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Unified Diff: content/common/gpu/media/android_video_decode_accelerator.cc

Issue 1882373004: Migrate content/common/gpu/media code to media/gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Squash and rebase Created 4 years, 8 months ago
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Index: content/common/gpu/media/android_video_decode_accelerator.cc
diff --git a/content/common/gpu/media/android_video_decode_accelerator.cc b/content/common/gpu/media/android_video_decode_accelerator.cc
deleted file mode 100644
index 36c11c5e2e5dc8c1d3a3729894849fd52781dfea..0000000000000000000000000000000000000000
--- a/content/common/gpu/media/android_video_decode_accelerator.cc
+++ /dev/null
@@ -1,1468 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/common/gpu/media/android_video_decode_accelerator.h"
-
-#include <stddef.h>
-
-#include <memory>
-
-#include "base/android/build_info.h"
-#include "base/auto_reset.h"
-#include "base/bind.h"
-#include "base/bind_helpers.h"
-#include "base/callback_helpers.h"
-#include "base/command_line.h"
-#include "base/lazy_instance.h"
-#include "base/logging.h"
-#include "base/message_loop/message_loop.h"
-#include "base/metrics/histogram.h"
-#include "base/task_runner_util.h"
-#include "base/threading/thread_checker.h"
-#include "base/trace_event/trace_event.h"
-#include "content/common/gpu/media/android_copying_backing_strategy.h"
-#include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h"
-#include "content/common/gpu/media/avda_return_on_failure.h"
-#include "content/common/gpu/media/shared_memory_region.h"
-#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
-#include "gpu/command_buffer/service/mailbox_manager.h"
-#include "gpu/ipc/service/gpu_channel.h"
-#include "media/base/android/media_codec_bridge.h"
-#include "media/base/android/media_codec_util.h"
-#include "media/base/bind_to_current_loop.h"
-#include "media/base/bitstream_buffer.h"
-#include "media/base/limits.h"
-#include "media/base/media.h"
-#include "media/base/timestamp_constants.h"
-#include "media/base/video_decoder_config.h"
-#include "media/video/picture.h"
-#include "ui/gl/android/scoped_java_surface.h"
-#include "ui/gl/android/surface_texture.h"
-#include "ui/gl/gl_bindings.h"
-
-#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
-#include "media/mojo/services/mojo_cdm_service.h"
-#endif
-
-#define POST_ERROR(error_code, error_message) \
- do { \
- DLOG(ERROR) << error_message; \
- PostError(FROM_HERE, media::VideoDecodeAccelerator::error_code); \
- } while (0)
-
-namespace content {
-
-enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
-
-// Max number of bitstreams notified to the client with
-// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
-enum { kMaxBitstreamsNotifiedInAdvance = 32 };
-
-// MediaCodec is only guaranteed to support baseline, but some devices may
-// support others. Advertise support for all H264 profiles and let the
-// MediaCodec fail when decoding if it's not actually supported. It's assumed
-// that consumers won't have software fallback for H264 on Android anyway.
-static const media::VideoCodecProfile kSupportedH264Profiles[] = {
- media::H264PROFILE_BASELINE,
- media::H264PROFILE_MAIN,
- media::H264PROFILE_EXTENDED,
- media::H264PROFILE_HIGH,
- media::H264PROFILE_HIGH10PROFILE,
- media::H264PROFILE_HIGH422PROFILE,
- media::H264PROFILE_HIGH444PREDICTIVEPROFILE,
- media::H264PROFILE_SCALABLEBASELINE,
- media::H264PROFILE_SCALABLEHIGH,
- media::H264PROFILE_STEREOHIGH,
- media::H264PROFILE_MULTIVIEWHIGH
-};
-
-// Because MediaCodec is thread-hostile (must be poked on a single thread) and
-// has no callback mechanism (b/11990118), we must drive it by polling for
-// complete frames (and available input buffers, when the codec is fully
-// saturated). This function defines the polling delay. The value used is an
-// arbitrary choice that trades off CPU utilization (spinning) against latency.
-// Mirrors android_video_encode_accelerator.cc:EncodePollDelay().
-static inline const base::TimeDelta DecodePollDelay() {
- // An alternative to this polling scheme could be to dedicate a new thread
- // (instead of using the ChildThread) to run the MediaCodec, and make that
- // thread use the timeout-based flavor of MediaCodec's dequeue methods when it
- // believes the codec should complete "soon" (e.g. waiting for an input
- // buffer, or waiting for a picture when it knows enough complete input
- // pictures have been fed to saturate any internal buffering). This is
- // speculative and it's unclear that this would be a win (nor that there's a
- // reasonably device-agnostic way to fill in the "believes" above).
- return base::TimeDelta::FromMilliseconds(10);
-}
-
-static inline const base::TimeDelta NoWaitTimeOut() {
- return base::TimeDelta::FromMicroseconds(0);
-}
-
-static inline const base::TimeDelta IdleTimerTimeOut() {
- return base::TimeDelta::FromSeconds(1);
-}
-
-// Time between when we notice an error, and when we actually notify somebody.
-// This is to prevent codec errors caused by SurfaceView fullscreen transitions
-// from breaking the pipeline, if we're about to be reset anyway.
-static inline const base::TimeDelta ErrorPostingDelay() {
- return base::TimeDelta::FromSeconds(2);
-}
-
-// For RecordFormatChangedMetric.
-enum FormatChangedValue {
- CodecInitialized = false,
- MissingFormatChanged = true
-};
-
-static inline void RecordFormatChangedMetric(FormatChangedValue value) {
- UMA_HISTOGRAM_BOOLEAN("Media.AVDA.MissingFormatChanged", !!value);
-}
-
-// Handle OnFrameAvailable callbacks safely. Since they occur asynchronously,
-// we take care that the AVDA that wants them still exists. A WeakPtr to
-// the AVDA would be preferable, except that OnFrameAvailable callbacks can
-// occur off the gpu main thread. We also can't guarantee when the
-// SurfaceTexture will quit sending callbacks to coordinate with the
-// destruction of the AVDA, so we have a separate object that the cb can own.
-class AndroidVideoDecodeAccelerator::OnFrameAvailableHandler
- : public base::RefCountedThreadSafe<OnFrameAvailableHandler> {
- public:
- // We do not retain ownership of |owner|. It must remain valid until
- // after ClearOwner() is called. This will register with
- // |surface_texture| to receive OnFrameAvailable callbacks.
- OnFrameAvailableHandler(
- AndroidVideoDecodeAccelerator* owner,
- const scoped_refptr<gfx::SurfaceTexture>& surface_texture)
- : owner_(owner) {
- // Note that the callback owns a strong ref to us.
- surface_texture->SetFrameAvailableCallbackOnAnyThread(
- base::Bind(&OnFrameAvailableHandler::OnFrameAvailable,
- scoped_refptr<OnFrameAvailableHandler>(this)));
- }
-
- // Forget about our owner, which is required before one deletes it.
- // No further callbacks will happen once this completes.
- void ClearOwner() {
- base::AutoLock lock(lock_);
- // No callback can happen until we release the lock.
- owner_ = nullptr;
- }
-
- // Call back into our owner if it hasn't been deleted.
- void OnFrameAvailable() {
- base::AutoLock auto_lock(lock_);
- // |owner_| can't be deleted while we have the lock.
- if (owner_)
- owner_->OnFrameAvailable();
- }
-
- private:
- friend class base::RefCountedThreadSafe<OnFrameAvailableHandler>;
- virtual ~OnFrameAvailableHandler() {}
-
- // Protects changes to owner_.
- base::Lock lock_;
-
- // AVDA that wants the OnFrameAvailable callback.
- AndroidVideoDecodeAccelerator* owner_;
-
- DISALLOW_COPY_AND_ASSIGN(OnFrameAvailableHandler);
-};
-
-// Helper class to share an IO timer for DoIOTask() execution; prevents each
-// AVDA instance from starting its own high frequency timer. The intuition
-// behind this is that, if we're waiting for long enough, then either (a)
-// MediaCodec is broken or (b) MediaCodec is waiting on us to change state
-// (e.g., get new demuxed data / get a free picture buffer / return an output
-// buffer to MediaCodec). This is inherently a race, since we don't know if
-// MediaCodec is broken or just slow. Since the MediaCodec API doesn't let
-// us wait on MediaCodec state changes prior to L, we more or less have to
-// time out or keep polling forever in some common cases.
-class AVDATimerManager {
- public:
- // Make sure that the construction thread is started for |avda_instance|.
- bool StartThread(AndroidVideoDecodeAccelerator* avda_instance) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- if (thread_avda_instances_.empty()) {
- if (!construction_thread_.Start()) {
- LOG(ERROR) << "Failed to start construction thread.";
- return false;
- }
- }
-
- thread_avda_instances_.insert(avda_instance);
- return true;
- }
-
- // |avda_instance| will no longer need the construction thread. Stop the
- // thread if this is the last instance.
- void StopThread(AndroidVideoDecodeAccelerator* avda_instance) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- thread_avda_instances_.erase(avda_instance);
- if (thread_avda_instances_.empty())
- construction_thread_.Stop();
- }
-
- // Request periodic callback of |avda_instance|->DoIOTask(). Does nothing if
- // the instance is already registered and the timer started. The first request
- // will start the repeating timer on an interval of DecodePollDelay().
- void StartTimer(AndroidVideoDecodeAccelerator* avda_instance) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- timer_avda_instances_.insert(avda_instance);
-
- // If the timer is running, StopTimer() might have been called earlier, if
- // so remove the instance from the pending erasures.
- if (timer_running_)
- pending_erase_.erase(avda_instance);
-
- if (io_timer_.IsRunning())
- return;
- io_timer_.Start(FROM_HERE, DecodePollDelay(), this,
- &AVDATimerManager::RunTimer);
- }
-
- // Stop callbacks to |avda_instance|->DoIOTask(). Does nothing if the instance
- // is not registered. If there are no instances left, the repeating timer will
- // be stopped.
- void StopTimer(AndroidVideoDecodeAccelerator* avda_instance) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // If the timer is running, defer erasures to avoid iterator invalidation.
- if (timer_running_) {
- pending_erase_.insert(avda_instance);
- return;
- }
-
- timer_avda_instances_.erase(avda_instance);
- if (timer_avda_instances_.empty())
- io_timer_.Stop();
- }
-
- // Eventually, we should run the timer on this thread. For now, we just keep
- // it as a convenience for construction.
- scoped_refptr<base::SingleThreadTaskRunner> ConstructionTaskRunner() {
- DCHECK(thread_checker_.CalledOnValidThread());
- return construction_thread_.task_runner();
- }
-
- private:
- friend struct base::DefaultLazyInstanceTraits<AVDATimerManager>;
-
- AVDATimerManager() : construction_thread_("AVDAThread") {}
- ~AVDATimerManager() { NOTREACHED(); }
-
- void RunTimer() {
- {
- // Call out to all AVDA instances, some of which may attempt to remove
- // themselves from the list during this operation; those removals will be
- // deferred until after all iterations are complete.
- base::AutoReset<bool> scoper(&timer_running_, true);
- for (auto* avda : timer_avda_instances_)
- avda->DoIOTask(false);
- }
-
- // Take care of any deferred erasures.
- for (auto* avda : pending_erase_)
- StopTimer(avda);
- pending_erase_.clear();
-
- // TODO(dalecurtis): We may want to consider chunking this if task execution
- // takes too long for the combined timer.
- }
-
- // All AVDA instances that would like us to poll DoIOTask.
- std::set<AndroidVideoDecodeAccelerator*> timer_avda_instances_;
-
- // All AVDA instances that might like to use the construction thread.
- std::set<AndroidVideoDecodeAccelerator*> thread_avda_instances_;
-
- // Since we can't delete while iterating when using a set, defer erasure until
- // after iteration complete.
- bool timer_running_ = false;
- std::set<AndroidVideoDecodeAccelerator*> pending_erase_;
-
- // Repeating timer responsible for draining pending IO to the codecs.
- base::RepeatingTimer io_timer_;
-
- base::Thread construction_thread_;
-
- base::ThreadChecker thread_checker_;
-
- DISALLOW_COPY_AND_ASSIGN(AVDATimerManager);
-};
-
-static base::LazyInstance<AVDATimerManager>::Leaky g_avda_timer =
- LAZY_INSTANCE_INITIALIZER;
-
-AndroidVideoDecodeAccelerator::CodecConfig::CodecConfig() {}
-
-AndroidVideoDecodeAccelerator::CodecConfig::~CodecConfig() {}
-
-AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
- const MakeGLContextCurrentCallback& make_context_current_cb,
- const GetGLES2DecoderCallback& get_gles2_decoder_cb)
- : client_(NULL),
- make_context_current_cb_(make_context_current_cb),
- get_gles2_decoder_cb_(get_gles2_decoder_cb),
- is_encrypted_(false),
- state_(NO_ERROR),
- picturebuffers_requested_(false),
- drain_type_(DRAIN_TYPE_NONE),
- media_drm_bridge_cdm_context_(nullptr),
- cdm_registration_id_(0),
- pending_input_buf_index_(-1),
- error_sequence_token_(0),
- defer_errors_(false),
- deferred_initialization_pending_(false),
- weak_this_factory_(this) {}
-
-AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
- DCHECK(thread_checker_.CalledOnValidThread());
- g_avda_timer.Pointer()->StopTimer(this);
- g_avda_timer.Pointer()->StopThread(this);
-
-#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
- if (!media_drm_bridge_cdm_context_)
- return;
-
- DCHECK(cdm_registration_id_);
- media_drm_bridge_cdm_context_->UnregisterPlayer(cdm_registration_id_);
-#endif // defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
-}
-
-bool AndroidVideoDecodeAccelerator::Initialize(const Config& config,
- Client* client) {
- DCHECK(!media_codec_);
- DCHECK(thread_checker_.CalledOnValidThread());
- TRACE_EVENT0("media", "AVDA::Initialize");
-
- DVLOG(1) << __FUNCTION__ << ": " << config.AsHumanReadableString();
-
- if (make_context_current_cb_.is_null() || get_gles2_decoder_cb_.is_null()) {
- NOTREACHED() << "GL callbacks are required for this VDA";
- return false;
- }
-
- if (config.output_mode != Config::OutputMode::ALLOCATE) {
- NOTREACHED() << "Only ALLOCATE OutputMode is supported by this VDA";
- return false;
- }
-
- DCHECK(client);
- client_ = client;
- codec_config_ = new CodecConfig();
- codec_config_->codec_ = VideoCodecProfileToVideoCodec(config.profile);
- codec_config_->initial_expected_coded_size_ =
- config.initial_expected_coded_size;
- is_encrypted_ = config.is_encrypted;
-
- bool profile_supported = codec_config_->codec_ == media::kCodecVP8 ||
- codec_config_->codec_ == media::kCodecVP9 ||
- codec_config_->codec_ == media::kCodecH264;
-
- // We signalled that we support deferred initialization, so see if the client
- // does also.
- deferred_initialization_pending_ = config.is_deferred_initialization_allowed;
-
- if (!profile_supported) {
- LOG(ERROR) << "Unsupported profile: " << config.profile;
- return false;
- }
-
- // For encrypted streams we postpone configuration until MediaCrypto is
- // available.
- DCHECK(!is_encrypted_ || deferred_initialization_pending_);
-
- // Only use MediaCodec for VP8/9 if it's likely backed by hardware
- // or if the stream is encrypted.
- if ((codec_config_->codec_ == media::kCodecVP8 ||
- codec_config_->codec_ == media::kCodecVP9) &&
- !is_encrypted_ &&
- media::VideoCodecBridge::IsKnownUnaccelerated(
- codec_config_->codec_, media::MEDIA_CODEC_DECODER)) {
- DVLOG(1) << "Initialization failed: "
- << (codec_config_->codec_ == media::kCodecVP8 ? "vp8" : "vp9")
- << " is not hardware accelerated";
- return false;
- }
-
- auto gles_decoder = get_gles2_decoder_cb_.Run();
- if (!gles_decoder) {
- LOG(ERROR) << "Failed to get gles2 decoder instance.";
- return false;
- }
-
- const gpu::GpuPreferences& gpu_preferences =
- gles_decoder->GetContextGroup()->gpu_preferences();
-
- if (UseDeferredRenderingStrategy(gpu_preferences)) {
- // TODO(liberato, watk): Figure out what we want to do about zero copy for
- // fullscreen external SurfaceView in WebView. http://crbug.com/582170.
- DCHECK(!gles_decoder->GetContextGroup()->mailbox_manager()->UsesSync());
- DVLOG(1) << __FUNCTION__ << ", using deferred rendering strategy.";
- strategy_.reset(new AndroidDeferredRenderingBackingStrategy(this));
- } else {
- DVLOG(1) << __FUNCTION__ << ", using copy back strategy.";
- strategy_.reset(new AndroidCopyingBackingStrategy(this));
- }
-
- if (!make_context_current_cb_.Run()) {
- LOG(ERROR) << "Failed to make this decoder's GL context current.";
- return false;
- }
-
- codec_config_->surface_ = strategy_->Initialize(config.surface_id);
- if (codec_config_->surface_.IsEmpty()) {
- LOG(ERROR) << "Failed to initialize the backing strategy. The returned "
- "Java surface is empty.";
- return false;
- }
-
- // TODO(watk,liberato): move this into the strategy.
- scoped_refptr<gfx::SurfaceTexture> surface_texture =
- strategy_->GetSurfaceTexture();
- if (surface_texture) {
- on_frame_available_handler_ =
- new OnFrameAvailableHandler(this, surface_texture);
- }
-
- // Start the thread for async configuration, even if we don't need it now.
- // ResetCodecState might rebuild the codec later, for example.
- if (!g_avda_timer.Pointer()->StartThread(this)) {
- LOG(ERROR) << "Failed to start thread for AVDA timer";
- return false;
- }
-
- // If we are encrypted, then we aren't able to create the codec yet.
- if (is_encrypted_)
- return true;
-
- if (deferred_initialization_pending_) {
- ConfigureMediaCodecAsynchronously();
- return true;
- }
-
- // If the client doesn't support deferred initialization (WebRTC), then we
- // should complete it now and return a meaningful result.
- return ConfigureMediaCodecSynchronously();
-}
-
-void AndroidVideoDecodeAccelerator::SetCdm(int cdm_id) {
- DVLOG(2) << __FUNCTION__ << ": " << cdm_id;
-
-#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
- DCHECK(client_) << "SetCdm() must be called after Initialize().";
-
- if (media_drm_bridge_cdm_context_) {
- NOTREACHED() << "We do not support resetting CDM.";
- NotifyInitializationComplete(false);
- return;
- }
-
- // Store the CDM to hold a reference to it.
- cdm_for_reference_holding_only_ = media::MojoCdmService::LegacyGetCdm(cdm_id);
- DCHECK(cdm_for_reference_holding_only_);
-
- // On Android platform the CdmContext must be a MediaDrmBridgeCdmContext.
- media_drm_bridge_cdm_context_ = static_cast<media::MediaDrmBridgeCdmContext*>(
- cdm_for_reference_holding_only_->GetCdmContext());
- DCHECK(media_drm_bridge_cdm_context_);
-
- // Register CDM callbacks. The callbacks registered will be posted back to
- // this thread via BindToCurrentLoop.
-
- // Since |this| holds a reference to the |cdm_|, by the time the CDM is
- // destructed, UnregisterPlayer() must have been called and |this| has been
- // destructed as well. So the |cdm_unset_cb| will never have a chance to be
- // called.
- // TODO(xhwang): Remove |cdm_unset_cb| after it's not used on all platforms.
- cdm_registration_id_ = media_drm_bridge_cdm_context_->RegisterPlayer(
- media::BindToCurrentLoop(
- base::Bind(&AndroidVideoDecodeAccelerator::OnKeyAdded,
- weak_this_factory_.GetWeakPtr())),
- base::Bind(&base::DoNothing));
-
- media_drm_bridge_cdm_context_->SetMediaCryptoReadyCB(media::BindToCurrentLoop(
- base::Bind(&AndroidVideoDecodeAccelerator::OnMediaCryptoReady,
- weak_this_factory_.GetWeakPtr())));
-
-// Postpone NotifyInitializationComplete() call till we create the MediaCodec
-// after OnMediaCryptoReady().
-#else
-
- NOTIMPLEMENTED();
- NotifyInitializationComplete(false);
-
-#endif // !defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
-}
-
-void AndroidVideoDecodeAccelerator::DoIOTask(bool start_timer) {
- DCHECK(thread_checker_.CalledOnValidThread());
- TRACE_EVENT0("media", "AVDA::DoIOTask");
- if (state_ == ERROR || state_ == WAITING_FOR_CODEC)
- return;
-
- strategy_->MaybeRenderEarly();
- bool did_work = QueueInput();
- while (DequeueOutput())
- did_work = true;
-
- ManageTimer(did_work || start_timer);
-}
-
-bool AndroidVideoDecodeAccelerator::QueueInput() {
- DCHECK(thread_checker_.CalledOnValidThread());
- TRACE_EVENT0("media", "AVDA::QueueInput");
- base::AutoReset<bool> auto_reset(&defer_errors_, true);
- if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
- return false;
- if (pending_bitstream_buffers_.empty())
- return false;
- if (state_ == WAITING_FOR_KEY)
- return false;
-
- int input_buf_index = pending_input_buf_index_;
-
- // Do not dequeue a new input buffer if we failed with MEDIA_CODEC_NO_KEY.
- // That status does not return this buffer back to the pool of
- // available input buffers. We have to reuse it in QueueSecureInputBuffer().
- if (input_buf_index == -1) {
- media::MediaCodecStatus status =
- media_codec_->DequeueInputBuffer(NoWaitTimeOut(), &input_buf_index);
- switch (status) {
- case media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER:
- return false;
- case media::MEDIA_CODEC_ERROR:
- POST_ERROR(PLATFORM_FAILURE, "Failed to DequeueInputBuffer");
- return false;
- case media::MEDIA_CODEC_OK:
- break;
- default:
- NOTREACHED() << "Unknown DequeueInputBuffer status " << status;
- return false;
- }
- }
-
- DCHECK_NE(input_buf_index, -1);
-
- media::BitstreamBuffer bitstream_buffer = pending_bitstream_buffers_.front();
-
- if (bitstream_buffer.id() == -1) {
- pending_bitstream_buffers_.pop();
- TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
- pending_bitstream_buffers_.size());
-
- media_codec_->QueueEOS(input_buf_index);
- return true;
- }
-
- std::unique_ptr<SharedMemoryRegion> shm;
-
- if (pending_input_buf_index_ == -1) {
- // When |pending_input_buf_index_| is not -1, the buffer is already dequeued
- // from MediaCodec, filled with data and bitstream_buffer.handle() is
- // closed.
- shm.reset(new SharedMemoryRegion(bitstream_buffer, true));
-
- if (!shm->Map()) {
- POST_ERROR(UNREADABLE_INPUT, "Failed to SharedMemoryRegion::Map()");
- return false;
- }
- }
-
- const base::TimeDelta presentation_timestamp =
- bitstream_buffer.presentation_timestamp();
- DCHECK(presentation_timestamp != media::kNoTimestamp())
- << "Bitstream buffers must have valid presentation timestamps";
-
- // There may already be a bitstream buffer with this timestamp, e.g., VP9 alt
- // ref frames, but it's OK to overwrite it because we only expect a single
- // output frame to have that timestamp. AVDA clients only use the bitstream
- // buffer id in the returned Pictures to map a bitstream buffer back to a
- // timestamp on their side, so either one of the bitstream buffer ids will
- // result in them finding the right timestamp.
- bitstream_buffers_in_decoder_[presentation_timestamp] = bitstream_buffer.id();
-
- // Notice that |memory| will be null if we repeatedly enqueue the same buffer,
- // this happens after MEDIA_CODEC_NO_KEY.
- const uint8_t* memory =
- shm ? static_cast<const uint8_t*>(shm->memory()) : nullptr;
- const std::string& key_id = bitstream_buffer.key_id();
- const std::string& iv = bitstream_buffer.iv();
- const std::vector<media::SubsampleEntry>& subsamples =
- bitstream_buffer.subsamples();
-
- media::MediaCodecStatus status;
- if (key_id.empty() || iv.empty()) {
- status = media_codec_->QueueInputBuffer(input_buf_index, memory,
- bitstream_buffer.size(),
- presentation_timestamp);
- } else {
- status = media_codec_->QueueSecureInputBuffer(
- input_buf_index, memory, bitstream_buffer.size(), key_id, iv,
- subsamples, presentation_timestamp);
- }
-
- DVLOG(2) << __FUNCTION__
- << ": Queue(Secure)InputBuffer: pts:" << presentation_timestamp
- << " status:" << status;
-
- if (status == media::MEDIA_CODEC_NO_KEY) {
- // Keep trying to enqueue the same input buffer.
- // The buffer is owned by us (not the MediaCodec) and is filled with data.
- DVLOG(1) << "QueueSecureInputBuffer failed: NO_KEY";
- pending_input_buf_index_ = input_buf_index;
- state_ = WAITING_FOR_KEY;
- return false;
- }
-
- pending_input_buf_index_ = -1;
- pending_bitstream_buffers_.pop();
- TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
- pending_bitstream_buffers_.size());
- // We should call NotifyEndOfBitstreamBuffer(), when no more decoded output
- // will be returned from the bitstream buffer. However, MediaCodec API is
- // not enough to guarantee it.
- // So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to
- // keep getting more bitstreams from the client, and throttle them by using
- // |bitstreams_notified_in_advance_|.
- // TODO(dwkang): check if there is a way to remove this workaround.
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
- weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
- bitstreams_notified_in_advance_.push_back(bitstream_buffer.id());
-
- if (status != media::MEDIA_CODEC_OK) {
- POST_ERROR(PLATFORM_FAILURE, "Failed to QueueInputBuffer: " << status);
- return false;
- }
-
- return true;
-}
-
-bool AndroidVideoDecodeAccelerator::DequeueOutput() {
- DCHECK(thread_checker_.CalledOnValidThread());
- TRACE_EVENT0("media", "AVDA::DequeueOutput");
- base::AutoReset<bool> auto_reset(&defer_errors_, true);
- if (picturebuffers_requested_ && output_picture_buffers_.empty())
- return false;
-
- if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) {
- // Don't have any picture buffer to send. Need to wait more.
- return false;
- }
-
- bool eos = false;
- base::TimeDelta presentation_timestamp;
- int32_t buf_index = 0;
- do {
- size_t offset = 0;
- size_t size = 0;
-
- TRACE_EVENT_BEGIN0("media", "AVDA::DequeueOutput");
- media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer(
- NoWaitTimeOut(), &buf_index, &offset, &size, &presentation_timestamp,
- &eos, NULL);
- TRACE_EVENT_END2("media", "AVDA::DequeueOutput", "status", status,
- "presentation_timestamp (ms)",
- presentation_timestamp.InMilliseconds());
-
- switch (status) {
- case media::MEDIA_CODEC_ERROR:
- // Do not post an error if we are draining for reset and destroy.
- // Instead, run the drain completion task.
- if (IsDrainingForResetOrDestroy()) {
- DVLOG(1) << __FUNCTION__ << ": error while codec draining";
- state_ = ERROR;
- OnDrainCompleted();
- } else {
- POST_ERROR(PLATFORM_FAILURE, "DequeueOutputBuffer failed.");
- }
- return false;
-
- case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
- return false;
-
- case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: {
- // An OUTPUT_FORMAT_CHANGED is not reported after flush() if the frame
- // size does not change. Therefore we have to keep track on the format
- // even if draining, unless we are draining for destroy.
- if (drain_type_ == DRAIN_FOR_DESTROY)
- return true; // ignore
-
- if (media_codec_->GetOutputSize(&size_) != media::MEDIA_CODEC_OK) {
- POST_ERROR(PLATFORM_FAILURE, "GetOutputSize failed.");
- return false;
- }
-
- DVLOG(3) << __FUNCTION__
- << " OUTPUT_FORMAT_CHANGED, new size: " << size_.ToString();
-
- // Don't request picture buffers if we already have some. This avoids
- // having to dismiss the existing buffers which may actively reference
- // decoded images. Breaking their connection to the decoded image will
- // cause rendering of black frames. Instead, we let the existing
- // PictureBuffers live on and we simply update their size the next time
- // they're attachted to an image of the new resolution. See the
- // size update in |SendDecodedFrameToClient| and https://crbug/587994.
- if (output_picture_buffers_.empty() && !picturebuffers_requested_) {
- picturebuffers_requested_ = true;
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&AndroidVideoDecodeAccelerator::RequestPictureBuffers,
- weak_this_factory_.GetWeakPtr()));
- return false;
- }
-
- return true;
- }
-
- case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
- break;
-
- case media::MEDIA_CODEC_OK:
- DCHECK_GE(buf_index, 0);
- DVLOG(3) << __FUNCTION__ << ": pts:" << presentation_timestamp
- << " buf_index:" << buf_index << " offset:" << offset
- << " size:" << size << " eos:" << eos;
- break;
-
- default:
- NOTREACHED();
- break;
- }
- } while (buf_index < 0);
-
- if (eos) {
- OnDrainCompleted();
- return false;
- }
-
- if (IsDrainingForResetOrDestroy()) {
- media_codec_->ReleaseOutputBuffer(buf_index, false);
- return true;
- }
-
- if (!picturebuffers_requested_) {
- // If, somehow, we get a decoded frame back before a FORMAT_CHANGED
- // message, then we might not have any picture buffers to use. This
- // isn't supposed to happen (see EncodeDecodeTest.java#617).
- // Log a metric to see how common this is.
- RecordFormatChangedMetric(FormatChangedValue::MissingFormatChanged);
- media_codec_->ReleaseOutputBuffer(buf_index, false);
- POST_ERROR(PLATFORM_FAILURE, "Dequeued buffers before FORMAT_CHANGED.");
- return false;
- }
-
- // Get the bitstream buffer id from the timestamp.
- auto it = bitstream_buffers_in_decoder_.find(presentation_timestamp);
-
- if (it != bitstream_buffers_in_decoder_.end()) {
- const int32_t bitstream_buffer_id = it->second;
- bitstream_buffers_in_decoder_.erase(bitstream_buffers_in_decoder_.begin(),
- ++it);
- SendDecodedFrameToClient(buf_index, bitstream_buffer_id);
-
- // Removes ids former or equal than the id from decoder. Note that
- // |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder
- // because of frame reordering issue. We just maintain this roughly and use
- // it for throttling.
- for (auto bitstream_it = bitstreams_notified_in_advance_.begin();
- bitstream_it != bitstreams_notified_in_advance_.end();
- ++bitstream_it) {
- if (*bitstream_it == bitstream_buffer_id) {
- bitstreams_notified_in_advance_.erase(
- bitstreams_notified_in_advance_.begin(), ++bitstream_it);
- break;
- }
- }
- } else {
- // Normally we assume that the decoder makes at most one output frame for
- // each distinct input timestamp. However MediaCodecBridge uses timestamp
- // correction and provides a non-decreasing timestamp sequence, which might
- // result in timestamp duplicates. Discard the frame if we cannot get the
- // corresponding buffer id.
- DVLOG(3) << __FUNCTION__ << ": Releasing buffer with unexpected PTS: "
- << presentation_timestamp;
- media_codec_->ReleaseOutputBuffer(buf_index, false);
- }
-
- // We got a decoded frame, so try for another.
- return true;
-}
-
-void AndroidVideoDecodeAccelerator::SendDecodedFrameToClient(
- int32_t codec_buffer_index,
- int32_t bitstream_id) {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK_NE(bitstream_id, -1);
- DCHECK(!free_picture_ids_.empty());
- TRACE_EVENT0("media", "AVDA::SendDecodedFrameToClient");
-
- if (!make_context_current_cb_.Run()) {
- POST_ERROR(PLATFORM_FAILURE, "Failed to make the GL context current.");
- return;
- }
-
- int32_t picture_buffer_id = free_picture_ids_.front();
- free_picture_ids_.pop();
- TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
-
- const auto& i = output_picture_buffers_.find(picture_buffer_id);
- if (i == output_picture_buffers_.end()) {
- POST_ERROR(PLATFORM_FAILURE,
- "Can't find PictureBuffer id: " << picture_buffer_id);
- return;
- }
-
- bool size_changed = false;
- if (i->second.size() != size_) {
- // Size may have changed due to resolution change since the last time this
- // PictureBuffer was used.
- strategy_->UpdatePictureBufferSize(&i->second, size_);
- size_changed = true;
- }
-
- const bool allow_overlay = strategy_->ArePicturesOverlayable();
- media::Picture picture(picture_buffer_id, bitstream_id, gfx::Rect(size_),
- allow_overlay);
- picture.set_size_changed(size_changed);
-
- // Notify picture ready before calling UseCodecBufferForPictureBuffer() since
- // that process may be slow and shouldn't delay delivery of the frame to the
- // renderer. The picture is only used on the same thread as this method is
- // called, so it is safe to do this.
- NotifyPictureReady(picture);
-
- // Connect the PictureBuffer to the decoded frame, via whatever mechanism the
- // strategy likes.
- strategy_->UseCodecBufferForPictureBuffer(codec_buffer_index, i->second);
-}
-
-void AndroidVideoDecodeAccelerator::Decode(
- const media::BitstreamBuffer& bitstream_buffer) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- if (bitstream_buffer.id() >= 0 && bitstream_buffer.size() > 0) {
- DecodeBuffer(bitstream_buffer);
- return;
- }
-
- if (base::SharedMemory::IsHandleValid(bitstream_buffer.handle()))
- base::SharedMemory::CloseHandle(bitstream_buffer.handle());
-
- if (bitstream_buffer.id() < 0) {
- POST_ERROR(INVALID_ARGUMENT,
- "Invalid bistream_buffer, id: " << bitstream_buffer.id());
- } else {
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
- weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
- }
-}
-
-void AndroidVideoDecodeAccelerator::DecodeBuffer(
- const media::BitstreamBuffer& bitstream_buffer) {
- pending_bitstream_buffers_.push(bitstream_buffer);
- TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
- pending_bitstream_buffers_.size());
-
- DoIOTask(true);
-}
-
-void AndroidVideoDecodeAccelerator::RequestPictureBuffers() {
- if (client_) {
- client_->ProvidePictureBuffers(kNumPictureBuffers, 1,
- strategy_->GetPictureBufferSize(),
- strategy_->GetTextureTarget());
- }
-}
-
-void AndroidVideoDecodeAccelerator::AssignPictureBuffers(
- const std::vector<media::PictureBuffer>& buffers) {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK(output_picture_buffers_.empty());
- DCHECK(free_picture_ids_.empty());
-
- if (buffers.size() < kNumPictureBuffers) {
- POST_ERROR(INVALID_ARGUMENT, "Not enough picture buffers assigned.");
- return;
- }
-
- const bool have_context = make_context_current_cb_.Run();
- LOG_IF(WARNING, !have_context)
- << "Failed to make GL context current for Assign, continuing.";
-
- for (size_t i = 0; i < buffers.size(); ++i) {
- if (buffers[i].size() != strategy_->GetPictureBufferSize()) {
- POST_ERROR(INVALID_ARGUMENT,
- "Invalid picture buffer size assigned. Wanted "
- << size_.ToString() << ", but got "
- << buffers[i].size().ToString());
- return;
- }
- int32_t id = buffers[i].id();
- output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
- free_picture_ids_.push(id);
-
- strategy_->AssignOnePictureBuffer(buffers[i], have_context);
- }
- TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
- DoIOTask(true);
-}
-
-void AndroidVideoDecodeAccelerator::ReusePictureBuffer(
- int32_t picture_buffer_id) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- free_picture_ids_.push(picture_buffer_id);
- TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
-
- OutputBufferMap::const_iterator i =
- output_picture_buffers_.find(picture_buffer_id);
- if (i == output_picture_buffers_.end()) {
- POST_ERROR(PLATFORM_FAILURE, "Can't find PictureBuffer id "
- << picture_buffer_id);
- return;
- }
-
- strategy_->ReuseOnePictureBuffer(i->second);
- DoIOTask(true);
-}
-
-void AndroidVideoDecodeAccelerator::Flush() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(thread_checker_.CalledOnValidThread());
-
- StartCodecDrain(DRAIN_FOR_FLUSH);
-}
-
-void AndroidVideoDecodeAccelerator::ConfigureMediaCodecAsynchronously() {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // It's probably okay just to return here, since the codec will be configured
- // asynchronously. It's unclear that any state for the new request could
- // be different, unless somebody modifies |codec_config_| while we're already
- // waiting for a codec. One shouldn't do that for thread safety.
- DCHECK_NE(state_, WAITING_FOR_CODEC);
-
- state_ = WAITING_FOR_CODEC;
-
- // Tell the strategy that we're changing codecs. The codec itself could be
- // used normally, since we don't replace it until we're back on the main
- // thread. However, if we're using an output surface, then the incoming codec
- // might access that surface while the main thread is drawing. Telling the
- // strategy to forget the codec avoids this.
- if (media_codec_) {
- media_codec_.reset();
- strategy_->CodecChanged(nullptr);
- }
-
- scoped_refptr<base::SingleThreadTaskRunner> task_runner =
- g_avda_timer.Pointer()->ConstructionTaskRunner();
- CHECK(task_runner);
-
- base::PostTaskAndReplyWithResult(
- task_runner.get(), FROM_HERE,
- base::Bind(&AndroidVideoDecodeAccelerator::ConfigureMediaCodecOnAnyThread,
- codec_config_),
- base::Bind(&AndroidVideoDecodeAccelerator::OnCodecConfigured,
- weak_this_factory_.GetWeakPtr()));
-}
-
-bool AndroidVideoDecodeAccelerator::ConfigureMediaCodecSynchronously() {
- state_ = WAITING_FOR_CODEC;
- std::unique_ptr<media::VideoCodecBridge> media_codec =
- ConfigureMediaCodecOnAnyThread(codec_config_);
- OnCodecConfigured(std::move(media_codec));
- return !!media_codec_;
-}
-
-std::unique_ptr<media::VideoCodecBridge>
-AndroidVideoDecodeAccelerator::ConfigureMediaCodecOnAnyThread(
- scoped_refptr<CodecConfig> codec_config) {
- TRACE_EVENT0("media", "AVDA::ConfigureMediaCodec");
-
- jobject media_crypto = codec_config->media_crypto_
- ? codec_config->media_crypto_->obj()
- : nullptr;
-
- // |needs_protected_surface_| implies encrypted stream.
- DCHECK(!codec_config->needs_protected_surface_ || media_crypto);
-
- return std::unique_ptr<media::VideoCodecBridge>(
- media::VideoCodecBridge::CreateDecoder(
- codec_config->codec_, codec_config->needs_protected_surface_,
- codec_config->initial_expected_coded_size_,
- codec_config->surface_.j_surface().obj(), media_crypto, true));
-}
-
-void AndroidVideoDecodeAccelerator::OnCodecConfigured(
- std::unique_ptr<media::VideoCodecBridge> media_codec) {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK_EQ(state_, WAITING_FOR_CODEC);
-
- media_codec_ = std::move(media_codec);
-
- // Record one instance of the codec being initialized.
- RecordFormatChangedMetric(FormatChangedValue::CodecInitialized);
-
- strategy_->CodecChanged(media_codec_.get());
-
- // If we are supposed to notify that initialization is complete, then do so
- // now. Otherwise, this is a reconfiguration.
- if (deferred_initialization_pending_) {
- NotifyInitializationComplete(!!media_codec_);
- deferred_initialization_pending_ = false;
- }
-
- if (!media_codec_) {
- POST_ERROR(PLATFORM_FAILURE, "Failed to create MediaCodec.");
- return;
- }
-
- state_ = NO_ERROR;
-
- ManageTimer(true);
-}
-
-void AndroidVideoDecodeAccelerator::StartCodecDrain(DrainType drain_type) {
- DVLOG(2) << __FUNCTION__ << " drain_type:" << drain_type;
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // We assume that DRAIN_FOR_FLUSH and DRAIN_FOR_RESET cannot come while
- // another drain request is present, but DRAIN_FOR_DESTROY can.
- DCHECK_NE(drain_type, DRAIN_TYPE_NONE);
- DCHECK(drain_type_ == DRAIN_TYPE_NONE || drain_type == DRAIN_FOR_DESTROY)
- << "Unexpected StartCodecDrain() with drain type " << drain_type
- << " while already draining with drain type " << drain_type_;
-
- const bool enqueue_eos = drain_type_ == DRAIN_TYPE_NONE;
- drain_type_ = drain_type;
-
- if (enqueue_eos)
- DecodeBuffer(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0));
-}
-
-bool AndroidVideoDecodeAccelerator::IsDrainingForResetOrDestroy() const {
- return drain_type_ == DRAIN_FOR_RESET || drain_type_ == DRAIN_FOR_DESTROY;
-}
-
-void AndroidVideoDecodeAccelerator::OnDrainCompleted() {
- DVLOG(2) << __FUNCTION__;
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // If we were waiting for an EOS, clear the state and reset the MediaCodec
- // as normal. Otherwise, enter the ERROR state which will force destruction
- // of MediaCodec during ResetCodecState().
- //
- // Some Android platforms seem to send an EOS buffer even when we're not
- // expecting it. In this case, destroy and reset the codec but don't notify
- // flush done since it violates the state machine. http://crbug.com/585959.
-
- switch (drain_type_) {
- case DRAIN_TYPE_NONE:
- // Unexpected EOS.
- state_ = ERROR;
- ResetCodecState(base::Closure());
- break;
- case DRAIN_FOR_FLUSH:
- ResetCodecState(media::BindToCurrentLoop(
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyFlushDone,
- weak_this_factory_.GetWeakPtr())));
- break;
- case DRAIN_FOR_RESET:
- ResetCodecState(media::BindToCurrentLoop(
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
- weak_this_factory_.GetWeakPtr())));
- break;
- case DRAIN_FOR_DESTROY:
- base::MessageLoop::current()->PostTask(
- FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::ActualDestroy,
- weak_this_factory_.GetWeakPtr()));
- break;
- }
- drain_type_ = DRAIN_TYPE_NONE;
-}
-
-void AndroidVideoDecodeAccelerator::ResetCodecState(
- const base::Closure& done_cb) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // If there is already a reset in flight, then that counts. This can really
- // only happen if somebody calls Reset.
- if (state_ == WAITING_FOR_CODEC) {
- if (!done_cb.is_null())
- done_cb.Run();
- return;
- }
-
- bitstream_buffers_in_decoder_.clear();
-
- if (pending_input_buf_index_ != -1) {
- // The data for that index exists in the input buffer, but corresponding
- // shm block been deleted. Check that it is safe to flush the coec, i.e.
- // |pending_bitstream_buffers_| is empty.
- // TODO(timav): keep shm block for that buffer and remove this restriction.
- DCHECK(pending_bitstream_buffers_.empty());
- pending_input_buf_index_ = -1;
- }
-
- const bool did_codec_error_happen = state_ == ERROR;
- state_ = NO_ERROR;
-
- // We might increment error_sequence_token here to cancel any delayed errors,
- // but right now it's unclear that it's safe to do so. If we are in an error
- // state because of a codec error, then it would be okay. Otherwise, it's
- // less obvious that we are exiting the error state. Since deferred errors
- // are only intended for fullscreen transitions right now, we take the more
- // conservative approach and let the errors post.
- // TODO(liberato): revisit this once we sort out the error state a bit more.
-
- // When codec is not in error state we can quickly reset (internally calls
- // flush()) for JB-MR2 and beyond. Prior to JB-MR2, flush() had several bugs
- // (b/8125974, b/8347958) so we must delete the MediaCodec and create a new
- // one. The full reconfigure is much slower and may cause visible freezing if
- // done mid-stream.
- if (!did_codec_error_happen &&
- base::android::BuildInfo::GetInstance()->sdk_int() >= 18) {
- DVLOG(3) << __FUNCTION__ << " Doing fast MediaCodec reset (flush).";
- media_codec_->Reset();
- // Since we just flushed all the output buffers, make sure that nothing is
- // using them.
- strategy_->CodecChanged(media_codec_.get());
- } else {
- DVLOG(3) << __FUNCTION__
- << " Deleting the MediaCodec and creating a new one.";
- g_avda_timer.Pointer()->StopTimer(this);
- // Changing the codec will also notify the strategy to forget about any
- // output buffers it has currently.
- ConfigureMediaCodecAsynchronously();
- }
-
- if (!done_cb.is_null())
- done_cb.Run();
-}
-
-void AndroidVideoDecodeAccelerator::Reset() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(thread_checker_.CalledOnValidThread());
- TRACE_EVENT0("media", "AVDA::Reset");
-
- while (!pending_bitstream_buffers_.empty()) {
- int32_t bitstream_buffer_id = pending_bitstream_buffers_.front().id();
- pending_bitstream_buffers_.pop();
-
- if (bitstream_buffer_id != -1) {
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
- weak_this_factory_.GetWeakPtr(), bitstream_buffer_id));
- }
- }
- TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount", 0);
- bitstreams_notified_in_advance_.clear();
-
- // Any error that is waiting to post can be ignored.
- error_sequence_token_++;
-
- DCHECK(strategy_);
- strategy_->ReleaseCodecBuffers(output_picture_buffers_);
-
- // Some VP8 files require complete MediaCodec drain before we can call
- // MediaCodec.flush() or MediaCodec.reset(). http://crbug.com/598963.
- if (media_codec_ && codec_config_->codec_ == media::kCodecVP8) {
- // Postpone ResetCodecState() after the drain.
- StartCodecDrain(DRAIN_FOR_RESET);
- } else {
- ResetCodecState(media::BindToCurrentLoop(
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
- weak_this_factory_.GetWeakPtr())));
- }
-}
-
-void AndroidVideoDecodeAccelerator::Destroy() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(thread_checker_.CalledOnValidThread());
-
- bool have_context = make_context_current_cb_.Run();
- if (!have_context)
- LOG(WARNING) << "Failed make GL context current for Destroy, continuing.";
-
- if (strategy_)
- strategy_->Cleanup(have_context, output_picture_buffers_);
-
- // If we have an OnFrameAvailable handler, tell it that we're going away.
- if (on_frame_available_handler_) {
- on_frame_available_handler_->ClearOwner();
- on_frame_available_handler_ = nullptr;
- }
-
- client_ = nullptr;
-
- // Some VP8 files require complete MediaCodec drain before we can call
- // MediaCodec.flush() or MediaCodec.reset(). http://crbug.com/598963.
- if (media_codec_ && codec_config_->codec_ == media::kCodecVP8) {
- // Clear pending_bitstream_buffers_.
- while (!pending_bitstream_buffers_.empty())
- pending_bitstream_buffers_.pop();
-
- // Postpone ActualDestroy after the drain.
- StartCodecDrain(DRAIN_FOR_DESTROY);
- } else {
- ActualDestroy();
- }
-}
-
-void AndroidVideoDecodeAccelerator::ActualDestroy() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(thread_checker_.CalledOnValidThread());
-
- // Note that async codec construction might still be in progress. In that
- // case, the codec will be deleted when it completes once we invalidate all
- // our weak refs.
- weak_this_factory_.InvalidateWeakPtrs();
- if (media_codec_) {
- g_avda_timer.Pointer()->StopTimer(this);
- media_codec_.reset();
- }
- delete this;
-}
-
-bool AndroidVideoDecodeAccelerator::TryToSetupDecodeOnSeparateThread(
- const base::WeakPtr<Client>& decode_client,
- const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner) {
- return false;
-}
-
-const gfx::Size& AndroidVideoDecodeAccelerator::GetSize() const {
- return size_;
-}
-
-const base::ThreadChecker& AndroidVideoDecodeAccelerator::ThreadChecker()
- const {
- return thread_checker_;
-}
-
-base::WeakPtr<gpu::gles2::GLES2Decoder>
-AndroidVideoDecodeAccelerator::GetGlDecoder() const {
- return get_gles2_decoder_cb_.Run();
-}
-
-gpu::gles2::TextureRef* AndroidVideoDecodeAccelerator::GetTextureForPicture(
- const media::PictureBuffer& picture_buffer) {
- auto gles_decoder = GetGlDecoder();
- RETURN_ON_FAILURE(this, gles_decoder, "Failed to get GL decoder",
- ILLEGAL_STATE, nullptr);
- RETURN_ON_FAILURE(this, gles_decoder->GetContextGroup(),
- "Null gles_decoder->GetContextGroup()", ILLEGAL_STATE,
- nullptr);
- gpu::gles2::TextureManager* texture_manager =
- gles_decoder->GetContextGroup()->texture_manager();
- RETURN_ON_FAILURE(this, texture_manager, "Null texture_manager",
- ILLEGAL_STATE, nullptr);
-
- DCHECK_LE(1u, picture_buffer.internal_texture_ids().size());
- gpu::gles2::TextureRef* texture_ref =
- texture_manager->GetTexture(picture_buffer.internal_texture_ids()[0]);
- RETURN_ON_FAILURE(this, texture_manager, "Null texture_ref", ILLEGAL_STATE,
- nullptr);
-
- return texture_ref;
-}
-
-void AndroidVideoDecodeAccelerator::OnFrameAvailable() {
- // Remember: this may be on any thread.
- DCHECK(strategy_);
- strategy_->OnFrameAvailable();
-}
-
-void AndroidVideoDecodeAccelerator::PostError(
- const ::tracked_objects::Location& from_here,
- media::VideoDecodeAccelerator::Error error) {
- base::MessageLoop::current()->PostDelayedTask(
- from_here,
- base::Bind(&AndroidVideoDecodeAccelerator::NotifyError,
- weak_this_factory_.GetWeakPtr(), error, error_sequence_token_),
- (defer_errors_ ? ErrorPostingDelay() : base::TimeDelta()));
- state_ = ERROR;
-}
-
-void AndroidVideoDecodeAccelerator::OnMediaCryptoReady(
- media::MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto,
- bool needs_protected_surface) {
- DVLOG(1) << __FUNCTION__;
-
- if (!media_crypto) {
- LOG(ERROR) << "MediaCrypto is not available, can't play encrypted stream.";
- cdm_for_reference_holding_only_ = nullptr;
- media_drm_bridge_cdm_context_ = nullptr;
- NotifyInitializationComplete(false);
- return;
- }
-
- DCHECK(!media_crypto->is_null());
-
- // We assume this is a part of the initialization process, thus MediaCodec
- // is not created yet.
- DCHECK(!media_codec_);
-
- codec_config_->media_crypto_ = std::move(media_crypto);
- codec_config_->needs_protected_surface_ = needs_protected_surface;
-
- // After receiving |media_crypto_| we can configure MediaCodec.
- ConfigureMediaCodecAsynchronously();
-}
-
-void AndroidVideoDecodeAccelerator::OnKeyAdded() {
- DVLOG(1) << __FUNCTION__;
-
- if (state_ == WAITING_FOR_KEY)
- state_ = NO_ERROR;
-
- DoIOTask(true);
-}
-
-void AndroidVideoDecodeAccelerator::NotifyInitializationComplete(bool success) {
- if (client_)
- client_->NotifyInitializationComplete(success);
-}
-
-void AndroidVideoDecodeAccelerator::NotifyPictureReady(
- const media::Picture& picture) {
- if (client_)
- client_->PictureReady(picture);
-}
-
-void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
- int input_buffer_id) {
- if (client_)
- client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
-}
-
-void AndroidVideoDecodeAccelerator::NotifyFlushDone() {
- if (client_)
- client_->NotifyFlushDone();
-}
-
-void AndroidVideoDecodeAccelerator::NotifyResetDone() {
- if (client_)
- client_->NotifyResetDone();
-}
-
-void AndroidVideoDecodeAccelerator::NotifyError(
- media::VideoDecodeAccelerator::Error error,
- int token) {
- DVLOG(1) << __FUNCTION__ << ": error: " << error << " token: " << token
- << " current: " << error_sequence_token_;
- if (token != error_sequence_token_)
- return;
-
- if (client_)
- client_->NotifyError(error);
-}
-
-void AndroidVideoDecodeAccelerator::ManageTimer(bool did_work) {
- bool should_be_running = true;
-
- base::TimeTicks now = base::TimeTicks::Now();
- if (!did_work && !most_recent_work_.is_null()) {
- // Make sure that we have done work recently enough, else stop the timer.
- if (now - most_recent_work_ > IdleTimerTimeOut()) {
- most_recent_work_ = base::TimeTicks();
- should_be_running = false;
- }
- } else {
- most_recent_work_ = now;
- }
-
- if (should_be_running)
- g_avda_timer.Pointer()->StartTimer(this);
- else
- g_avda_timer.Pointer()->StopTimer(this);
-}
-
-// static
-bool AndroidVideoDecodeAccelerator::UseDeferredRenderingStrategy(
- const gpu::GpuPreferences& gpu_preferences) {
- // TODO(liberato, watk): Figure out what we want to do about zero copy for
- // fullscreen external SurfaceView in WebView. http://crbug.com/582170.
- return !gpu_preferences.enable_threaded_texture_mailboxes;
-}
-
-// static
-media::VideoDecodeAccelerator::Capabilities
-AndroidVideoDecodeAccelerator::GetCapabilities(
- const gpu::GpuPreferences& gpu_preferences) {
- Capabilities capabilities;
- SupportedProfiles& profiles = capabilities.supported_profiles;
-
- SupportedProfile profile;
-
- if (media::MediaCodecUtil::IsVp8DecoderAvailable()) {
- profile.profile = media::VP8PROFILE_ANY;
- profile.min_resolution.SetSize(0, 0);
- profile.max_resolution.SetSize(1920, 1088);
- // If we know MediaCodec will just create a software codec, prefer our
- // internal software decoder instead. It's more up to date and secured
- // within the renderer sandbox. However if the content is encrypted, we
- // must use MediaCodec anyways since MediaDrm offers no way to decrypt
- // the buffers and let us use our internal software decoders.
- profile.encrypted_only = media::VideoCodecBridge::IsKnownUnaccelerated(
- media::kCodecVP8, media::MEDIA_CODEC_DECODER);
- profiles.push_back(profile);
- }
-
- if (media::MediaCodecUtil::IsVp9DecoderAvailable()) {
- profile.min_resolution.SetSize(0, 0);
- profile.max_resolution.SetSize(1920, 1088);
- // If we know MediaCodec will just create a software codec, prefer our
- // internal software decoder instead. It's more up to date and secured
- // within the renderer sandbox. However if the content is encrypted, we
- // must use MediaCodec anyways since MediaDrm offers no way to decrypt
- // the buffers and let us use our internal software decoders.
- profile.encrypted_only = media::VideoCodecBridge::IsKnownUnaccelerated(
- media::kCodecVP9, media::MEDIA_CODEC_DECODER);
- profile.profile = media::VP9PROFILE_PROFILE0;
- profiles.push_back(profile);
- profile.profile = media::VP9PROFILE_PROFILE1;
- profiles.push_back(profile);
- profile.profile = media::VP9PROFILE_PROFILE2;
- profiles.push_back(profile);
- profile.profile = media::VP9PROFILE_PROFILE3;
- profiles.push_back(profile);
- }
-
- for (const auto& supported_profile : kSupportedH264Profiles) {
- SupportedProfile profile;
- profile.profile = supported_profile;
- profile.min_resolution.SetSize(0, 0);
- // Advertise support for 4k and let the MediaCodec fail when decoding if it
- // doesn't support the resolution. It's assumed that consumers won't have
- // software fallback for H264 on Android anyway.
- profile.max_resolution.SetSize(3840, 2160);
- profiles.push_back(profile);
- }
-
- if (UseDeferredRenderingStrategy(gpu_preferences)) {
- capabilities.flags = media::VideoDecodeAccelerator::Capabilities::
- NEEDS_ALL_PICTURE_BUFFERS_TO_DECODE |
- media::VideoDecodeAccelerator::Capabilities::
- SUPPORTS_DEFERRED_INITIALIZATION;
- if (media::MediaCodecUtil::IsSurfaceViewOutputSupported()) {
- capabilities.flags |= media::VideoDecodeAccelerator::Capabilities::
- SUPPORTS_EXTERNAL_OUTPUT_SURFACE;
- }
- }
-
- return capabilities;
-}
-
-} // namespace content

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