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Unified Diff: public/common/unicode/locid.h

Issue 18836004: Move ICU headers from public/{common,i18n} to source/{common,i18n} (Closed) Base URL: https://chromium.googlesource.com/chromium/deps/icu46.git@master
Patch Set: same as ps #3. retry uploading Created 7 years, 5 months ago
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Index: public/common/unicode/locid.h
diff --git a/public/common/unicode/locid.h b/public/common/unicode/locid.h
deleted file mode 100644
index 14f5285334fa6af605abf23509e96e834f5031be..0000000000000000000000000000000000000000
--- a/public/common/unicode/locid.h
+++ /dev/null
@@ -1,781 +0,0 @@
-/*
-******************************************************************************
-*
-* Copyright (C) 1996-2010, International Business Machines
-* Corporation and others. All Rights Reserved.
-*
-******************************************************************************
-*
-* File locid.h
-*
-* Created by: Helena Shih
-*
-* Modification History:
-*
-* Date Name Description
-* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to
-* get and set it.
-* 04/02/97 aliu Made operator!= inline; fixed return value of getName().
-* 04/15/97 aliu Cleanup for AIX/Win32.
-* 04/24/97 aliu Numerous changes per code review.
-* 08/18/98 stephen Added tokenizeString(),changed getDisplayName()
-* 09/08/98 stephen Moved definition of kEmptyString for Mac Port
-* 11/09/99 weiv Added const char * getName() const;
-* 04/12/00 srl removing unicodestring api's and cached hash code
-* 08/10/01 grhoten Change the static Locales to accessor functions
-******************************************************************************
-*/
-
-#ifndef LOCID_H
-#define LOCID_H
-
-#include "unicode/utypes.h"
-#include "unicode/uobject.h"
-#include "unicode/unistr.h"
-#include "unicode/putil.h"
-#include "unicode/uloc.h"
-#include "unicode/strenum.h"
-
-/**
- * \file
- * \brief C++ API: Locale ID object.
- */
-
-/**
- * A <code>Locale</code> object represents a specific geographical, political,
- * or cultural region. An operation that requires a <code>Locale</code> to perform
- * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
- * to tailor information for the user. For example, displaying a number
- * is a locale-sensitive operation--the number should be formatted
- * according to the customs/conventions of the user's native country,
- * region, or culture.
- *
- * The Locale class is not suitable for subclassing.
- *
- * <P>
- * You can create a <code>Locale</code> object using the constructor in
- * this class:
- * \htmlonly<blockquote>\endhtmlonly
- * <pre>
- * Locale( const char* language,
- * const char* country,
- * const char* variant);
- * </pre>
- * \htmlonly</blockquote>\endhtmlonly
- * The first argument to the constructors is a valid <STRONG>ISO
- * Language Code.</STRONG> These codes are the lower-case two-letter
- * codes as defined by ISO-639.
- * You can find a full list of these codes at:
- * <BR><a href ="http://www.loc.gov/standards/iso639-2/">
- * http://www.loc.gov/standards/iso639-2/</a>
- *
- * <P>
- * The second argument to the constructors is a valid <STRONG>ISO Country
- * Code.</STRONG> These codes are the upper-case two-letter codes
- * as defined by ISO-3166.
- * You can find a full list of these codes at a number of sites, such as:
- * <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
- * http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
- *
- * <P>
- * The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
- * The Variant codes are vendor and browser-specific.
- * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
- * Where there are two variants, separate them with an underscore, and
- * put the most important one first. For
- * example, a Traditional Spanish collation might be referenced, with
- * "ES", "ES", "Traditional_POSIX".
- *
- * <P>
- * Because a <code>Locale</code> object is just an identifier for a region,
- * no validity check is performed when you construct a <code>Locale</code>.
- * If you want to see whether particular resources are available for the
- * <code>Locale</code> you construct, you must query those resources. For
- * example, ask the <code>NumberFormat</code> for the locales it supports
- * using its <code>getAvailableLocales</code> method.
- * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
- * locale, you get back the best available match, not necessarily
- * precisely what you asked for. For more information, look at
- * <code>ResourceBundle</code>.
- *
- * <P>
- * The <code>Locale</code> class provides a number of convenient constants
- * that you can use to create <code>Locale</code> objects for commonly used
- * locales. For example, the following refers to a <code>Locale</code> object
- * for the United States:
- * \htmlonly<blockquote>\endhtmlonly
- * <pre>
- * Locale::getUS()
- * </pre>
- * \htmlonly</blockquote>\endhtmlonly
- *
- * <P>
- * Once you've created a <code>Locale</code> you can query it for information about
- * itself. Use <code>getCountry</code> to get the ISO Country Code and
- * <code>getLanguage</code> to get the ISO Language Code. You can
- * use <code>getDisplayCountry</code> to get the
- * name of the country suitable for displaying to the user. Similarly,
- * you can use <code>getDisplayLanguage</code> to get the name of
- * the language suitable for displaying to the user. Interestingly,
- * the <code>getDisplayXXX</code> methods are themselves locale-sensitive
- * and have two versions: one that uses the default locale and one
- * that takes a locale as an argument and displays the name or country in
- * a language appropriate to that locale.
- *
- * <P>
- * ICU provides a number of classes that perform locale-sensitive
- * operations. For example, the <code>NumberFormat</code> class formats
- * numbers, currency, or percentages in a locale-sensitive manner. Classes
- * such as <code>NumberFormat</code> have a number of convenience methods
- * for creating a default object of that type. For example, the
- * <code>NumberFormat</code> class provides these three convenience methods
- * for creating a default <code>NumberFormat</code> object:
- * \htmlonly<blockquote>\endhtmlonly
- * <pre>
- * UErrorCode success = U_ZERO_ERROR;
- * Locale myLocale;
- * NumberFormat *nf;
- *
- * nf = NumberFormat::createInstance( success ); delete nf;
- * nf = NumberFormat::createCurrencyInstance( success ); delete nf;
- * nf = NumberFormat::createPercentInstance( success ); delete nf;
- * </pre>
- * \htmlonly</blockquote>\endhtmlonly
- * Each of these methods has two variants; one with an explicit locale
- * and one without; the latter using the default locale.
- * \htmlonly<blockquote>\endhtmlonly
- * <pre>
- * nf = NumberFormat::createInstance( myLocale, success ); delete nf;
- * nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf;
- * nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf;
- * </pre>
- * \htmlonly</blockquote>\endhtmlonly
- * A <code>Locale</code> is the mechanism for identifying the kind of object
- * (<code>NumberFormat</code>) that you would like to get. The locale is
- * <STRONG>just</STRONG> a mechanism for identifying objects,
- * <STRONG>not</STRONG> a container for the objects themselves.
- *
- * <P>
- * Each class that performs locale-sensitive operations allows you
- * to get all the available objects of that type. You can sift
- * through these objects by language, country, or variant,
- * and use the display names to present a menu to the user.
- * For example, you can create a menu of all the collation objects
- * suitable for a given language. Such classes implement these
- * three class methods:
- * \htmlonly<blockquote>\endhtmlonly
- * <pre>
- * static Locale* getAvailableLocales(int32_t& numLocales)
- * static UnicodeString& getDisplayName(const Locale& objectLocale,
- * const Locale& displayLocale,
- * UnicodeString& displayName)
- * static UnicodeString& getDisplayName(const Locale& objectLocale,
- * UnicodeString& displayName)
- * </pre>
- * \htmlonly</blockquote>\endhtmlonly
- *
- * @stable ICU 2.0
- * @see ResourceBundle
- */
-U_NAMESPACE_BEGIN
-class U_COMMON_API Locale : public UObject {
-public:
- /** Useful constant for the Root locale. @stable ICU 4.4 */
- static const Locale &U_EXPORT2 getRoot(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getEnglish(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getFrench(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getGerman(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getItalian(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getJapanese(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getKorean(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getChinese(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getSimplifiedChinese(void);
- /** Useful constant for this language. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getTraditionalChinese(void);
-
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getFrance(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getGermany(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getItaly(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getJapan(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getKorea(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getChina(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getPRC(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getTaiwan(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getUK(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getUS(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getCanada(void);
- /** Useful constant for this country/region. @stable ICU 2.0 */
- static const Locale &U_EXPORT2 getCanadaFrench(void);
-
-
- /**
- * Construct a default locale object, a Locale for the default locale ID.
- *
- * @see getDefault
- * @see uloc_getDefault
- * @stable ICU 2.0
- */
- Locale();
-
- /**
- * Construct a locale from language, country, variant.
- * If an error occurs, then the constructed object will be "bogus"
- * (isBogus() will return TRUE).
- *
- * @param language Lowercase two-letter or three-letter ISO-639 code.
- * This parameter can instead be an ICU style C locale (e.g. "en_US"),
- * but the other parameters must not be used.
- * This parameter can be NULL; if so,
- * the locale is initialized to match the current default locale.
- * (This is the same as using the default constructor.)
- * Please note: The Java Locale class does NOT accept the form
- * 'new Locale("en_US")' but only 'new Locale("en","US")'
- *
- * @param country Uppercase two-letter ISO-3166 code. (optional)
- * @param variant Uppercase vendor and browser specific code. See class
- * description. (optional)
- * @param keywordsAndValues A string consisting of keyword/values pairs, such as
- * "collation=phonebook;currency=euro"
- *
- * @see getDefault
- * @see uloc_getDefault
- * @stable ICU 2.0
- */
- Locale( const char * language,
- const char * country = 0,
- const char * variant = 0,
- const char * keywordsAndValues = 0);
-
- /**
- * Initializes a Locale object from another Locale object.
- *
- * @param other The Locale object being copied in.
- * @stable ICU 2.0
- */
- Locale(const Locale& other);
-
-
- /**
- * Destructor
- * @stable ICU 2.0
- */
- virtual ~Locale() ;
-
- /**
- * Replaces the entire contents of *this with the specified value.
- *
- * @param other The Locale object being copied in.
- * @return *this
- * @stable ICU 2.0
- */
- Locale& operator=(const Locale& other);
-
- /**
- * Checks if two locale keys are the same.
- *
- * @param other The locale key object to be compared with this.
- * @return True if the two locale keys are the same, false otherwise.
- * @stable ICU 2.0
- */
- UBool operator==(const Locale& other) const;
-
- /**
- * Checks if two locale keys are not the same.
- *
- * @param other The locale key object to be compared with this.
- * @return True if the two locale keys are not the same, false
- * otherwise.
- * @stable ICU 2.0
- */
- UBool operator!=(const Locale& other) const;
-
- /**
- * Clone this object.
- * Clones can be used concurrently in multiple threads.
- * If an error occurs, then NULL is returned.
- * The caller must delete the clone.
- *
- * @return a clone of this object
- *
- * @see getDynamicClassID
- * @stable ICU 2.8
- */
- Locale *clone() const;
-
- /**
- * Common methods of getting the current default Locale. Used for the
- * presentation: menus, dialogs, etc. Generally set once when your applet or
- * application is initialized, then never reset. (If you do reset the
- * default locale, you probably want to reload your GUI, so that the change
- * is reflected in your interface.)
- *
- * More advanced programs will allow users to use different locales for
- * different fields, e.g. in a spreadsheet.
- *
- * Note that the initial setting will match the host system.
- * @return a reference to the Locale object for the default locale ID
- * @system
- * @stable ICU 2.0
- */
- static const Locale& U_EXPORT2 getDefault(void);
-
- /**
- * Sets the default. Normally set once at the beginning of a process,
- * then never reset.
- * setDefault() only changes ICU's default locale ID, <strong>not</strong>
- * the default locale ID of the runtime environment.
- *
- * @param newLocale Locale to set to. If NULL, set to the value obtained
- * from the runtime environement.
- * @param success The error code.
- * @system
- * @stable ICU 2.0
- */
- static void U_EXPORT2 setDefault(const Locale& newLocale,
- UErrorCode& success);
-
- /**
- * Creates a locale which has had minimal canonicalization
- * as per uloc_getName().
- * @param name The name to create from. If name is null,
- * the default Locale is used.
- * @return new locale object
- * @stable ICU 2.0
- * @see uloc_getName
- */
- static Locale U_EXPORT2 createFromName(const char *name);
-
- /**
- * Creates a locale from the given string after canonicalizing
- * the string by calling uloc_canonicalize().
- * @param name the locale ID to create from. Must not be NULL.
- * @return a new locale object corresponding to the given name
- * @stable ICU 3.0
- * @see uloc_canonicalize
- */
- static Locale U_EXPORT2 createCanonical(const char* name);
-
- /**
- * Returns the locale's ISO-639 language code.
- * @return An alias to the code
- * @stable ICU 2.0
- */
- inline const char * getLanguage( ) const;
-
- /**
- * Returns the locale's ISO-15924 abbreviation script code.
- * @return An alias to the code
- * @see uscript_getShortName
- * @see uscript_getCode
- * @stable ICU 2.8
- */
- inline const char * getScript( ) const;
-
- /**
- * Returns the locale's ISO-3166 country code.
- * @return An alias to the code
- * @stable ICU 2.0
- */
- inline const char * getCountry( ) const;
-
- /**
- * Returns the locale's variant code.
- * @return An alias to the code
- * @stable ICU 2.0
- */
- inline const char * getVariant( ) const;
-
- /**
- * Returns the programmatic name of the entire locale, with the language,
- * country and variant separated by underbars. If a field is missing, up
- * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
- * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
- * @return A pointer to "name".
- * @stable ICU 2.0
- */
- inline const char * getName() const;
-
- /**
- * Returns the programmatic name of the entire locale as getName would return,
- * but without keywords.
- * @return A pointer to "name".
- * @see getName
- * @stable ICU 2.8
- */
- const char * getBaseName() const;
-
-
- /**
- * Gets the list of keywords for the specified locale.
- *
- * @param status the status code
- * @return pointer to StringEnumeration class, or NULL if there are no keywords.
- * Client must dispose of it by calling delete.
- * @stable ICU 2.8
- */
- StringEnumeration * createKeywords(UErrorCode &status) const;
-
- /**
- * Get the value for a keyword.
- *
- * @param keywordName name of the keyword for which we want the value. Case insensitive.
- * @param buffer The buffer to receive the keyword value.
- * @param bufferCapacity The capacity of receiving buffer
- * @param status Returns any error information while performing this operation.
- * @return the length of the keyword value
- *
- * @stable ICU 2.8
- */
- int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;
-
- /**
- * Set the value for a keyword.
- *
- * @param keywordName name of the keyword to be set. Case insensitive.
- * @param keywordValue value of the keyword to be set. If 0-length or
- * NULL, will result in the keyword being removed. No error is given if
- * that keyword does not exist.
- * @param status Returns any error information while performing this operation.
- *
- * @internal
- */
- void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status);
-
- /**
- * returns the locale's three-letter language code, as specified
- * in ISO draft standard ISO-639-2.
- * @return An alias to the code, or NULL
- * @stable ICU 2.0
- */
- const char * getISO3Language() const;
-
- /**
- * Fills in "name" with the locale's three-letter ISO-3166 country code.
- * @return An alias to the code, or NULL
- * @stable ICU 2.0
- */
- const char * getISO3Country() const;
-
- /**
- * Returns the Windows LCID value corresponding to this locale.
- * This value is stored in the resource data for the locale as a one-to-four-digit
- * hexadecimal number. If the resource is missing, in the wrong format, or
- * there is no Windows LCID value that corresponds to this locale, returns 0.
- * @stable ICU 2.0
- */
- uint32_t getLCID(void) const;
-
- /**
- * Fills in "dispLang" with the name of this locale's language in a format suitable for
- * user display in the default locale. For example, if the locale's language code is
- * "fr" and the default locale's language code is "en", this function would set
- * dispLang to "French".
- * @param dispLang Receives the language's display name.
- * @return A reference to "dispLang".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
-
- /**
- * Fills in "dispLang" with the name of this locale's language in a format suitable for
- * user display in the locale specified by "displayLocale". For example, if the locale's
- * language code is "en" and displayLocale's language code is "fr", this function would set
- * dispLang to "Anglais".
- * @param displayLocale Specifies the locale to be used to display the name. In other words,
- * if the locale's language code is "en", passing Locale::getFrench() for
- * displayLocale would result in "Anglais", while passing Locale::getGerman()
- * for displayLocale would result in "Englisch".
- * @param dispLang Receives the language's display name.
- * @return A reference to "dispLang".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayLanguage( const Locale& displayLocale,
- UnicodeString& dispLang) const;
-
- /**
- * Fills in "dispScript" with the name of this locale's script in a format suitable
- * for user display in the default locale. For example, if the locale's script code
- * is "LATN" and the default locale's language code is "en", this function would set
- * dispScript to "Latin".
- * @param dispScript Receives the scripts's display name.
- * @return A reference to "dispScript".
- * @stable ICU 2.8
- */
- UnicodeString& getDisplayScript( UnicodeString& dispScript) const;
-
- /**
- * Fills in "dispScript" with the name of this locale's country in a format suitable
- * for user display in the locale specified by "displayLocale". For example, if the locale's
- * script code is "LATN" and displayLocale's language code is "en", this function would set
- * dispScript to "Latin".
- * @param displayLocale Specifies the locale to be used to display the name. In other
- * words, if the locale's script code is "LATN", passing
- * Locale::getFrench() for displayLocale would result in "", while
- * passing Locale::getGerman() for displayLocale would result in
- * "".
- * @param dispScript Receives the scripts's display name.
- * @return A reference to "dispScript".
- * @stable ICU 2.8
- */
- UnicodeString& getDisplayScript( const Locale& displayLocale,
- UnicodeString& dispScript) const;
-
- /**
- * Fills in "dispCountry" with the name of this locale's country in a format suitable
- * for user display in the default locale. For example, if the locale's country code
- * is "FR" and the default locale's language code is "en", this function would set
- * dispCountry to "France".
- * @param dispCountry Receives the country's display name.
- * @return A reference to "dispCountry".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
-
- /**
- * Fills in "dispCountry" with the name of this locale's country in a format suitable
- * for user display in the locale specified by "displayLocale". For example, if the locale's
- * country code is "US" and displayLocale's language code is "fr", this function would set
- * dispCountry to "&Eacute;tats-Unis".
- * @param displayLocale Specifies the locale to be used to display the name. In other
- * words, if the locale's country code is "US", passing
- * Locale::getFrench() for displayLocale would result in "&Eacute;tats-Unis", while
- * passing Locale::getGerman() for displayLocale would result in
- * "Vereinigte Staaten".
- * @param dispCountry Receives the country's display name.
- * @return A reference to "dispCountry".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayCountry( const Locale& displayLocale,
- UnicodeString& dispCountry) const;
-
- /**
- * Fills in "dispVar" with the name of this locale's variant code in a format suitable
- * for user display in the default locale.
- * @param dispVar Receives the variant's name.
- * @return A reference to "dispVar".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
-
- /**
- * Fills in "dispVar" with the name of this locale's variant code in a format
- * suitable for user display in the locale specified by "displayLocale".
- * @param displayLocale Specifies the locale to be used to display the name.
- * @param dispVar Receives the variant's display name.
- * @return A reference to "dispVar".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayVariant( const Locale& displayLocale,
- UnicodeString& dispVar) const;
-
- /**
- * Fills in "name" with the name of this locale in a format suitable for user display
- * in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(),
- * and getDisplayVariant() to do its work, and outputs the display name in the format
- * "language (country[,variant])". For example, if the default locale is en_US, then
- * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
- * would be "Spanish (Mexico,Traditional)".
- * @param name Receives the locale's display name.
- * @return A reference to "name".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayName( UnicodeString& name) const;
-
- /**
- * Fills in "name" with the name of this locale in a format suitable for user display
- * in the locale specfied by "displayLocale". This function uses getDisplayLanguage(),
- * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
- * name in the format "language (country[,variant])". For example, if displayLocale is
- * fr_FR, then en_US's display name would be "Anglais (&Eacute;tats-Unis)", and no_NO_NY's
- * display name would be "norv&eacute;gien (Norv&egrave;ge,NY)".
- * @param displayLocale Specifies the locale to be used to display the name.
- * @param name Receives the locale's display name.
- * @return A reference to "name".
- * @stable ICU 2.0
- */
- UnicodeString& getDisplayName( const Locale& displayLocale,
- UnicodeString& name) const;
-
- /**
- * Generates a hash code for the locale.
- * @stable ICU 2.0
- */
- int32_t hashCode(void) const;
-
- /**
- * Sets the locale to bogus
- * A bogus locale represents a non-existing locale associated
- * with services that can be instantiated from non-locale data
- * in addition to locale (for example, collation can be
- * instantiated from a locale and from a rule set).
- * @stable ICU 2.1
- */
- void setToBogus();
-
- /**
- * Gets the bogus state. Locale object can be bogus if it doesn't exist
- * @return FALSE if it is a real locale, TRUE if it is a bogus locale
- * @stable ICU 2.1
- */
- UBool isBogus(void) const;
-
- /**
- * Returns a list of all installed locales.
- * @param count Receives the number of locales in the list.
- * @return A pointer to an array of Locale objects. This array is the list
- * of all locales with installed resource files. The called does NOT
- * get ownership of this list, and must NOT delete it.
- * @stable ICU 2.0
- */
- static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);
-
- /**
- * Gets a list of all available 2-letter country codes defined in ISO 3166. This is a
- * pointer to an array of pointers to arrays of char. All of these pointers are
- * owned by ICU-- do not delete them, and do not write through them. The array is
- * terminated with a null pointer.
- * @return a list of all available country codes
- * @stable ICU 2.0
- */
- static const char* const* U_EXPORT2 getISOCountries();
-
- /**
- * Gets a list of all available language codes defined in ISO 639. This is a pointer
- * to an array of pointers to arrays of char. All of these pointers are owned
- * by ICU-- do not delete them, and do not write through them. The array is
- * terminated with a null pointer.
- * @return a list of all available language codes
- * @stable ICU 2.0
- */
- static const char* const* U_EXPORT2 getISOLanguages();
-
- /**
- * ICU "poor man's RTTI", returns a UClassID for this class.
- *
- * @stable ICU 2.2
- */
- static UClassID U_EXPORT2 getStaticClassID();
-
- /**
- * ICU "poor man's RTTI", returns a UClassID for the actual class.
- *
- * @stable ICU 2.2
- */
- virtual UClassID getDynamicClassID() const;
-
-protected: /* only protected for testing purposes. DO NOT USE. */
- /**
- * Set this from a single POSIX style locale string.
- * @internal
- */
- void setFromPOSIXID(const char *posixID);
-
-private:
- /**
- * Initialize the locale object with a new name.
- * Was deprecated - used in implementation - moved internal
- *
- * @param cLocaleID The new locale name.
- */
- Locale& init(const char* cLocaleID, UBool canonicalize);
-
- /*
- * Internal constructor to allow construction of a locale object with
- * NO side effects. (Default constructor tries to get
- * the default locale.)
- */
- enum ELocaleType {
- eBOGUS
- };
- Locale(ELocaleType);
-
- /**
- * Initialize the locale cache for commonly used locales
- */
- static Locale *getLocaleCache(void);
-
- char language[ULOC_LANG_CAPACITY];
- char script[ULOC_SCRIPT_CAPACITY];
- char country[ULOC_COUNTRY_CAPACITY];
- int32_t variantBegin;
- char* fullName;
- char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
- // name without keywords
- char* baseName;
- char baseNameBuffer[ULOC_FULLNAME_CAPACITY];
-
- UBool fIsBogus;
-
- static const Locale &getLocale(int locid);
-
- /**
- * A friend to allow the default locale to be set by either the C or C++ API.
- * @internal
- */
- friend void locale_set_default_internal(const char *);
-};
-
-inline UBool
-Locale::operator!=(const Locale& other) const
-{
- return !operator==(other);
-}
-
-inline const char *
-Locale::getCountry() const
-{
- return country;
-}
-
-inline const char *
-Locale::getLanguage() const
-{
- return language;
-}
-
-inline const char *
-Locale::getScript() const
-{
- return script;
-}
-
-inline const char *
-Locale::getVariant() const
-{
- getBaseName(); // lazy init
- return &baseName[variantBegin];
-}
-
-inline const char *
-Locale::getName() const
-{
- return fullName;
-}
-
-inline UBool
-Locale::isBogus(void) const {
- return fIsBogus;
-}
-
-U_NAMESPACE_END
-
-#endif
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