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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_GLOBAL_HANDLES_H_ | 5 #ifndef V8_GLOBAL_HANDLES_H_ |
6 #define V8_GLOBAL_HANDLES_H_ | 6 #define V8_GLOBAL_HANDLES_H_ |
7 | 7 |
8 #include "include/v8.h" | 8 #include "include/v8.h" |
9 #include "include/v8-profiler.h" | 9 #include "include/v8-profiler.h" |
10 | 10 |
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89 } | 89 } |
90 | 90 |
91 bool operator<(const ObjectGroupRetainerInfo& other) const { | 91 bool operator<(const ObjectGroupRetainerInfo& other) const { |
92 return id < other.id; | 92 return id < other.id; |
93 } | 93 } |
94 | 94 |
95 UniqueId id; | 95 UniqueId id; |
96 RetainedObjectInfo* info; | 96 RetainedObjectInfo* info; |
97 }; | 97 }; |
98 | 98 |
99 | |
100 enum WeaknessType { | 99 enum WeaknessType { |
101 NORMAL_WEAK, // Embedder gets a handle to the dying object. | 100 NORMAL_WEAK, // Embedder gets a handle to the dying object. |
102 // In the following cases, the embedder gets the parameter they passed in | 101 // In the following cases, the embedder gets the parameter they passed in |
103 // earlier, and 0 or 2 first internal fields. Note that the internal | 102 // earlier, and 0 or 2 first internal fields. Note that the internal |
104 // fields must contain aligned non-V8 pointers. Getting pointers to V8 | 103 // fields must contain aligned non-V8 pointers. Getting pointers to V8 |
105 // objects through this interface would be GC unsafe so in that case the | 104 // objects through this interface would be GC unsafe so in that case the |
106 // embedder gets a null pointer instead. | 105 // embedder gets a null pointer instead. |
107 PHANTOM_WEAK, | 106 PHANTOM_WEAK, |
108 PHANTOM_WEAK_2_INTERNAL_FIELDS | 107 PHANTOM_WEAK_2_INTERNAL_FIELDS, |
| 108 // Like NORMAL_WEAK, but uses WeakCallbackInfo instead of WeakCallbackData. |
| 109 FINALIZER_WEAK, |
109 }; | 110 }; |
110 | 111 |
111 | |
112 class GlobalHandles { | 112 class GlobalHandles { |
113 public: | 113 public: |
114 ~GlobalHandles(); | 114 ~GlobalHandles(); |
115 | 115 |
116 // Creates a new global handle that is alive until Destroy is called. | 116 // Creates a new global handle that is alive until Destroy is called. |
117 Handle<Object> Create(Object* value); | 117 Handle<Object> Create(Object* value); |
118 | 118 |
119 // Copy a global handle | 119 // Copy a global handle |
120 static Handle<Object> CopyGlobal(Object** location); | 120 static Handle<Object> CopyGlobal(Object** location); |
121 | 121 |
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455 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; | 455 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; |
456 | 456 |
457 DISALLOW_COPY_AND_ASSIGN(EternalHandles); | 457 DISALLOW_COPY_AND_ASSIGN(EternalHandles); |
458 }; | 458 }; |
459 | 459 |
460 | 460 |
461 } // namespace internal | 461 } // namespace internal |
462 } // namespace v8 | 462 } // namespace v8 |
463 | 463 |
464 #endif // V8_GLOBAL_HANDLES_H_ | 464 #endif // V8_GLOBAL_HANDLES_H_ |
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