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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gl/yuv420_rgb_converter.h" | |
| 6 | |
| 7 #include "base/strings/stringize_macros.h" | |
| 8 #include "base/strings/stringprintf.h" | |
| 9 #include "ui/gl/gl_helper.h" | |
| 10 #include "ui/gl/gl_implementation.h" | |
| 11 #include "ui/gl/scoped_api.h" | |
| 12 #include "ui/gl/scoped_binders.h" | |
| 13 | |
| 14 namespace gfx { | |
| 15 namespace { | |
| 16 | |
| 17 const char kVertexHeaderCompatiblityProfile[] = | |
| 18 "#version 110\n" | |
| 19 "#define ATTRIBUTE attribute\n" | |
| 20 "#define VARYING varying\n"; | |
| 21 | |
| 22 const char kVertexHeaderCoreProfile[] = | |
| 23 "#version 150\n" | |
| 24 "#define ATTRIBUTE in\n" | |
| 25 "#define VARYING out\n"; | |
| 26 | |
| 27 const char kFragmentHeaderCompatiblityProfile[] = | |
| 28 "#version 110\n" | |
| 29 "#extension GL_ARB_texture_rectangle : require\n" | |
| 30 "#define VARYING varying\n" | |
| 31 "#define FRAGCOLOR gl_FragColor\n" | |
| 32 "#define TEX texture2DRect\n"; | |
| 33 | |
| 34 const char kFragmentHeaderCoreProfile[] = | |
| 35 "#version 150\n" | |
| 36 "#define VARYING in\n" | |
| 37 "#define TEX texture\n" | |
| 38 "#define FRAGCOLOR frag_color\n" | |
| 39 "out vec4 FRAGCOLOR;\n"; | |
| 40 | |
| 41 // clang-format off | |
| 42 const char kVertexShader[] = | |
| 43 STRINGIZE( | |
| 44 ATTRIBUTE vec2 a_position; | |
| 45 uniform vec2 a_texScale; | |
| 46 VARYING vec2 v_texCoord; | |
| 47 void main() { | |
| 48 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
| 49 v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5 * a_texScale; | |
| 50 } | |
| 51 ); | |
| 52 | |
| 53 const char kFragmentShader[] = | |
| 54 STRINGIZE( | |
| 55 uniform sampler2DRect a_y_texture; | |
| 56 uniform sampler2DRect a_uv_texture; | |
| 57 VARYING vec2 v_texCoord; | |
| 58 void main() { | |
| 59 vec3 yuv_adj = vec3(-0.0625, -0.5, -0.5); | |
| 60 mat3 yuv_matrix = mat3(vec3(1.164, 1.164, 1.164), | |
| 61 vec3(0.0, -.391, 2.018), | |
| 62 vec3(1.596, -.813, 0.0)); | |
| 63 vec3 yuv = vec3( | |
| 64 TEX(a_y_texture, v_texCoord).r, | |
| 65 TEX(a_uv_texture, v_texCoord * 0.5).rg); | |
| 66 FRAGCOLOR = vec4(yuv_matrix * (yuv + yuv_adj), 1.0); | |
| 67 } | |
| 68 ); | |
| 69 // clang-format on | |
| 70 | |
| 71 } // namespace | |
| 72 | |
| 73 YUV420RGBConverter::YUV420RGBConverter() { | |
| 74 bool use_core_profile = | |
| 75 gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGLCoreProfile; | |
| 76 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | |
| 77 glGenFramebuffersEXT(1, &framebuffer_); | |
| 78 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); | |
| 79 vertex_shader_ = gfx::GLHelper::LoadShader( | |
| 80 GL_VERTEX_SHADER, | |
| 81 base::StringPrintf("%s\n%s", | |
| 82 use_core_profile ? kVertexHeaderCoreProfile | |
| 83 : kVertexHeaderCompatiblityProfile, | |
| 84 kVertexShader) | |
| 85 .c_str()); | |
| 86 fragment_shader_ = gfx::GLHelper::LoadShader( | |
| 87 GL_FRAGMENT_SHADER, | |
| 88 base::StringPrintf("%s\n%s", | |
| 89 use_core_profile ? kFragmentHeaderCoreProfile | |
| 90 : kFragmentHeaderCompatiblityProfile, | |
| 91 kFragmentShader) | |
| 92 .c_str()); | |
| 93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | |
| 94 | |
| 95 gfx::ScopedUseProgram use_program(program_); | |
| 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); | |
| 97 DCHECK_NE(-1, size_location_); | |
| 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); | |
| 99 DCHECK_NE(-1, y_sampler_location); | |
| 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); | |
| 101 DCHECK_NE(-1, uv_sampler_location); | |
| 102 | |
| 103 glUniform1i(y_sampler_location, 0); | |
| 104 glUniform1i(uv_sampler_location, 1); | |
| 105 } | |
| 106 | |
| 107 YUV420RGBConverter::~YUV420RGBConverter() { | |
| 108 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | |
| 109 glDeleteProgram(program_); | |
| 110 glDeleteShader(vertex_shader_); | |
| 111 glDeleteShader(fragment_shader_); | |
| 112 glDeleteBuffersARB(1, &vertex_buffer_); | |
| 113 glDeleteFramebuffersEXT(1, &framebuffer_); | |
| 114 } | |
| 115 | |
| 116 void YUV420RGBConverter::CopyTexImage(unsigned target, | |
| 117 unsigned y_texture, | |
| 118 unsigned uv_texture, | |
| 119 const gfx::Size& size) { | |
| 120 // Only support for rectangle targets exists so far. | |
| 121 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), target); | |
| 122 | |
| 123 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | |
| 124 | |
| 125 DCHECK(!glGetError()); | |
| 126 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, size.width(), size.height(), | |
| 127 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); | |
| 128 DCHECK(!glGetError()); | |
| 129 | |
| 130 GLint target_texture = 0; | |
|
Daniele Castagna
2016/04/16 02:45:59
Should this be passed as a parameter instead?
ccameron
2016/04/16 16:19:19
Good idea -- updated.
| |
| 131 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &target_texture); | |
| 132 DCHECK(target_texture); | |
| 133 | |
| 134 // Note that state restoration is done explicitly instead of scoped binders to | |
| 135 // avoid https://crbug.com/601729. | |
| 136 GLint old_active_texture = -1; | |
| 137 glGetIntegerv(GL_ACTIVE_TEXTURE, &old_active_texture); | |
| 138 DCHECK(!glGetError()); | |
| 139 | |
| 140 GLint old_texture0_binding = -1; | |
| 141 glActiveTexture(GL_TEXTURE0); | |
| 142 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture0_binding); | |
| 143 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, y_texture); | |
| 144 DCHECK(!glGetError()); | |
| 145 | |
| 146 GLint old_texture1_binding = -1; | |
| 147 glActiveTexture(GL_TEXTURE1); | |
| 148 glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_texture1_binding); | |
| 149 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, uv_texture); | |
| 150 DCHECK(!glGetError()); | |
| 151 | |
| 152 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | |
| 153 gfx::ScopedViewport viewport(0, 0, size.width(), size.height()); | |
| 154 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 155 GL_TEXTURE_RECTANGLE_ARB, target_texture, 0); | |
| 156 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 157 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | |
| 158 gfx::ScopedUseProgram use_program(program_); | |
| 159 glUniform2f(size_location_, size.width(), size.height()); | |
| 160 DCHECK(!glGetError()); | |
| 161 gfx::GLHelper::DrawQuad(vertex_buffer_); | |
| 162 DCHECK(!glGetError()); | |
| 163 | |
| 164 // Restore previous state. | |
| 165 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 166 GL_TEXTURE_RECTANGLE_ARB, 0, 0); | |
| 167 glActiveTexture(GL_TEXTURE0); | |
| 168 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); | |
| 169 glActiveTexture(GL_TEXTURE1); | |
| 170 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); | |
| 171 glActiveTexture(old_active_texture); | |
| 172 } | |
| 173 | |
| 174 } // namespace gfx | |
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