::bezierCurveTo(float cp1x, float cp1y, float cp2x, float
|
| FloatPoint p1 = FloatPoint(x, y);
|
| FloatPoint cp1 = FloatPoint(cp1x, cp1y);
|
| FloatPoint cp2 = FloatPoint(cp2x, cp2y);
|
| - if (p1 != m_path.currentPoint() || p1 != cp1 || p1 != cp2)
|
| - m_path.addBezierCurveTo(cp1, cp2, p1);
|
| +
|
| + m_path.addBezierCurveTo(cp1, cp2, p1);
|
| }
|
|
|
| void CanvasPathMethods::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionState& exceptionState)
|
| @@ -315,11 +315,6 @@ void CanvasPathMethods::rect(float x, float y, float width, float height)
|
| if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height))
|
| return;
|
|
|
| - if (!width && !height) {
|
| - m_path.moveTo(FloatPoint(x, y));
|
| - return;
|
| - }
|
| -
|
| m_path.addRect(FloatRect(x, y, width, height));
|
| }
|
| } // namespace blink
|
|
|