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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/render_thread_manager.h" | 5 #include "android_webview/browser/render_thread_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/deferred_gpu_command_service.h" | 10 #include "android_webview/browser/deferred_gpu_command_service.h" |
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| 273 } | 273 } |
| 274 } | 274 } |
| 275 | 275 |
| 276 ScopedAppGLStateRestore state_restore( | 276 ScopedAppGLStateRestore state_restore( |
| 277 draw_info->mode == AwDrawGLInfo::kModeDraw | 277 draw_info->mode == AwDrawGLInfo::kModeDraw |
| 278 ? ScopedAppGLStateRestore::MODE_DRAW | 278 ? ScopedAppGLStateRestore::MODE_DRAW |
| 279 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); | 279 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); |
| 280 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw | 280 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw |
| 281 // require a correctly bound FBO. The FBO remains until the next kModeDraw. | 281 // require a correctly bound FBO. The FBO remains until the next kModeDraw. |
| 282 // So kModeProcess between kModeDraws has correctly bound FBO, too. | 282 // So kModeProcess between kModeDraws has correctly bound FBO, too. |
| 283 if (draw_info->mode == AwDrawGLInfo::kModeDraw) { | 283 if (draw_info->mode == AwDrawGLInfo::kModeDraw && !hardware_renderer_ && |
| 284 if (!hardware_renderer_) { | 284 HasFrameForHardwareRendererOnRT()) { |
| 285 hardware_renderer_.reset(new HardwareRenderer(this)); | 285 hardware_renderer_.reset(new HardwareRenderer(this)); |
| 286 hardware_renderer_->CommitFrame(); | 286 hardware_renderer_->CommitFrame(); |
| 287 } | 287 } |
| 288 if (hardware_renderer_) { |
| 288 hardware_renderer_->SetBackingFrameBufferObject( | 289 hardware_renderer_->SetBackingFrameBufferObject( |
| 289 state_restore.framebuffer_binding_ext()); | 290 state_restore.framebuffer_binding_ext()); |
| 290 } | 291 } |
| 291 | 292 |
| 292 ScopedAllowGL allow_gl; | 293 ScopedAllowGL allow_gl; |
| 293 | 294 |
| 294 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { | 295 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { |
| 295 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; | 296 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; |
| 296 } | 297 } |
| 297 | 298 |
| 298 if (IsInsideHardwareRelease()) { | 299 if (IsInsideHardwareRelease()) { |
| 299 hardware_renderer_has_frame_ = false; | 300 hardware_renderer_has_frame_ = false; |
| 300 hardware_renderer_.reset(); | 301 hardware_renderer_.reset(); |
| 301 // Flush the idle queue in tear down. | 302 // Flush the idle queue in tear down. |
| 302 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); | 303 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); |
| 303 return; | 304 return; |
| 304 } | 305 } |
| 305 | 306 |
| 306 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { | 307 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { |
| 307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { | 308 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { |
| 308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); | 309 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); |
| 309 } | 310 } |
| 310 return; | 311 return; |
| 311 } | 312 } |
| 312 | 313 |
| 313 hardware_renderer_->DrawGL(draw_info, state_restore); | 314 if (hardware_renderer_) |
| 315 hardware_renderer_->DrawGL(draw_info, state_restore); |
| 314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); | 316 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); |
| 315 } | 317 } |
| 316 | 318 |
| 317 void RenderThreadManager::DeleteHardwareRendererOnUI() { | 319 void RenderThreadManager::DeleteHardwareRendererOnUI() { |
| 318 DCHECK(ui_loop_->BelongsToCurrentThread()); | 320 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 319 | 321 |
| 320 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); | 322 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); |
| 321 | 323 |
| 322 client_->DetachFunctorFromView(); | 324 client_->DetachFunctorFromView(); |
| 323 | 325 |
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| 349 // Flush any invoke functors that's caused by ReleaseHardware. | 351 // Flush any invoke functors that's caused by ReleaseHardware. |
| 350 client_->RequestDrawGL(true); | 352 client_->RequestDrawGL(true); |
| 351 } | 353 } |
| 352 } | 354 } |
| 353 | 355 |
| 354 bool RenderThreadManager::HasFrameOnUI() const { | 356 bool RenderThreadManager::HasFrameOnUI() const { |
| 355 base::AutoLock lock(lock_); | 357 base::AutoLock lock(lock_); |
| 356 return hardware_renderer_has_frame_ || child_frame_.get(); | 358 return hardware_renderer_has_frame_ || child_frame_.get(); |
| 357 } | 359 } |
| 358 | 360 |
| 361 bool RenderThreadManager::HasFrameForHardwareRendererOnRT() const { |
| 362 base::AutoLock lock(lock_); |
| 363 return !!child_frame_; |
| 364 } |
| 365 |
| 359 void RenderThreadManager::InitializeHardwareDrawIfNeededOnUI() { | 366 void RenderThreadManager::InitializeHardwareDrawIfNeededOnUI() { |
| 360 DCHECK(ui_loop_->BelongsToCurrentThread()); | 367 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 361 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); | 368 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); |
| 362 | 369 |
| 363 base::AutoLock lock(lock_); | 370 base::AutoLock lock(lock_); |
| 364 if (renderer_manager_key_ == manager->NullKey()) { | 371 if (renderer_manager_key_ == manager->NullKey()) { |
| 365 renderer_manager_key_ = manager->PushBack(this); | 372 renderer_manager_key_ = manager->PushBack(this); |
| 366 } | 373 } |
| 367 } | 374 } |
| 368 | 375 |
| 369 RenderThreadManager::InsideHardwareReleaseReset::InsideHardwareReleaseReset( | 376 RenderThreadManager::InsideHardwareReleaseReset::InsideHardwareReleaseReset( |
| 370 RenderThreadManager* render_thread_manager) | 377 RenderThreadManager* render_thread_manager) |
| 371 : render_thread_manager_(render_thread_manager) { | 378 : render_thread_manager_(render_thread_manager) { |
| 372 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); | 379 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); |
| 373 render_thread_manager_->SetInsideHardwareRelease(true); | 380 render_thread_manager_->SetInsideHardwareRelease(true); |
| 374 } | 381 } |
| 375 | 382 |
| 376 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 383 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 377 render_thread_manager_->SetInsideHardwareRelease(false); | 384 render_thread_manager_->SetInsideHardwareRelease(false); |
| 378 } | 385 } |
| 379 | 386 |
| 380 } // namespace android_webview | 387 } // namespace android_webview |
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