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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLDrawBuffers.cpp

Issue 1883153003: Fixed regression in WEBGL_draw_buffers support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the 11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution. 12 * documentation and/or other materials provided with the distribution.
13 * 13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "modules/webgl/WebGLDrawBuffers.h" 26 #include "modules/webgl/WebGLDrawBuffers.h"
27 27
28 #include "gpu/command_buffer/client/gles2_interface.h" 28 #include "gpu/command_buffer/client/gles2_interface.h"
29 #include "modules/webgl/WebGLFramebuffer.h" 29 #include "modules/webgl/WebGLFramebuffer.h"
30 #include "wtf/Assertions.h"
Zhenyao Mo 2016/04/14 20:15:15 why do you need this?
30 31
31 namespace blink { 32 namespace blink {
32 33
33 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context) 34 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
34 : WebGLExtension(context) 35 : WebGLExtension(context)
35 { 36 {
36 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers"); 37 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
37 } 38 }
38 39
39 WebGLDrawBuffers::~WebGLDrawBuffers() 40 WebGLDrawBuffers::~WebGLDrawBuffers()
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
133 gl->GenTextures(1, &depth); 134 gl->GenTextures(1, &depth);
134 gl->BindTexture(GL_TEXTURE_2D, depth); 135 gl->BindTexture(GL_TEXTURE_2D, depth);
135 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_C OMPONENT, GL_UNSIGNED_INT, buffer); 136 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_C OMPONENT, GL_UNSIGNED_INT, buffer);
136 } 137 }
137 138
138 Vector<Platform3DObject> colors; 139 Vector<Platform3DObject> colors;
139 bool ok = true; 140 bool ok = true;
140 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); 141 GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
141 for (GLint i = 0; i < maxAllowedBuffers; ++i) { 142 for (GLint i = 0; i < maxAllowedBuffers; ++i) {
142 GLuint color; 143 GLuint color;
144
Ken Russell (switch to Gerrit) 2016/04/14 20:33:08 If you can undo this whitespace change and the one
143 gl->GenTextures(1, &color); 145 gl->GenTextures(1, &color);
144 colors.append(color); 146 colors.append(color);
145 gl->BindTexture(GL_TEXTURE_2D, color); 147 gl->BindTexture(GL_TEXTURE_2D, color);
146 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_ BYTE, buffer); 148 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_ BYTE, buffer);
147 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TE XTURE_2D, color, 0); 149 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TE XTURE_2D, color, 0);
148 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLET E) { 150 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLET E) {
149 ok = false; 151 ok = false;
150 break; 152 break;
151 } 153 }
152 if (supportsDepth) { 154 if (supportsDepth) {
153 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, depth, 0); 155 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, depth, 0);
154 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM PLETE) { 156 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM PLETE) {
155 ok = false; 157 ok = false;
156 break; 158 break;
157 } 159 }
158 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, 0, 0); 160 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, 0, 0);
159 } 161 }
160 if (supportsDepthStencil) { 162 if (supportsDepthStencil) {
161 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, depthStencil, 0); 163 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D, depthStencil, 0);
Ken Russell (switch to Gerrit) 2016/04/14 20:33:08 Could you please add a comment that the DEPTH_STEN
162 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_T EXTURE_2D, depthStencil, 0);
163 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM PLETE) { 164 if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COM PLETE) {
164 ok = false; 165 ok = false;
165 break; 166 break;
166 } 167 }
167 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEX TURE_2D, 0, 0); 168 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D, 0, 0);
168 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_T EXTURE_2D, 0, 0);
169 } 169 }
170 } 170 }
171 171
172 webglContext->restoreCurrentFramebuffer(); 172 webglContext->restoreCurrentFramebuffer();
173 gl->DeleteFramebuffers(1, &fbo); 173 gl->DeleteFramebuffers(1, &fbo);
174 webglContext->restoreCurrentTexture2D(); 174 webglContext->restoreCurrentTexture2D();
175 if (supportsDepth) 175 if (supportsDepth)
176 gl->DeleteTextures(1, &depth); 176 gl->DeleteTextures(1, &depth);
177 if (supportsDepthStencil) 177 if (supportsDepthStencil)
178 gl->DeleteTextures(1, &depthStencil); 178 gl->DeleteTextures(1, &depthStencil);
179 gl->DeleteTextures(colors.size(), colors.data()); 179 gl->DeleteTextures(colors.size(), colors.data());
180
180 return ok; 181 return ok;
181 } 182 }
182 183
183 } // namespace blink 184 } // namespace blink
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