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Side by Side Diff: android_webview/browser/render_thread_manager.cc

Issue 1882623002: aw: Quick workaround for functor detach crash/hang (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: pesky boolean conditions Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/render_thread_manager.h" 5 #include "android_webview/browser/render_thread_manager.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "android_webview/browser/child_frame.h" 9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h" 10 #include "android_webview/browser/deferred_gpu_command_service.h"
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273 } 273 }
274 } 274 }
275 275
276 ScopedAppGLStateRestore state_restore( 276 ScopedAppGLStateRestore state_restore(
277 draw_info->mode == AwDrawGLInfo::kModeDraw 277 draw_info->mode == AwDrawGLInfo::kModeDraw
278 ? ScopedAppGLStateRestore::MODE_DRAW 278 ? ScopedAppGLStateRestore::MODE_DRAW
279 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT); 279 : ScopedAppGLStateRestore::MODE_RESOURCE_MANAGEMENT);
280 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw 280 // Set the correct FBO before kModeDraw. The GL commands run in kModeDraw
281 // require a correctly bound FBO. The FBO remains until the next kModeDraw. 281 // require a correctly bound FBO. The FBO remains until the next kModeDraw.
282 // So kModeProcess between kModeDraws has correctly bound FBO, too. 282 // So kModeProcess between kModeDraws has correctly bound FBO, too.
283 if (draw_info->mode == AwDrawGLInfo::kModeDraw) { 283 if (draw_info->mode == AwDrawGLInfo::kModeDraw && !hardware_renderer_ &&
284 if (!hardware_renderer_) { 284 HasFrameForHardwareRendererOnRT()) {
285 hardware_renderer_.reset(new HardwareRenderer(this)); 285 hardware_renderer_.reset(new HardwareRenderer(this));
286 hardware_renderer_->CommitFrame(); 286 hardware_renderer_->CommitFrame();
287 } 287 }
288 if (hardware_renderer_) {
288 hardware_renderer_->SetBackingFrameBufferObject( 289 hardware_renderer_->SetBackingFrameBufferObject(
289 state_restore.framebuffer_binding_ext()); 290 state_restore.framebuffer_binding_ext());
290 } 291 }
291 292
292 ScopedAllowGL allow_gl; 293 ScopedAllowGL allow_gl;
293 294
294 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) { 295 if (draw_info->mode == AwDrawGLInfo::kModeProcessNoContext) {
295 LOG(ERROR) << "Received unexpected kModeProcessNoContext"; 296 LOG(ERROR) << "Received unexpected kModeProcessNoContext";
296 } 297 }
297 298
298 if (IsInsideHardwareRelease()) { 299 if (IsInsideHardwareRelease()) {
299 hardware_renderer_has_frame_ = false; 300 hardware_renderer_has_frame_ = false;
300 hardware_renderer_.reset(); 301 hardware_renderer_.reset();
301 // Flush the idle queue in tear down. 302 // Flush the idle queue in tear down.
302 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork(); 303 DeferredGpuCommandService::GetInstance()->PerformAllIdleWork();
303 return; 304 return;
304 } 305 }
305 306
306 if (draw_info->mode != AwDrawGLInfo::kModeDraw) { 307 if (draw_info->mode != AwDrawGLInfo::kModeDraw) {
307 if (draw_info->mode == AwDrawGLInfo::kModeProcess) { 308 if (draw_info->mode == AwDrawGLInfo::kModeProcess) {
308 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true); 309 DeferredGpuCommandService::GetInstance()->PerformIdleWork(true);
309 } 310 }
310 return; 311 return;
311 } 312 }
312 313
313 hardware_renderer_->DrawGL(draw_info, state_restore); 314 if (hardware_renderer_)
315 hardware_renderer_->DrawGL(draw_info, state_restore);
314 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false); 316 DeferredGpuCommandService::GetInstance()->PerformIdleWork(false);
315 } 317 }
316 318
317 void RenderThreadManager::DeleteHardwareRendererOnUI() { 319 void RenderThreadManager::DeleteHardwareRendererOnUI() {
318 DCHECK(ui_loop_->BelongsToCurrentThread()); 320 DCHECK(ui_loop_->BelongsToCurrentThread());
319 321
320 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this); 322 InsideHardwareReleaseReset auto_inside_hardware_release_reset(this);
321 323
322 client_->DetachFunctorFromView(); 324 client_->DetachFunctorFromView();
323 325
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349 // Flush any invoke functors that's caused by ReleaseHardware. 351 // Flush any invoke functors that's caused by ReleaseHardware.
350 client_->RequestDrawGL(true); 352 client_->RequestDrawGL(true);
351 } 353 }
352 } 354 }
353 355
354 bool RenderThreadManager::HasFrameOnUI() const { 356 bool RenderThreadManager::HasFrameOnUI() const {
355 base::AutoLock lock(lock_); 357 base::AutoLock lock(lock_);
356 return hardware_renderer_has_frame_ || child_frame_.get(); 358 return hardware_renderer_has_frame_ || child_frame_.get();
357 } 359 }
358 360
361 bool RenderThreadManager::HasFrameForHardwareRendererOnRT() const {
362 base::AutoLock lock(lock_);
363 return !!child_frame_;
364 }
365
359 void RenderThreadManager::InitializeHardwareDrawIfNeededOnUI() { 366 void RenderThreadManager::InitializeHardwareDrawIfNeededOnUI() {
360 DCHECK(ui_loop_->BelongsToCurrentThread()); 367 DCHECK(ui_loop_->BelongsToCurrentThread());
361 GLViewRendererManager* manager = GLViewRendererManager::GetInstance(); 368 GLViewRendererManager* manager = GLViewRendererManager::GetInstance();
362 369
363 base::AutoLock lock(lock_); 370 base::AutoLock lock(lock_);
364 if (renderer_manager_key_ == manager->NullKey()) { 371 if (renderer_manager_key_ == manager->NullKey()) {
365 renderer_manager_key_ = manager->PushBack(this); 372 renderer_manager_key_ = manager->PushBack(this);
366 } 373 }
367 } 374 }
368 375
369 RenderThreadManager::InsideHardwareReleaseReset::InsideHardwareReleaseReset( 376 RenderThreadManager::InsideHardwareReleaseReset::InsideHardwareReleaseReset(
370 RenderThreadManager* render_thread_manager) 377 RenderThreadManager* render_thread_manager)
371 : render_thread_manager_(render_thread_manager) { 378 : render_thread_manager_(render_thread_manager) {
372 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); 379 DCHECK(!render_thread_manager_->IsInsideHardwareRelease());
373 render_thread_manager_->SetInsideHardwareRelease(true); 380 render_thread_manager_->SetInsideHardwareRelease(true);
374 } 381 }
375 382
376 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { 383 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() {
377 render_thread_manager_->SetInsideHardwareRelease(false); 384 render_thread_manager_->SetInsideHardwareRelease(false);
378 } 385 }
379 386
380 } // namespace android_webview 387 } // namespace android_webview
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